Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RasendeTiur

Pages: [1]
1
DF Suggestions / Re: Anti-Burrow
« on: June 07, 2011, 05:04:47 am »
I think the dwarves just need to respect the burrows more than they currently do, ie don't walk outside of them at all. Everything outside their assigned burrow should be totally forbidden to them. If they respected their burrows, you wouldn't need antiburrows for your entrances, at least not ones that allow for movement only in a certain direction, which I think would be hard to implement. Regular antiburrows would be nice though, ones that don't allow any passage at all. It could be very usefull for building and for keeping the retarted, lazy dwarves out of your hospital beds. They could either disallow any passage/entrance into the zone, or disallow passage of certain dwarves. This would be very useful if you for example wanted a certain miner to mine a certain area.

2
DF Suggestions / Re: What about a good smoke ?
« on: March 28, 2011, 03:36:19 am »
I think smoking would be an awesome thing to implement. The way I see it though, it shouldn't be something dwarves do instead of doing other things. The way it is now, dwarves go to statue gardens, diningrooms or other meeting zones when they have no jobs. Smoking could just be another activity for them do partake in when idle, and would cause happy thoughts. It makes for a really good export, but I can see one problem.

 The carrying system as it is now would leave all smoking dwarves practically disabled because of the pipe being carried around in their hands, even when not smoking, or cause them to have to go back and forth to their rooms all the time to pick up smoking gear. One sollution is that dwarves who like smoking would go pick up pipes from finished goods-bins, and carry them around in special pipe-pouches made at the leatherworks or by a clothier. The pouches would work like quivers, and would hold a certain ammount of tobacco and a pipe. Smoking dwarves without pipe-pouches would have to store their pipe in their rooms, causing them to have to go pick them up before having a smoke.  One would then designate an area for smoking, like one would designate a meeting area.

Smoking would generate small ammounts of smoke, maybe toggleable?, and there could exist dwarves not fond of smoking. If they were they to breathe in this smoke, this would cause mild negative thoughts, depending on their grade of dislike. Another way to store pipes would be to designate stockpiles in the smoking areas, where pipes were put after usage and picked up before, but I guess this would be a bit unhygenic, even for dwarves. Tobacco could be stored in a stockpile in the smoking area for the dwarves to pick up before smoking, or in its own room to avoid huge tobaccofires caused by an unlucky spark. Tobacco would be grown on farm plots, and harvested and dried.

(I had been meaning to post in this thread for a while, but when the other one popped up I posted there first, not seeing this one on the front page.)

3
DF Suggestions / Re: Smoking
« on: March 27, 2011, 09:32:18 am »
I think smoking would be an awesome thing to implement. The way I see it though, it shouldn't be something dwarves do instead of doing other things. The way it is now, dwarves go to statue gardens, diningrooms or other meeting zones when they have no jobs. Smoking could just be another activity for them do partake in when idle, and would cause happy thoughts. It makes for a really good export, but I can see one problem.

 The carrying system as it is now would leave all smoking dwarves practically disabled because of the pipe being carried around in their hands, even when not smoking, or cause them to have to go back and forth to their rooms all the time to pick up smoking gear. One sollution is that dwarves who like smoking would go pick up pipes from finished goods-bins, and carry them around in special pipe-pouches made at the leatherworks or by a clothier. The pouches would work like quivers, and would hold a certain ammount of tobacco and a pipe. Smoking dwarves without pipe-pouches would have to store their pipe in their rooms, causing them to have to go pick them up before having a smoke.  One would then designate an area for smoking, like one would designate a meeting area.

 Smoking would generate small ammounts of smoke, and there could exist dwarves not fond of smoking. If they were they to breathe in this smoke, this would cause mild negative thoughts, depending on their grade of dislike. Another way to store pipes would be to designate stockpiles in the smoking areas, where pipes were put after usage and picked up before, but I guess this would be a bit unhygenic, even for dwarves. Tobacco could be stored in a stockpile in the smoking area for the dwarves to pick up before smoking, or in its own room to avoid huge tobaccofires caused by an unlucky spark. Tobacco would be grown on farm plots, and harvested and dried.

4
DF Gameplay Questions / Re: An Elven Surgeon has arrived!
« on: September 04, 2010, 06:12:17 pm »
Oh, ok! Thanks! : )

5
DF Gameplay Questions / An Elven Surgeon has arrived!
« on: September 04, 2010, 06:00:15 pm »
A year ago, this elven surgeon arrived along with a caravan. He's been doing nothing but wander around since then. I don't currently have any dwarves at the hospital, so I don't know if he'd operate on them if I had any. Has this happened to anyone before?

6
DF Gameplay Questions / Crossbowdwarfs and bolts.
« on: August 23, 2010, 10:51:45 am »
I have 5-6 crossbowdwarfs standing on top of a wall and shooting at a human siege-army consisting of 10-12 macemen. The dwarfs will shoot a couple of them down, but after a while they will run out of bolts and run to pick up the bolts that missed the humans. I'd very much like it if my whole ranger-army wasn't being slaugthered.. However, nothing seems to keep them from picking up the bolts! I can remove the up-pickers from the army, forbid the bolts, add them to burrows, command them to move elsewhere or cancel every action on the O-menu without them stop suiciding. Does anyone have any tips?

7
blah blah

Go into init.txt and change any instance of mayday.png to mayday-sans-highlight.png. There might still be some color differences but mostly you're using the 'highlighted' tileset, which the sans-highlight option is there to remove.

Changing to the sans-highlight did the trick, thanks dude! As you said, some stuff was changed, like the water and some walls, but the colors were basically similar. By changing BLACK_SPACE off and having the rezising-option on, I was able to make it look like I wanted it to, it's perfect now!   :D

8
I've been playing with this really old version for a while, but it has now come to my attention that there's a new version of DF that makes the dwarves pick up weapons, which they aren't doing atm. However, I can't get the new version to look like I want to, is my old version fucked up, or is the new tileset differently colored? I can live with the colorchanges, but I can't get the program-window to look like it did before. not even with the stuff you just uploaded. Does anyone have any tips?

This is how I want it to look like;

And this is how it looks like now;


9
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 29, 2010, 07:26:19 am »
The Screw Pump seems to be awfully dangerous, I've allready had one dwarf being washed into a stream of water and drowned. Is there any way of hindering your dwarf of being hurled around in the water the pump brings up?

10
Oh, ok.
Thanks mon :)

11
It's pretty random though, cuz I've only seen a single raccoon during the game. So it must be just randomly generating

12
For some reason, there's tons of blood in front of my entrance. Raccoon blood. The dwarves and animals are wading through it constantly, spamming cancel clean self: Area inaccessible-messages. It's expanding in every direction and is now threatening to mess up my outdoors-barracks. Is this a bug or exists there something like local rainshowers of blood?

Pages: [1]