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Messages - Jelle

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1
Or...blood moon is red and mars is the red planet hence the timing. I don't know, seems simpler.

2
It's hard to say without knowing the exact price tags and bandwiths involved, but at a glance this proposition doesn't look entirely unreasonable.

3
General Discussion / Re: You wanna rescue the world?
« on: April 20, 2015, 11:32:07 am »
Not for N complete problems. Read the article again. The sheer number of variables make brute force search impossible. You can't throw e.g the travelling salesman problem into prolog and get an answer, unless you're prepared to wait longer than the universe will exist. Solving problems in a short which by definition will take supercomputers trillions of years to solve naively is exactly what AI is about.
Indeed you're right, shouldn't have just skimmed only the first part of the article. Seems like it used some kind of genetic algorithms? Very interesting, should give it a thorough read later.

4
General Discussion / Re: You wanna rescue the world?
« on: April 20, 2015, 06:17:57 am »
What do you mean by AI? We've done most of the important bits already. Hell, we were doing them before I was born: http://aliciapatterson.org/stories/eurisko-computer-mind-its-own
Games are logical problems to be solved, making a program to solve it is not a big a deal. Especially when the rules are neatly defined such as in a game, throwing all those rules (or predicates) into prolog for example should let you solve it easily enough. While the example is impressive for its sheer processing power, it's no AI.

5
Momentum.

Regrettably a common misconception spread by an error in most basic physics education. The correct relation is F = dp/dt which only equates to m*a when mass is a constant, which is often not the case.
No, Jelle. What YOU said is an error. F=ma and F=dp/dt are equivalent, and it is trivial to change one into another by substituting a=V/t. Furthermore, both assume constant mass. You don't get a correct expresion for the equation of motion in variable-mass systems if you just treat m and V as variables and expand dp/dt to mdv/dt+vdm/dt.
See here:
http://en.wikipedia.org/wiki/Variable-mass_system
a =/= v/t That's kiddy physics. a=dv/dt

F=dp/dt=d(m*v)/dt=dm/dt*v+m*dv/dt=(v1-v2)dm/dt+m*a where v is the velocity of the total system, v1 velocity the body changing mass and v2 velocity of the mass being added or removed.
F+(v2-v1)dm/dt=m*a  which is pretty much the same as the wiki page you linked to. Don't see the problem here.

What's dp and dt?
p stands for momentum which is m*v where m is mass and v is velocity. dp would be a change in momentum, say between p1 and p2. dp/dv would be the derivative of momentum to time, also known as force (F).
Don't worry if you don't know about derivatives yet, if you're stll in school you'll get there eventually. :)

6
F = ma
Regrettably a common misconception spread by an error in most basic physics education. The correct relation is F = dp/dt which only equates to m*a when mass is a constant, which is often not the case.

I didn't think magnetic accelerators had any recoil.
All forces come in pairs or F12=-F21 (imagine I put a vector symbol on the forces), afaik no exceptions.

Just wanted to mention that for correctness. :)

Edit: Wrong symbol

7
General Discussion / Re: Gender stuff - Let's try this again
« on: March 17, 2015, 05:47:15 am »
Very well, I'll spoiler my previous post for those who would still like to read it. I'll also be retiring from the thread.

8
General Discussion / Re: Gender stuff - Let's try this again
« on: March 17, 2015, 03:53:15 am »
Spoiler: "Discussion stuff" (click to show/hide)

9
General Discussion / Re: Gender stuff - Let's try this again
« on: March 06, 2015, 12:52:15 pm »
For the sake of the discussion I feel like it's important to point out the difference between sex and gender. Not to answer one post in specific but just to avoid any confusion.

Sex concerns itself with purely physical biological traits, mostly pertaining to the reproductive system.
Gender is a collection of social roles and personality traits and is normally attributed according to a person's sex.

As best I can define it, and if I'm not mistaken. While the words gender and sex are often used interchangeably, they actually mean quite different things.

Edit: Was looking for a reputable source for the definitions just now and I thought I'd go ahead and put this here.
Short glossary of gender and sex wording from the american psychology association.

