Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sdonourg

Pages: [1] 2 3
1
DF Modding / Re: MixMod for 31.25 v0.9
« on: July 14, 2011, 01:48:59 am »
Forgot to mention: if anybody wants new mod to be added, just post the suggestion here or PM me.

2
DF Modding / Re: MixMod for 31.17 v0.8
« on: July 10, 2011, 11:44:25 pm »
Thanks to Ieb, this mod is still alive. ALL HAIL IEB.
Now I'll update the first post and DFFD entry.

3
DF Modding / Re: MixMod for 31.17 v0.8
« on: March 09, 2011, 11:09:26 am »
Wow, maybe you can upload this, so I could update it later? That would be awesome.

4
DF Modding / Re: MixMod for 31.17 v0.8
« on: March 09, 2011, 05:59:08 am »
There are no mods for 31.21. When they will come out I'll do the mix again.

5
DF Modding / Re: MixMod for 31.17 v0.8
« on: February 13, 2011, 10:36:48 am »
I can't say - I don't use any tilesets.

P.S. I think I'll update this mod, when the new version of DF will bee released.

6
DF Modding / Re: MixMod for 31.17 v0.8
« on: January 26, 2011, 09:52:52 am »
This pack is amazing. Sdonourg, are you keeping this up to date?

Thanks, I'll update this later asap. I have almost no free time now.

7
DF Modding / Re: MixMod for 31.17 v0.8
« on: November 26, 2010, 07:12:48 pm »
Of course you can, but next release will be a bit later, when there will be many bugless 31.18 mods.

8
DF Modding / Re: MixMod for 31.17 v0.8
« on: November 12, 2010, 05:04:24 am »
Okay, I you\ll find something, tell me ;). I better now mix unbugged mods for 31.17.

9
DF Modding / Re: MixMod for 31.16 v0.7
« on: November 11, 2010, 11:39:46 pm »
Updated MixMod to 31.17 at cost of some things from Genesis (including caste stuff). Sorry, if somebody likes it so much, I'll try to implement it back later. And it crashes very often.

10
DF Modding / Re: MixMod for 31.16 v0.7
« on: October 09, 2010, 06:38:27 pm »
but when I try to create anything over a very small region, Dwarf Fortress crashes during world gen.

I'm playing in a 257x257 world with 300 civs and there were no crashes.

11
DF Modding / Re: MixMod for 31.16 v0.7
« on: October 08, 2010, 06:43:05 pm »
I don't even know how playable is MixMod with tileset. In earlier versions there was just a mix of all tilesets of all the mods, but I thought it didn't worked. I can include it again in next release.

12
DF Modding / Re: MixMod for 31.16 v0.7
« on: October 08, 2010, 08:14:47 am »
Hello there, folks. I'm still here, I'm glad that people still remember my mod, but I had no time for updates. And now I have it. And there will be update for 31.16 in a few hours, or maybe tomorrow.

EDIT: And here it is. Updated Genesis and Fortress Defense, added Dungeon Keeper. And I think it works on 31.16

13
DF Modding / Re: MixMod for 31.12 v0.6
« on: August 20, 2010, 09:46:19 am »
Well, I wasn't here for a while and now I see some updates and new mods.
So here is new version of MixMod with updated mods, WotR, and Fortress Defense Mod.

14
DF Modding / Re: MixMod for 31.10 v0.5
« on: July 30, 2010, 12:33:24 am »
there are a lot of duplicate things from mods incorporating other mods into them...

I'm pretty sure that you installed this mod upon a Genesis mod or something, it's supposed to be installed on a modless DF.

Update! Genesis, Wasteland, and Kobold Camp updated.

15
DF Modding / Re: MixMod for 31.10 v0.5
« on: July 21, 2010, 10:18:52 pm »
In my worlds cetaurs are powerful, but not dominant.
I'm using worldgen parameters for Large Region with 100 civs and 224 end year (because it would take soooooooooo long to get to 1050).

Pages: [1] 2 3