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Messages - Wolock

Pages: [1] 2 3 ... 13
1
Other Games / Re: Crusader Kings 2 is released.
« on: April 11, 2018, 12:42:48 am »
In my current game the Papacy seems to be occupied by pirates. It is led by Pope Marinus a one-eyed strong lunatic while the preferatus owns a parrot, walks with a pegleg and is named Guido the Sea-Devil.

2
Other Games / Re: How did you last *own*?
« on: November 29, 2017, 09:24:08 pm »
I survived as a democratic Czechoslovakia. Surviving alone against Germany was easy because we were in some kind of Phoney War for 140 days until they started attacking. I was fighting alone for the time it took for them to complete the Danzig or War focus and from then I was able to join the Allies. We occupied Germany and push Italy back to Sicily while Japan was too far away to influence the war.

Then Soviet Russia declared war against Poland.

At first we were able to hold against them, but more and more Soviet troops joined the frontline. The northern flank started to crumble and Poland was being invade. My army was on the southern flank and we were still holding up, but I decided to pull back to Czechoslovakia before facing the same fate. I tried to make a stand in the eastern part of the country but the Red Tide was too fast and strong so I pull back into Slovakia but then again the Soviet were pressing hard on us so I was forced to hold the line in the forts of Moravia and the Sudeteland. I also lost three divisions unable to get back in time.

The forts that let me resist the German invasion with sucess were barely enough to hold out against the soviet onslaught. They got at the gates of Prague before we were able to push them back.

From there I liberated the eastern part of my country, relieve the pressure on the yugoslavian front, helped to beat Bulgaria, liberated Romania, tried to capture Kiev with more or less sucess, swing back to Northeast Germany to encircle some soviet divisions and I liberated Warsaw and Krakow. The supplies situation ended up so bad on the soviet front that I sent my troops to France to help against Nationalist Spain. They kept most of the French army occupied along the Pyrenees with their numerous (260!!) but poorly equipped divisions. After encircling and destroying them in the Pyrenees and Catalonia, Spain didn't last long. I'm now at sending my troops via sea to the British Raj to push back Japan.

EDIT :
Spoiler (click to show/hide)

3
Other Games / Re: Hearts of Iron IV
« on: October 29, 2017, 02:40:28 pm »
If you have the Together for Victory dlc a communist or facist South Africa isn't too challenging.

4
Other Games / Re: Heat Signature: SuperHotline Space Miami
« on: October 03, 2017, 07:45:30 pm »
The game showed me that I'm very poor at preparing for personal mission but that I'm really lucky resourceful.

One mission was an assissanation against a Glitcher officer in a ship full of shielded enemies and sentries. I had only 6 charges of crashbeam for that mission plus a silent shotgun as my main weapon, I also bought a Brick pod in case the target was on the side of the ship. In the first room, I critically failed a spot check and tried to gun down a shield guard. He returned fire with his shotgun and throwed me back into space. Back in the pod, I knew that the officer stayed along the hull on the other side of the ship so I aimed the Brick there. I missed the target, but ended up hitting the 1 room-wide corridor linking the cockpit and the thrusters turning the alarm off. I docked at the severed part where my target was and while I was planning my infiltration, the wreck flew by an allied station that fired a missile at the room where my target was. Dead is dead. Mission Accomplished! Let's retire.

Another one was another assassination against armoured Foundrymen. I had three grenade launchers and a key cloner. I fumbled with the grenades and end up with all the guard of three guard posts waiting for me at the docking bay. Since the ship was flying near a liberated station I go back to buy a AP silenced rifle and another AP gun for the ammo. Back to the ship, I realised that there was no way for me to go through the guards. There was a locked dock on the back of the ship left without guard because of the commotion I made earlier. So I clone a key, docked at the other entrance and passed the guards. Short on time, I was able to get into position to launch a grenade at the pilot. The explosion attracted more guard and opened a way for me to get to the target. After dealing with light resistance and dodging a trio of turrets, I got to the zone where my target patrolled. I waited patiently in a windowed room until my target appeared. Then I shot the glass and accompagnied him in space just so I could watch him suffocate. 

5
Other Games / Re: How did you last *own*?
« on: October 01, 2017, 09:31:31 pm »
Completed my first Mistake mission. It was a simple assassination mission with a pacifist clause and a timer. Only the boss had a gun while the mooks made-do with wrenches. I was equip with a silent quickfire gun, a extreme range sidewinder and an exceptional concussion grenade launcher. Once docked to the ship I had about one minute to kill my target and get away and dodge all the mooks.

Getting to the boss was easier than expected. Got to the first terminal, sidewinded past a guard post then unlocked the second and third terminal and sidewinded to the door next to the target. Once it turns its back to me I enter the room, close the distance, fire my gun and... Plink! the bullet hits an armor.

I haven't realised that the boss was wearing armor. So I bring out the grenade launcher, fire all the grenades, dodge the target's bullet and get at a safe distance before detonating the grenades. While the guards scramble to my position after hearing the explosion, I slit the throat of the officer. Then I run past a guard, sidewind into a corner room with a glass window, shoot it, get spaced and get back to the pod.

Mission Accomplished!

Spoiler (click to show/hide)

6
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: July 04, 2017, 10:55:46 pm »
I can understand the guy saying ''Screw this I'm outta here''. He leads his nation in one of the most important part of its history and ends up losing his reelection. Not everybody want or can pull a Churchill.

It happened once to me long ago when the leader of my Canadian Space Confederation ran on a platform of bringing back slavery during his reelection. I ruled it as a fall of grace in this case and he lost to someone with a title of sir.

