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Messages - KublaiKhan

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DF Gameplay Questions / Re: This game terrifies me
« on: June 16, 2010, 12:26:17 pm »
I notice that they have a "chromatically challenged" one which mentions something about red/brown muddling and one specifically designed for red/green colorblindess [...]
Just what I've been looking for...thanks much.

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DF Gameplay Questions / Re: This game terrifies me
« on: June 16, 2010, 08:22:03 am »
They will; a dark red D is a baby donkey, while a green D is a dragon... (if i can remember correctly…)
That is potentially a monumental problem. I assume/pray the custom tileset I downloaded will make the two species more distinct from one another, but I may fiddle with custom colors just in case.

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DF Modding / Re: DFG30 - DF2010 update - questions and problems
« on: June 16, 2010, 08:11:10 am »

I have to ask, did you actually start a game up or did you just get to the menu and see it in the upper left corner and quit out?

The menu is set at a specific size, while the game itself should fill the whole window.

Also... are you using the legacy version? If you're using the non-legacy version from here, you should just be able to maximize the window as normal.
The grid tag is no longer used. And yeah, was it just the menu?
I saw that the menu was undersized and, figuring I'd screwed up, came here to the forums to beg for help. After reading your posts, I actually went through the world creation process and got to the point where I'm choosing a location to which to embark. (I think that's what I'm doing, at least. Like I said, I'm totally green and am learning this as I go.) At the point where I see the three maps - local, regional, and world, I believe - the maps themselves are still isolated to the top corner, but a border rims the entire screen, so I figure that's a good indication that the game proper will likewise fill the whole screen.

So, assuming that my imagined problem is now resolved, thanks for the prompt replies. And forgive my stupidity.

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DF Gameplay Questions / Re: This game terrifies me
« on: June 16, 2010, 07:49:29 am »
As for the other question:
When you pause (space-bar, and *PAUSE* or whatever appears in the top left/whever) you can go into and out of all the information and management screens while action is stationary, spend hours cataloguing your stockpiles, examinging your dwarfs' personalities, assigning animals for butchery as pets, etc...
This was my bigger problem, I think - the lack of graphics is the most conspicuous difference between a "normal" game and DF, but I figured I could adapt to it with time. But the prospect of having to carry out such complex and widespread operations in real time was scary. So it's a huge relief to know that pausing is integral to the gameplay. (I imagined that it would be - or at least that it should be - but somehow I was made to believe otherwise as I was poking around the forums, the wiki, etc.)

Anyway, that's my take on it.  If you're willing to give it a go (and you sound like it) I think you're going to like it.  And even if you don't get addicted to the game itself, you may well get addicted to the community you've just joined. :)
I haven't even set foot in the game, yet I'm already reading the forums and wiki as if I'm an old veteran. In fact, I think it was the Boatmurdered story that first piqued my DF interest, and I was laughing as I read it even though I totally lacked any insight into the mechanics it was referencing. The game and community have a strange appeal even for someone who hasn't directly experienced it firsthand, it seems.

You're thinking of Stonesense. There's a thread on the modding forum's first page or 2nd page.
That's the one, yeah. I thought at first that it was a graphical overhaul that would let you play the game in isometric 3D, but now I get the sense that it's simply a way to convert static images of your fort into three dimensions without allowing you to actually play that game like that. Either way, I figure I'll stick with just a simple tile replacement at first, if only because it's (closer to) how the game is "meant" to be played.

In the latest version, colors.txt in the init folder has the values for each color used for color-coding and is intended to be easily editable.

In older versions this is at the end of init.txt instead of in its own file.
I'll fiddle with that if the colors end up presenting a problem for me...thanks for the heads-up.

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DF Modding / Re: DFG30 - DF2010 update - questions and problems
« on: June 16, 2010, 07:39:10 am »
I've skimmed this entire thread for possible solutions to my problem, but I am dead tired and may've missed something. And I'm an utter newbie to DF, so that's made my troubleshooting even more difficult.

Anyway, simple question: when I launch the game, the actual "graphics" appear in the top-left corner of the application, while the rest of the window is just black space. I fiddled with the init settings as suggested in an earlier post:
To be more precise, open /data/init/init.txt and change
Code: [Select]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
to fit your resolution (appropriate X and Y)

Then make sure that your:
Code: [Select]
[GRID:80:50]
Is your "X/16:Y:16" where X and Y is your set resolution for the windowed mode (NOT the screen resolution but the one set above).
to no avail. The best I could accomplish is to make the application launch in a window that properly fits my screen resolution, but the graphics themselves continue to be isolated to the top-left corner, rather than expanding to fit the window, as I presume they're supposed to do. I wonder if the problem is that my init file lacks the [GRID:x:y] field - I tried adding it manually, but it had no effect. Any suggestions?

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DF Gameplay Questions / Re: This game terrifies me
« on: June 16, 2010, 04:22:50 am »
Excellent - thanks for the surprisingly prompt replies. My reservations are, indeed, soothed, and I'll be be booting up the game presently so that I wade in and have some...err...fun.

I've also heard/read about mods that present the game in 3D, which seems like it may greatly simplify matters, but I'll hop over to the appropriate forum to explore that option further.

7
DF Gameplay Questions / This game terrifies me
« on: June 16, 2010, 04:04:42 am »
I heard about Dwarf Fortress a while ago, and I think I may have finally mustered the courage to give it a try - it can be intimidating for a newcomer. But I still hesitate, and I wonder if anyone can soothe my lingering reservations. Two major issues.

1. The default tileset. This is probably the most intimidating aspect of the game, because DF's complexity is exponentially aggravated by its arcane interface and "graphics." What's worse for me, though, is that I'm colorblind and I might find myself utterly baffled and unable to play the game, especially with the default tileset, since color-coding appears to be used so frequently. My question, then, is twofold: first, is there a good tile replacement? (I know there are at least a few out there, but I wonder if one is the undisputed best.) Second, will colorblindness pose an insurmountable obstacle even with a replacement tileset?

2. A more specific question: how does pausing work in DF? The game appears to move at a very frenetic pace, and I'm sure I would quickly become overwhelmed and violently frustrated if the world is falling apart around me while I am still feebly trying to learn the ropes. So, can you issue orders while the game is paused? Can you slow things down in some way while you're still figuring the game out? Will I have fourteen battalions of goblins rampaging through my halls while I'm still fumbling with the command to make my dwarves equip wooden swords? From what I gather, one of the biggest challenges of DF is its potential to foil even the best-laid plans of veterans, so I worry for how a total newcomer would fare.

Thanks for the time, folks. This game intrigues me like nothing I've seen in a while, so I hope I can gather some nerve and give it a go.

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