So, Poxnora. Some of you may have heard about it, the majority of you haven't. It is a weird (in a good way) cross between MTG-style card (or rather
rune) collection which are then formed into
decks battlegroups which you then use to
fight oh wait it's actually correct now, so yeah fight other players in a isometric turn-based strategy mode. It's pretty good. A few years ago (1.5, IIRC) it was acquired by SOE and turned into a hilarious cashcow of a game where some runes (remember, virtual cards, of which you need 30 in a deck) could cost $20+ and the recommended way to play it for free was to grind literally for months with a starter deck to buy a single uber-expensive card which could be traded for cheaper stuff. But I digress. A week ago it was bought by original developers, Desert Owl Games, and it *gasp* actually became somewhat decent. Now you can buy pretty much everything for in-game currency that you can buy for cash, you can use a set of free or extremely cheap non-editable decks which are claimed to be actually viable aaand I think that's pretty much it but that looks like a lot when compared to what the game looked like before. There are hundreds of runes, most are pretty balanced, a moderate number of single-player campaigns, plenty of strategic depth and the game itself is a ton of fun, really.
Or at least it would be had it had more than 100 people online at peak hours.Spoiler: Some screenshots (I'm-so-lazy-it-hurts edition) (click to show/hide)
What did I forget?... Oh yes, a
link. There, now you have no excuse not to play.