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Messages - Prastary

Pages: [1] 2 3 ... 5
1
Tilesets and Graphics / Re: Simple Mood 16x16 Tileset
« on: December 25, 2014, 02:54:55 pm »
I love it!

2
Other Games / Re: 25 Days of Christmas MEGA GIVEAWAY, Back Again!
« on: November 25, 2012, 05:07:28 am »
Steam ID
I have read the rules.

I'd like to sign up for:
Super Meat Boy

3
Other Games / Re: Total war: Master collection [Giveaway]
« on: November 25, 2012, 04:47:44 am »
Me too, me too!!!!!111

4
Tilesets and Graphics / Re: Vherid.set 3
« on: February 21, 2012, 09:25:35 am »
(Cannot delete this post)

5
Tilesets and Graphics / Re: Vherid.set 3
« on: February 21, 2012, 05:32:32 am »
Vherid, do you use Kuler (http://kuler.adobe.com) for choosing colors? Or choosing colors by analogous / complementary / triad etc. rules? It could have interesting results, for overall colour harmony impression.

[edit]

Using swatches library from Adobe Illustrator also gives interesting effects. For example one of "baroque" swatches:


Code: [Select]
[BLACK_R:20]
[BLACK_G:20]
[BLACK_B:14]
[BLUE_R:22]
[BLUE_G:68]
[BLUE_B:64]
[GREEN_R:152]
[GREEN_G:149]
[GREEN_B:73]
[CYAN_R:57]
[CYAN_G:74]
[CYAN_B:47]
[RED_R:137]
[RED_G:54]
[RED_B:14]
[MAGENTA_R:166]
[MAGENTA_G:94]
[MAGENTA_B:5]
[BROWN_R:203]
[BROWN_G:163]
[BROWN_B:69]
[LGRAY_R:78]
[LGRAY_G:85]
[LGRAY_B:55]
[DGRAY_R:55]
[DGRAY_G:60]
[DGRAY_B:39]
[LBLUE_R:38]
[LBLUE_G:119]
[LBLUE_B:112]
[LGREEN_R:203]
[LGREEN_G:202]
[LGREEN_B:97]
[LCYAN_R:96]
[LCYAN_G:124]
[LCYAN_B:80]
[LRED_R:188]
[LRED_G:74]
[LRED_B:19]
[LMAGENTA_R:217]
[LMAGENTA_G:123]
[LMAGENTA_B:6]
[YELLOW_R:254]
[YELLOW_G:204]
[YELLOW_B:86]
[WHITE_R:255]
[WHITE_G:252]
[WHITE_B:227]

Is there some editor to make changes to colors.txt quickly? Editing it by hand is a tragedy.

[edit]

And yet another one, this time with a dark feeling from "renassaince" swatch:


Code: [Select]
[BLACK_R:20]
[BLACK_G:22]
[BLACK_B:17]
[BLUE_R:60]
[BLUE_G:66]
[BLUE_B:79]
[GREEN_R:72]
[GREEN_G:89]
[GREEN_B:62]
[CYAN_R:66]
[CYAN_G:102]
[CYAN_B:125]
[RED_R:139]
[RED_G:101]
[RED_B:68]
[MAGENTA_R:143]
[MAGENTA_G:83]
[MAGENTA_B:69]
[BROWN_R:83]
[BROWN_G:70]
[BROWN_B:56]
[LGRAY_R:124]
[LGRAY_G:134]
[LGRAY_B:117]
[DGRAY_R:77]
[DGRAY_G:83]
[DGRAY_B:72]
[LBLUE_R:93]
[LBLUE_G:143]
[LBLUE_B:176]
[LGREEN_R:113]
[LGREEN_G:139]
[LGREEN_B:98]
[LCYAN_R:93]
[LCYAN_G:143]
[LCYAN_B:176]
[LRED_R:190]
[LRED_G:138]
[LRED_B:93]
[LMAGENTA_R:194]
[LMAGENTA_G:112]
[LMAGENTA_B:94]
[YELLOW_R:134]
[YELLOW_G:113]
[YELLOW_B:91]
[WHITE_R:238]
[WHITE_G:222]
[WHITE_B:174]

[edit]

And another one... This time "medieval":


