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DF Modding / Re: Harder Food Mod, in progress
« on: September 09, 2015, 06:08:25 pm »
The issue with food mods is that you're not making food harder, just scarcer, and the answer is simply expanding the farm. Plump helmets taking longer to grow is meaningless when they don't need to be maintained so you just plant three times as many and call it a day. What the game needs is food variety so that a dwarf requires a varied diet of meat and veggies to grow his strong tree-trunk arms!
Basically the game needs Toady to take a look at farming when he's done writing the code for procedurally generated cheese art.
Basically the game needs Toady to take a look at farming when he's done writing the code for procedurally generated cheese art.
