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Messages - Dariush

Pages: [1] 2 3 ... 399
1
Fail to give a fuck (7 actions)

2
Protip: if you want people to respond on time, update the thread title.

Conquer 135, 134, 133, whatever

3
Oooh, a Behelit.

4
Thanks, NQT. It's a real pleasure to see you in my desert which you can't even use. :-/

Replace 145 in my turn with 149.

5
Sorry GWG, I didn't notice your action.

meh game still not over
whyyyy
insert sounds of suffering here
expand 145 146 162
city 90 145 146 162

6
So, Poxnora. Some of you may have heard about it, the majority of you haven't. It is a weird (in a good way) cross between MTG-style card (or rather rune) collection which are then formed into decks battlegroups which you then use to fight oh wait it's actually correct now, so yeah fight other players in a isometric turn-based strategy mode. It's pretty good. A few years ago (1.5, IIRC) it was acquired by SOE and turned into a hilarious cashcow of a game where some runes (remember, virtual cards, of which you need 30 in a deck) could cost $20+ and the recommended way to play it for free was to grind literally for months with a starter deck to buy a single uber-expensive card which could be traded for cheaper stuff. But I digress. A week ago it was bought by original developers, Desert Owl Games, and it *gasp* actually became somewhat decent. Now you can buy pretty much everything for in-game currency that you can buy for cash, you can use a set of free or extremely cheap non-editable decks which are claimed to be actually viable aaand I think that's pretty much it but that looks like a lot when compared to what the game looked like before. There are hundreds of runes, most are pretty balanced, a moderate number of single-player campaigns, plenty of strategic depth and the game itself is a ton of fun, really. Or at least it would be had it had more than 100 people online at peak hours.

Spoiler: Some screenshots (I'm-so-lazy-it-hurts edition) (click to show/hide)

What did I forget?... Oh yes, a link. There, now you have no excuse not to play.

7
meeeh why is the game not over arghblargh

expand 104
brutal raid 103
expand 90 76 75

[/b i guess]

8
Conquer 79, 92
Fortify 79

9
Quote
Sooner or later

We only get five cycles of expansion and conquest, total. If the defending player is being really defensive, he can give away exactly one tile-wide border per year. The first two years went by without conquest. Thus even the biggest and baddest empire can hope to get a thin three-tile-wide strip from any enemy who can afford to abandon his stuff.

In short, the whole 'neutral territories being an impenetrable wall for half a year' is utter, utter bullshit that is quite high on the list of other bullshits.

10
Brutal Raid 90
Conquer 92
Conquer 79

11
So now I can't, for example, dismantle a city to have an earlier turn without abandoning the territory? whine whine grumble grumble

12
Irrigate 78
Raze 78
Conquer 92
Conquer 79


I nominate this indirect abandonment mechanic as the stupidest one in a game full of them.

13
Total 7 extra pop, 15 actual.
ಠ_ಠ

I think I'll delete my "List of things wrong with HoH2" I've been keeping and replace it with a much shorter "List of things not wrong with HoH2".

14
I see what you're going to do in autumn, NQT, and I preemptively call bullshit.

15
Gah, I can't read. I was absolutely sure it said the exact opposite before.

Fortify 106, 93, 120 (3 total)
Expand 91 (3), 78 (1)

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