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« on: March 11, 2020, 08:01:43 pm »
I'm late to this thread, so I'm going to mention a few things without reading every page to see if they've already been said.
My main suggestion is that there need to be ways to see more high level views of information from within the game, rather than relying on tools such as Dwarf Therapist. There's good information in the stocks screen the health screen, military squads, etc. This needs to be extended to cover things like needs and labors. I should be able to answer questions like "how many potash makers do I have?" or "which dwarf is the most unhappy?" without manually inspecting every dwarf one by one with a notepad and pencil handy.
Choosing an embark can still be frustrating for me, as I'm not good at predicting which metals are going to be present based on the site finder. I get kind of annoyed when I embark on a site with multiple metal ores, and it turns out to be galena, cassiterite, and bismuthinite (or whatever). In my most recent fort I'm cursing that I don't even have tetrahedrite - my only hope so far for military-grade metal is to buy out the next dwarven caravan that comes my way.
I don't understand very well how migrant waves are determined and controlled. Sometimes a fort is getting off to a slow start, but then a migrant wave will more than double my population in a single day. I have to drop everything else I was working on just to fill out enough bedrooms and make sure that food and booze stocks are sufficient.