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Messages - btm109

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1
DF Gameplay Questions / Re: What to do with all my caged prisoners?
« on: July 27, 2010, 01:14:54 pm »
Find out the probability of a goblin surviving a fall from N height, where  N is 1 to 30.   ;D

Not nearly as simple as Levi makes it sound.

There are a few good tips in this thread http://www.bay12forums.com/smf/index.php?topic=55907.0

2
DF Suggestions / Re: Ui fund?
« on: June 29, 2010, 08:48:57 am »
I agree with Toady that building UI's is tedious and boring.  That said, if he opened up an API for interacting with the game engine which allowed the community to develop the UI just as he has made it possible to skin graphics onto the game then I'm sure we would have some fantastic and far more palatable UI solutions in due course which would only increase the game's appeal and result in more contributions towards its upkeep and development.


3
DF Gameplay Questions / Re: 6 years, no immigrants
« on: May 19, 2010, 07:58:58 am »
The answer is: all dwarves appear to be extinct.  The only visible civilization is a 'snail man' civ (?!)

4
DF Gameplay Questions / 6 years, no immigrants
« on: May 17, 2010, 06:13:58 pm »
What would cause this?  I did have about 6 dwarves show up on the very first wave but nothing at all after that, and not one single caravan either.  I never saw a message about being passed up and my depot appears to be fully accessible.  After 6 years my population is up to 22 thanks mostly to dwarven inbreeding.  I had amassed nearly 500k in wealth before my expedition leader became possessed and subsequently went insane.

Any ideas what went wrong?  Was it dumb luck or something else behind this?

5
DF Gameplay Questions / couple questions
« on: May 02, 2010, 09:38:37 pm »
I haven't been able to find answers to these anywhere so here goes:

How do you give an item to a dwarf?  I have created some steel pickaxes, flasks and backpacks for the miners to use but cant figure out how to get them to use them.

Milking animals.  I have cages full of cows right next to the farmer's workshop but a couple of things happen when I set the orders to milk.  either they say 'no milkable creature available' or they are interrupted by some hostile creature (which I can only guess is the cow itself since there is nothing else in the area).  Is there something specific I need to do to be able to milk something (this is DF2010 not 40d)? 

Animals in cages.  If I have untrained dogs in cages in the animal storage area the animal trainer can't seem to find them for training and I can't see any way to release the animal w/o installing the cage somewhere else and then letting the animal out which means a lot of guessing about which cage has the animal I want.  Is there a better way of using animals in the storage area?

I notice you can make a room from a cage but I can't tell what the purpose is.

Any help would be greatly appreciated.

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