Code: [Select]
[BLACK_R:21]
[BLACK_G:19]
[BLACK_B:18]
[BLUE_R:0]
[BLUE_G:56]
[BLUE_B:74]
[GREEN_R:79]
[GREEN_G:83]
[GREEN_B:32]
[CYAN_R:47]
[CYAN_G:66]
[CYAN_B:54]
[RED_R:99]
[RED_G:40]
[RED_B:34]
[MAGENTA_R:121]
[MAGENTA_G:70]
[MAGENTA_B:26]
[BROWN_R:66]
[BROWN_G:48]
[BROWN_B:24]
[LGRAY_R:131]
[LGRAY_G:116]
[LGRAY_B:91]
[DGRAY_R:80]
[DGRAY_G:71]
[DGRAY_B:56]
[LBLUE_R:0]
[LBLUE_G:94]
[LBLUE_B:125]
[LGREEN_R:127]
[LGREEN_G:134]
[LGREEN_B:51]
[LCYAN_R:83]
[LCYAN_G:116]
[LCYAN_B:96]
[LRED_R:149]
[LRED_G:61]
[LRED_B:51]
[LMAGENTA_R:171]
[LMAGENTA_G:100]
[LMAGENTA_B:37]
[YELLOW_R:194]
[YELLOW_G:139]
[YELLOW_B:71]
[WHITE_R:182]
[WHITE_G:161]
[WHITE_B:127]

There can be many interesting options by using those swatches or kuler, if only editing colors.txt was comfortable...

6
Tilesets and Graphics / Re: Vherid.set 3
« on: February 18, 2012, 11:28:43 am »
Because warm pretty much is the natural scheme with some slight changes to some of the colors. I'll put it back up in a few though I guess.

The changes are big, it's new colour scheme. Please archive somewhere in your first thread your old colour schemes, so we can have an option to go back. And thanks for your work! It's the first and only ASCII tileset (10x10) that I'm using, it's great!

7
Tilesets and Graphics / Re: Vherid.set 3
« on: February 18, 2012, 11:16:15 am »
I don't understand why did you delete the 'natural' colours option, at least I don't see it anywhere - why don't give the people an option to choose?. I've tried the new 'warm' colours, and it's interesting, but I like your - now deleted - 'natural' more, it was ...natural, not so toxic.

8
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 19, 2010, 03:30:30 pm »
My card costs 10$ (Geforce 9800) and it supports it too. My previous card (Geforce 8600 which died) served me a few years before that and it had dx10 support too. Honestly, you can miss one movie in iMax and buy yourself a Directx10 card. Well, unless you're like me spending all your money on your son and wife. But I've bought the card before so that's okay :D.

In many cases its not so simple, bacause to use a new card you must change almost whole computer (e.g. mainboard still with agp)... So it's not silly 10$.

Back to the theme - Ironhand you could throw us some graphical bone or you will have another few pages of offtop :)

9
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 19, 2010, 05:44:56 am »
It's becoming ridiculous a bit now.

Its completely super-over-ridiculous for a graphics such as in DF...

(But of course I'm happy than Baughn sacrifices his time trying to improve DF, even if I will not benefit from it)

10
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 19, 2010, 03:58:45 am »
Oh, by the way. Simple explanation of shader-mode constraints: It requires directx 10-capable hardware.

 :'( :'( :'(

11
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 16, 2010, 11:03:22 am »
I thought that was a problem until I stopped touching the window after it loaded so it stopped downsizing the tiles.

You can touch it, just change [RESIZABLE:YES] to [RESIZABLE:NO], so it will not downsize.

12
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 16, 2010, 09:44:10 am »
Will the 80-tiles screen width requirement be finally removed?

13
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 15, 2010, 10:14:08 am »
Do you anticipate this will impact performance very much? One of the biggest complaints of DF how taxing it can be on a system, particularly in light of how low-tech the graphics are. But... yeah, I know you are keenly aware of this. Just a concern. I'm sure I'm not alone here.

Probably it will not impact performance on hi-tech 400W graphics monster with all required shaders...

14
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 14, 2010, 04:32:06 am »
I actually like the new terrain

But old tables were much better, those are too blurry

15
Mostly I mean the farms and cottages stuff.
Yes, I'm also very interested how it will look in your tileset!

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