10
General Discussion / Re: Gernder stuff - Let's try this again
« on: March 04, 2015, 06:00:54 pm »
Oh boy, I decide to start frequenting these forums again and there's a brand new gender thread, what a treat.  :)

My opinion on gender is...I hate the very concept. True there are significant psychological differences between the genders that set a general trend for each of the two sexes, but I do not see why this needs to be anything more than that. For starters this obsessive classifying and segragating of personality traits into neatly defined genders seems needlessly restrictive, narrow minded and frankly absurd. The social pressure to conform to one of these genders as imposed on an individual by society as a whole just compounds the absurdity of this binary notion of genders.

By extention I can't stand most discussions about what gender people associate with and whatnot. Discussing these things means you must first embrace gender roles, which in my opinion is toxic to begin with. By saying look here's two genders, this is how the male gender acts and does and this is how the female gender acts and does, you're effectively imposing the choice of one of two personality types you expect someone to conform to. Even if you're offering a choice of two, you're still telling people how to be rather than giving them the freedom to let them figure out for themselves who they want to be. I detest this pressure to conform (on things beyond gender too) and simply don't understand why people are so obsessed with controlling others this way.

Wow that sounded better in my head, still as bad with words as ever. I hope you get my general meaning.

11
Why not "release" through Steam Workshop? You may get more people trying things and feedback than just from us.

Although I can understand you might want alpha guinea pigs before doing a public release (even if you tag it publicly as WIP/alpha).

Eh I don't like things getting released half finished, nevermind that I don't care for the steam userbase. Don't think I'll release it anyway, just making it for fun.
Also because the bay 12 community generally is a lot more pleasant and intelligent, and I don't visit that many other forums. :)

I'm wondering if I should have a crack at implementing religion once I finish with this, or if I should just wait for firaxis to do it. They've already done most of the designing so it would probably be in the pipeline for their next expansion.
Hmm I wonder what kind of religious buildings they'd have in this setting.

12
Can I bother you guys again with some testing for whoever is up for it? Still working on that mod. I more or less finished the new tech web, improvements and buildings. Still need to work on the wonders, building perks, virtues and affinity boni. I could really use some feedback.
Oops forgot, currently only supported in english.

13
Can I probe you guys for some more opinions? I've been taking a good look at the tech web and (beyond once more seeing the beauty in the tech web vs tree) have been changing some things up. Bunch of things and not quite finished yet, just posting an image of the overview to see what you guys think of the layout.

Spoiler (click to show/hide)

Also has anyone completed the signal victory yet? I've no idea how much time it takes compared to the three affinity victories so I'm not sure how the balance is there.

14
Hmm what I could do is turn terrascape into a feature giving +1 culture on which normal improvements could be built. I could hijack the code for scrapped terraforming to let workers construct those. Don't know if it should have maintenance or be balanced by having a long construction time or somesuch.

15
I'm kind of okay with specialists as they stand, because in my experience tile yields tend to be pretty low (with a few exceptions), so I spam farms pretty much everywhere I can and then let cities grow big.
I don't know, tile yields seem pretty good to me. Your standard grassland plains and forest yield 2, tundra desert and marsh all yield only 1 but have a building upgrade to give them 1 more. Hills only yield 1 but allow an improvement of 2 production (though I flipped those 2 numbers). The only exception is flood plains, yielding 3 (+ the river yield ofcourse) right from the start but not getting the vivarium upgrade. Only snow yields nothing.
Meanwhile tiles can get improvements and specialists yield only 2 and require a specialist building to be constructed. Unless you're not improving any tiles and made a city near no resources, specialists almost always yield less.

Also also, does anyone know a compiled list of quests (particularly from constructed buildings; why the hell are these things called "quests" anyway?) and their rewards? In my last game there was one that prevents aliens from attacking trade units - which was a total no-brainer compared to other option - but I forget where it came from.

Edit: Some here and building quests here. Ultrasonic fence is what I was thinking of.
This should should be a complete list.

I agree that terrascape needs some love. I think I might completely rework it.

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