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General Discussion / Re: Flowing water on Mars announced with Bloodmoon prophecy
« on: September 29, 2015, 03:50:40 am »
Or...blood moon is red and mars is the red planet hence the timing. I don't know, seems simpler.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Not for N complete problems. Read the article again. The sheer number of variables make brute force search impossible. You can't throw e.g the travelling salesman problem into prolog and get an answer, unless you're prepared to wait longer than the universe will exist. Solving problems in a short which by definition will take supercomputers trillions of years to solve naively is exactly what AI is about.Indeed you're right, shouldn't have just skimmed only the first part of the article. Seems like it used some kind of genetic algorithms? Very interesting, should give it a thorough read later.
What do you mean by AI? We've done most of the important bits already. Hell, we were doing them before I was born: http://aliciapatterson.org/stories/eurisko-computer-mind-its-ownGames are logical problems to be solved, making a program to solve it is not a big a deal. Especially when the rules are neatly defined such as in a game, throwing all those rules (or predicates) into prolog for example should let you solve it easily enough. While the example is impressive for its sheer processing power, it's no AI.
Momentum.a =/= v/t That's kiddy physics. a=dv/dtRegrettably a common misconception spread by an error in most basic physics education. The correct relation is F = dp/dt which only equates to m*a when mass is a constant, which is often not the case.No, Jelle. What YOU said is an error. F=ma and F=dp/dt are equivalent, and it is trivial to change one into another by substituting a=V/t. Furthermore, both assume constant mass. You don't get a correct expresion for the equation of motion in variable-mass systems if you just treat m and V as variables and expand dp/dt to mdv/dt+vdm/dt.
See here:
http://en.wikipedia.org/wiki/Variable-mass_system
What's dp and dt?p stands for momentum which is m*v where m is mass and v is velocity. dp would be a change in momentum, say between p1 and p2. dp/dv would be the derivative of momentum to time, also known as force (F).
F = maRegrettably a common misconception spread by an error in most basic physics education. The correct relation is F = dp/dt which only equates to m*a when mass is a constant, which is often not the case.
I didn't think magnetic accelerators had any recoil.All forces come in pairs or F12=-F21 (imagine I put a vector symbol on the forces), afaik no exceptions.


Why not "release" through Steam Workshop? You may get more people trying things and feedback than just from us.
Although I can understand you might want alpha guinea pigs before doing a public release (even if you tag it publicly as WIP/alpha).

I'm kind of okay with specialists as they stand, because in my experience tile yields tend to be pretty low (with a few exceptions), so I spam farms pretty much everywhere I can and then let cities grow big.I don't know, tile yields seem pretty good to me. Your standard grassland plains and forest yield 2, tundra desert and marsh all yield only 1 but have a building upgrade to give them 1 more. Hills only yield 1 but allow an improvement of 2 production (though I flipped those 2 numbers). The only exception is flood plains, yielding 3 (+ the river yield ofcourse) right from the start but not getting the vivarium upgrade. Only snow yields nothing.
Also also, does anyone know a compiled list of quests (particularly from constructed buildings; why the hell are these things called "quests" anyway?) and their rewards? In my last game there was one that prevents aliens from attacking trade units - which was a total no-brainer compared to other option - but I forget where it came from.This should should be a complete list.
Edit: Some here and building quests here. Ultrasonic fence is what I was thinking of.