7
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: June 29, 2017, 06:33:38 pm »
That feeling when your homeworld is 5 jumps away from the local fanatical purifier.

8
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 10, 2017, 01:02:22 am »
Actual Ethos are Egalitarian, Xenophile and Pacifist for Gaians and Egalitarian, Materialist and Pacifist for Morganites. I should probably change Xenophile for Spiritualist, makes more sense in the new version with ascension. In SMAC, Gaians hates Morgan only when he runs Free Market and nothing prevents me to run Green Economy if the Gaians are doing well and I want to avoid conflict.

Anyway, here's an update:
Spoiler: 2250 Galactic Center (click to show/hide)

The Earth Remnant ended up at war with the Angels and the U.N. in the late 20's and eventually the Gurite joined them. Trying to avoid being blocked the Hive decided to attack the Remnant and absorbed them. (Including Alpha Centauri) The Hive then ended up continuing the war against the Angels, U.N. and Gurite which ended in '48. Surprisingly the Hive was able to take one planet from the U.N.. It remains to see if the Hive can survive alone surround by enemies.

Spoiler: Lord's Dominion (click to show/hide)

Around 2230, a war erupted between the Pirates and the Spartans. It took only two years to the Spartan to win and take all the Pirates planets. Soon after that, the Believer's and the small purple empire (A new spacefaring spiritualist race) declared war against the Cybernetic Conciousness. The Conciousness fought a bitter war and was on the losing side of it. They still retain two worlds and are improving relations with the Spartan.


Actually they are pretty neutral to each other and don't have any treaty between them.

9
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 09, 2017, 10:48:16 pm »
I have update my Alpha Centauri's factions for the new update and I'm pretty pleased with the result. The new Authoritarian/Egalitarian axis resolved a good part of the problem with the Free Drones faction. I started an observer game to see if the AI personalities fits the faction but then I decided to let it run. So if you want to see the show here's the starting position of every factions.
 
Spoiler: Galactic ''Center'' (click to show/hide)
Here we have the Peacekeepers, Data Angels, Hive and Earth Remnant (a custom Fanatical Purifier faction wanting to take revenge on those who left Earth) in close proximity and the University is there not far. I expect some fireworks here. Also not shown an alien Empire north of the Remnant became spacefaring shortly after taking the picture.

Spoiler: Galactic ''Northwest'' (click to show/hide)
Here the Spartan and Pirates are somewhat close and I'll be suprise if they don't end up at war against each other. The Conciousness isn't too far and will probably join the Pirates against the Spartan (Nautilus is a Democratic Crusader in that game, but I plan to change them to Honorbound Warriors.) and because the game is Hyperdrive-only the Believers are somewhat isolate.

Spoiler: Galactic ''Northeast'' (click to show/hide)
Here's the Free Drones and Cult factions and the two residents Fallen Empire (Xenophile and Materialist). I expect the Drones to behave and maybe spread West toward the Spartan, while the Cult will be chilling in his own corner until they tick off one of the Fallen Empire.

Spoiler: Galactic ''Southeast'' (click to show/hide)
Gaians and Morganites not much else to say. I don't expect much problems here since there's not a huge difference in ethos between them.

10
Other Games / Re: How did you last *own*?
« on: March 21, 2017, 11:08:21 pm »
I decided to try Motorsport Manager (Free trial until Monday on Steam) and I took the worst team I could find. As expected, my drivers end up last (19th & 20th) in the first race in russia. Then they finished 15th & 17th in Munich enough to get me a bonus from a sponsor, next race in Italy they were last again with 1 abandon.

Then the race in Portugal happened. The weather forecast was some light rain first followed by a small break before restarting. I opted for intermediate tyres right away and ignored the complaints of my drivers that the track was becoming dry. As the sole racing team starting with intermediate tyres it saved me one pit stop over the competition. In the end my drivers finished 10th and 12th and allowed me to gain the 9th rank in the teams ranking (Not that the owner really cares anyway).
Spoiler (click to show/hide)

11
Just to clarify : The equivalent of the Supreme Court in Canada is actually name the Supreme Court. It cannot review a case from the Federal Court unless permission is granted either at the Trial or Appeal divisions. The last resort in immigration case would be the Minister of Immigration himself.

12
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: February 23, 2017, 01:50:40 am »
The problem is mostly a lack of crossings on the North street and western gate, also the southern crossing is blocked by buidlings. For solving the problem you got two choices :

1 - You demolish a couple of houses on the northern street and rebuild them in crossings and demolish the houses on the side of the new crossings to build streets
or
2 - You expand outside the gate. Gates allow the building of huts in front of them so you can expand outward from there.

Personally I'd go with option 2.

13
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: February 10, 2017, 01:50:45 pm »
A Prince named Henry de Hans of the Kingdom of Tepesia is requesting that I become a vassal to him. While this guy is relatively close by, the Tepesia is quite far away.

I'm vassal of Tepesia. I can say that it's a good kingdom to be part of. Anyway by the laws of the kingdom he can't force you to become a vassal if you don't want to. If you got any problem with him send a message to Tepes.

14
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: February 07, 2017, 08:00:37 pm »
Probably because of Cahors. His main character is in Altrya proper but he has one character down there who's a vassal to the main one. Anyway with the AlTeCa alliance Camorrie is suppossed to defend the place if it's needed.

15
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 29, 2017, 01:18:43 pm »
I have around 10 active limestone quarries. Enough for a wall each two days + housing development. It save a lot of money making your own construction materials but it takes a lot of manpower.

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