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Messages - WormSlayer

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1
I've been tootling around a bit in Adventure Mode of late, and I noticed a couple of tile inconsistencies.

Tile 34, the double-quote, is the hard-coded symbol for farmland on the adventure map, as well as the glowing eyes of certain creatures.  Right now, though, it's a bunch of woodworking tools (the tile is also used in the carpenter's workshop).  Would you be able to put together a tile that suits all three of its functions?  With a bit of Tile Magic, I bet you could make a pair of short vertical lines into crops, eyes, and tools hanging on a wall.

Tiles 137 (ë) and 154 (Ü) represent military elves and humans, respectively, but appear as ore tiles.  This means that dead human and elven soldiers turn into weird reddish splashes when they die.

Tiles 147 (ô), 148 (ö) and 153 (Ö) represent cauldrons, rings and bracelets, but appear as trees and ore.

Tile 196 (─) looks fine as an axle, but clashes with the other single-line tiles when used as part of a road, river, or border for something.

Tile 239 (∩) represents both hills and slabs, but resembles neither.

Reposting since I think this was missed.

Also, noticed that bogeymen need a change of both tile and graphic.  Right now they're just gems.

I had indeed missed that post! Still a bit preoccupied with real-world stuff, but will look at those tiles!

2
A simple workaround to "v's all over my trade depot after a vulture attack" is to make two tiles - "big pile of bones" and "small pile of bones" - and associate all creatures with appropriate tiles. Thus on death they will leave bone piles, I use it in Genesis.

Yeah this is basically what I going to do when TTF support came along but obviously thats still a bit transitional and then things got all sidetracked with talk of new file formats and shaders...

+9001 internets to Ironhand for cranking out all these great sprites, but when are you going to finish the Dwarf classes? ;)

Edit: BatLlama! :D
Spoiler (click to show/hide)

3
DF Modding / Re: Tile Genie - Merge multiple tile sets
« on: February 20, 2011, 03:43:35 pm »
Nice! People often ask about mixing and matching tilesets :D

Maybe add an option to adjust the brightness? (Some people find our tileset a bit too dark.)

4
Bunnies! :D

Great work though IH - Really nice selection of birds too, love the shading!

Must admit the ore isnt really working out how I imagined, and now I've started changing it, it looks weird and different to all IH's tiles :S

In case anyone was wondering what I've been wasting my time with when I should be making tiles instead;
Spoiler (click to show/hide)

5
Hey, png of ore veins please? :D

Sorry man, been a bit busy, being ill and miserable! :P

Here is the most recent test sheet I have:


This is by far the very very best looking tileset in dwarves and goblins. The Trade Depot is ugly though, I almost don't want to build it :b

You mean the wheels in the corners? Bearing in mind that the tile is also used for several other things besides the trade post, what do you think it should be?

6
In unrelated news, we have now got chickens:

Om my lawdy, that is the best thing ever.
Ironhand, Wormslayer what is your policy on having your stuff stolen from you?

Sadly I cant claim any credit for IH's chickens but feel free to help yourself to anything you like :)

Also *love* the scheming goblin face :D

In other news: I *hate* having flu! Whats actually worse than the constant muscle spasms down my spine is the incredible ache in my knees - I can barely walk :(

7
So I recently tried to "upgrade" to Adobe CS5...

But CS4 failed to uninstall properly, leaving GB's of shit all over the computer, and now both CS4 and CS5 both refuse to install; I think because they can still see some trace of the old install that I cant find O.o

It's a known problem and Adobe even make a tool for cleaning up broken installs. But I've spent days trying to fix it now, and it's starting to look like I have to reformat and reinstall :S

8
The result of tonight's fiddling around in photoshop:

9
IH on a roll :D

I had another go at precious ore veins and it came out more like what I have in mind:

10
Damn you Japa! I keep seriously considering making a set of stonesense graphics, the extra capabilities and resolution are... seductive :P

THESE are MY Kobolds.

Made me think of Merch :D
Spoiler (click to show/hide)

On the subject of Kobolds, I am firmly in the "rat-like" camp :)



Nice :D Not sure if there are enough pixels for the chicks, but the hen could do with a skinny little chicken leg?

11
DF Modding / Re: raw tile selector 1.03 & raw tile merger 0.3
« on: January 10, 2011, 01:26:58 am »
IF you get around to fiddling with this awesome little app again, I'm still having trouble selecting, by clicking the mouse, the last item on a page. Only really a problem for things that use more than one tile. (Is it possible to select the secondary tile using keys?)

Also still sometimes sets the odd background colour to black on load, seemingly at random on.

Also a small feature request: A way to re-load the tile sheets without quitting and restarting RTS? :)

12
Is it possible to make it so the chair tile is not used in bridges?

Nope, unfortunately we have to choose between chair or bridge section :(

In other news; back when I was making all the workshops, I somehow missed the fact that the carpentry workshop has a unique tile! So now our carpenters get a whole extra table full of new tools :D

13
Attempting to combine IH's ore tile, which I really like, with last nights attempt:

(Also using the correct material colours.)

14
I'm not quite familiar with ironhand development but that cyan stuff look like devilish grinny faces

If you step back a page, you will see the semi-failed experiment those cyan tiles come from :D

Whats the green mossy things?

Those would be lumps of galena ore :)

I like the 'value=rarity' system.  One little request, though: could you make the iron ores visually distinct from the hybrid ores, tile-wise?  Just a thought.

By "hybrid ores" you mean tetrahedrite and galena? I dunno about using another tile slot for them, but maybe they could be ore/ore rather than ore/rock?

15
That is some sweet looking tetrahedrite!I have tried several times to make nice crystaline shapes like that, but they tend to look like lumpy blobs when reduced to 18x18 :D

I re-made the badlands cracked tile to make it actually tile seamlessly, here's what it looks like when applied to slate, shale and slade:

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