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Tilesets and Graphics / Re: Ironhand's Graphics Set (older versions now available for compatibility)
« on: March 04, 2011, 12:01:50 am »I've been tootling around a bit in Adventure Mode of late, and I noticed a couple of tile inconsistencies.
Tile 34, the double-quote, is the hard-coded symbol for farmland on the adventure map, as well as the glowing eyes of certain creatures. Right now, though, it's a bunch of woodworking tools (the tile is also used in the carpenter's workshop). Would you be able to put together a tile that suits all three of its functions? With a bit of Tile Magic, I bet you could make a pair of short vertical lines into crops, eyes, and tools hanging on a wall.
Tiles 137 (ë) and 154 (Ü) represent military elves and humans, respectively, but appear as ore tiles. This means that dead human and elven soldiers turn into weird reddish splashes when they die.
Tiles 147 (ô), 148 (ö) and 153 (Ö) represent cauldrons, rings and bracelets, but appear as trees and ore.
Tile 196 (─) looks fine as an axle, but clashes with the other single-line tiles when used as part of a road, river, or border for something.
Tile 239 (∩) represents both hills and slabs, but resembles neither.
Reposting since I think this was missed.
Also, noticed that bogeymen need a change of both tile and graphic. Right now they're just gems.
I had indeed missed that post! Still a bit preoccupied with real-world stuff, but will look at those tiles!










