DF Adventure Mode Discussion / Re: Tricks, tips, or updates...
« on: March 05, 2007, 08:34:00 pm »whoa - looks like Toady found me out?! Yep, a Proudfoot exile happily settled in the Land of Armok. Thank goodness my dwarves don't have to deal with any orcs from Natuk.
No, really - the game is great and it is an ALPHA, so no complaints. I just had some questions, mostly because, I think, that the DF component (with reason) gets the lion's share of the players' attention. Given Toady's track record, its a given that improvements across the board will come, at a reasonable, realistic pace. Since it is an alpha, as with other similar games, sometimes a player is led to believe that they missed something that simply hasn't yet been implemented.
Ranged (polearm) weapons would be challenging - I suppose that you'd have to use the attack command and then repeatedly target a foe, but, balanced game play considerations would remain.
The arcs in place (development goals) are a very nice way to secure a sane and orderly advancement! Plus, we all don't have to whine as much since we know what's planned.
Truth be told, a hitpoints or even a health bar system would be nice, but, only of rather limited use, since you maintain a true (and realistic) critical hits system (i.e., one arrow through an eye will be one too many).
I like being able to try to avenge fallen former heroes in the game...I wonder if adding a foes killed and quests completed counter stats page would help with the game's internal hero ranking?
Watching for those updates, but, enjoying the game meanwhile.
- Twilight