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Messages - DoctorZuber

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1
DF Gameplay Questions / Re: Are underground rivers still around?
« on: April 28, 2010, 02:23:52 pm »
Listen to yourselves. You're all forgetting one thing. Underground rivers were always rare!!!

I literally played this game for YEARS before I spotted my first underground river. Without using the finder to locate one they're damn difficult to spot. The Finder is disabled in 0.31 right now, so It would be very easy to simply not be noticing underground rivers if they do still exist.

Unless you've exhaustively searched several hundred sites using reveal or some other utility I really don't see how you can just arbitrarily say they don't exist any more.

2
DF Suggestions / Re: Full graphics support details
« on: April 15, 2010, 04:37:16 pm »
I see two key things that are necessary to let graphics improve dramatically.

First, is open up png support. This is already on the horizon anyhow, should show up sooner or later.

Second, allow the tileset to be extended. our hard limit of 255 different "tiles" is really crippling. Many of these tiles are already overloaded with two or more very different uses in game. If we can get some decent support for doing an extended tileset I think the community would fill in the gaps quite quickly and really make DF look very nice.

As for the maybe some day ideas, It would be nice to extend this into an isometric system like the visualizer is trying to do, but that is a lot to ask for anytime soon I think. This is not to say I wouldn't love seeing it, but I'm not holding my breath for any sort of 3d game display in DF.


3
DF Suggestions / Re: A (Hopefully new) Trap suggestion
« on: April 15, 2010, 04:28:21 pm »
so what you're proposing is more of a trap nerf than anything else. Which, might actually happen eventually. I do admit it's a bit cheesy to just flood a hall with stone-fall and/or cage traps and never have to worry about invaders again except to occasionally collect the bodies/reset the traps.


4
DF Suggestions / Re: Minecarts and funiculars
« on: April 15, 2010, 04:17:49 pm »
I would really enjoy seeing this one show up as a feature one day. It just doesn't feel properly dwarfy without at least dwarf powered mine carts. Actual powered trains of any kind might be asking a bit much since that didn't really start until the 1800's or so. But unpowered minecarts have been around for much longer.

5
DF Suggestions / Re: New Designation: Downard Ramps; Revert Channel
« on: April 15, 2010, 03:58:12 pm »
signed

6
DF Suggestions / Re: Merge old and new military system
« on: April 15, 2010, 03:54:40 pm »
Retro really stepped up and did a ton of work on getting the new information into the wiki quite quickly which has certainly made the transition a bit easier. But I still hate the new system. Sure it's powerful and has potential to do some great things, but it's got a lot of problems as things stand.

selecting soldiers is a huge pain
The old way, 40d uses the same familiar old unit list, you get to see job classifications in color, you get to see full names not sloppily abbreviated names, it works quickly and easily, all in all, much cleaner solution.

The new way (0.31), you get the same information shoved into 1/3 of the screen width, names are abbreviated strangely, it's not in color, it makes no distinction between soldiers already in a squad and everybody else, etc. I HATE IT!!!

Even with some of the crash bugs nailed down already the new military gives me all sorts of headaches.


7
Personally I either dump a pond on it (the quick and dirty way) or I pull a tunnel down to where I need it and use the old vault irrigation method. No pumps needed, and can be done pretty quickly if you just do it. I've been getting my farm done and growing before spring is out consistently even the current quirk in the mechanics.

I do agree with the suggestion for allowing more direct pond irrigation without the need for a z-level drop. that only makes sense. And that shouldn't take any real work to change either.

8
DF Suggestions / Re: [2010] Changes to underground feature placement
« on: April 08, 2010, 10:23:12 pm »
- height of tunnels, 1x1 1x2 would be good, 1x5 is a bit silly.
- height of larger open space doesn't bother me as is at 5 z levels or so.

World gen parameters to control the height either or both formations would be pretty nifty though.

9
DF Suggestions / Re: [2010] Changes to underground feature placement
« on: April 08, 2010, 09:25:46 pm »
He does have a point. think of it this way... it's a twisting maze of hallways 10 feet wide and fifty feet tall. How realistic is that? I mean really?

I could see 1x1 or 1x2, but 1x5 is pretty silly IMHO.

Otherwise, I really do love the new underground features, it will also be interesting to see how all the new options in world gen, I see we have a number of new lines there to adjust the behavior of underground features among other things.

10
I kind of like it.

Mind you I plan on using obsidian farming to make the bulk of my fort suddenly because it's going to look like total crap if I don't, but actually being able to find stuff is nice.

I would not object to a world gen parameter on this one though, since I do understand that some people would prefer the world to be a bit less mineral rich. If we do go down this road, the current amount of mineral richness should be the max setting. Can't be letting things be "too" easy.

12
DF Suggestions / Re: Shift+enter: toggle all labours in a group
« on: April 08, 2010, 09:05:52 pm »
now this... I agree with. This was actually one of my very first thoughts when I saw the new skill organizations.

13
DF Suggestions / Re: Magma Wheel
« on: April 08, 2010, 08:53:36 pm »
lols, you guys are the dwarfiest. luvz eet!

14
DF Suggestions / Magma Wheel
« on: April 08, 2010, 06:58:05 pm »
We have lava lakes now, It would just be really nice to be able to build a water wheel out of magma safe materials and power it with flowing magma.

15
DF Announcements / Re: Dwarf Fortress 0.31.02 Released
« on: April 08, 2010, 11:28:58 am »
nice, No big major issues been tackled yet, but give it time. Pleasantly surprised to see this much coming out already to be honest. ;)

>>>SirPenguin nice catch on the stealth patch there.

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