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Messages - Funkadelic Jive Turkey

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1
DF Gameplay Questions / Re: Changes since I last played?
« on: June 13, 2013, 05:23:02 pm »
Thanks all.
Yeah it is something I choose to do and similarly I hate having it lie around.
Actually if caravans have enough to trade to get rid of it then I don't mind the haul! -Just I don't remember this being the case.

It's a weird minor OCD type tick that I feel wasteful just destroying most *theoretically* useful items like stone or goblin gear but then find myself with hordes of it that the traders can't afford to take from me and my processor power getting bogged down because I'm storing so much junk, etc.

Also last I recall it was too easy to become legendary in lots of skills which also destroyed barter economy.

Bah I dunno though - I guess I have to dive in and see for myself. Gettin' the itch -just a pain to relearn, get tile sets anew, etc. (Yeah -I can do ascii but I'd rather not personally)

2
DF Gameplay Questions / Re: Changes since I last played?
« on: June 13, 2013, 02:48:29 pm »
Nah - I read about QSP but I don't want to do it. I understand the game is in development and as such there are strange workarounds for some issues but I don't want to exploit or power game which that feels like to me. I also don't want to do infinite metal tricks, etc.

My major issue as I recall though is just not knowing what to do with the sheer amount of junk accumulated vs the paltry and small bartering resources of the caravans. I'm really hoping that you can trade away most of your junk but I'm uncertain if to begin anew since that's always a daunting task after not playing for a while and I'm afraid to run into the same frustrations.

BTW: I love this game, gave moneyz once upon a time - perhaps will yet again, regard it as a work of art, much respect, etc., just it can be a HUGE time sink and since it is unfinished I'm wary of rededicating time if there's been little progress on my particular hang-ups. (Which last I recall were hauling and what to do with stuff I make and scavenge that isn't needed for defense.)

3
DF Gameplay Questions / Changes since I last played?
« on: June 13, 2013, 02:09:38 pm »
Ok - it's been quite a while so I'm not asking for a full list. Essentially I've semi-lurked but haven't really played in at least a year! Now I saw Gnomoria on Steam and said "F-ck dat, I need the straight dope yo!". But now comes the daunting task of relearning everything, so if someone could maybe tell me what in their opinion are the biggest changes I should (and might already) be aware of that'd be just swell!  ;D

Also: My biggest issue back when I last played was being too much of a spend-thrift to just magma junk 90% of items and then having far too much crap for caravans and a near crippling amount of hauling jobs (plus excess items probably clogging my comp speed). I was wondering if this is still a common problem and if so, how do you cope? Do I *really* need to just set all invader items straight to magma junk?

4
DF Modding / Re: Help running 40d9 on OS X
« on: February 25, 2009, 05:39:09 pm »
Thanks folks.
Yeah Warlord, no characters, not even the tileset.

This is very similar to dos; I'm just rather new to macs (except for Oregon Trail school days).

5
DF Modding / Re: Help running 40d9 on OS X
« on: February 24, 2009, 04:59:44 pm »
Thanks a lot; is there a trick to getting graphics now?

6
DF Modding / Help running 40d9 on OS X
« on: February 24, 2009, 04:15:20 pm »
Hey folks, just got a macbook pro and I'd like to run 40d9 on it. Got the 40d from the website running fine but I'd like to see if d9 would make my game faster. Alas I don't understand what I must do with SDL and what is the script I should be running; frankly I'm just at a loss. Pardon me if such documentation already exists, but I've been unable to find it.
Eagerly awaiting your help,
    Thanks, FJTurkey

7
DF Gameplay Questions / Re: Look this is getting out of hand
« on: July 21, 2008, 02:24:18 am »
Williard 1.  ;)

8
DF Gameplay Questions / Re: 39c - Can fortress liaison be replaced?
« on: July 21, 2008, 12:23:51 am »
What about Human guild representatives? Apparently mine showed up already missing a leg and keeps falling unconscious on his crawl to my fort. I figure it's only a matter of time till the zombie mountain goats eat him, or an elephant tramples him.

9
DF Suggestions / Re: Killing Blows, Targeted Strikes
« on: July 18, 2008, 04:45:42 pm »
Perhaps I wasn't clear, and note I'm not positive about this, but it seems that every adventure mode action takes a fixed amount of time. If you move 1 space, or fire a bow, or lie down, or set something afire, or drop your weapon, etc, it's all the same fixed amount of time based on your speed.

Perhaps this will get reworked with the combat arc, but for now I don't think it can be done.

10
DF Suggestions / Re: Killing Blows, Targeted Strikes
« on: July 18, 2008, 02:25:03 pm »
That'd be nice but I don't think DF works on cool down times for actions; one of the things that make archers so deadly.

11
DF Suggestions / Clear Area
« on: July 18, 2008, 02:23:03 pm »
Hey all, long time no post, sorry if this has been suggested in my absence, Toady amazing as usual, yada yada.

I was thinking, rather than have to designate things for dumping, have a clear area command. Something like an anti-stockpile, that you'd designate an area and the dwarfs would remove all items from it, to the border of the designation.

I think it seems pretty simple and pretty useful, opinions?

12
Happy belated birthday Sean ;)

13
DF Suggestions / Re: "Dining hall" building
« on: June 19, 2008, 11:07:44 pm »
Not top priority but definitely seconded.

It could also give dwarves a task for useless partying. Have a "Hosts Feast" where dwarves could come and dine together. Also perhaps nobles would host feasts out of their own pocket when economy is active, and far down the road it could be a place for political intrigue

14
DF Modding / Re: Multiplayer Utilities Anyone?
« on: March 07, 2008, 12:43:00 pm »
quote:
Originally posted by Drunken:
<STRONG>...Toady's repeated refusal to do anything even slightly multiplayer...
Any comments?</STRONG>

That sounds rather harsh. It's not like he's trying to be an asshole to you guys, he's just got plenty on his plate and that's his proverbial broccoli.

That aside, good luck on this.


15
DF Modding / Re: Common or....?
« on: February 27, 2008, 07:38:00 pm »
I think he means more types, not the same weapon again. Also I don't think that the number of weapons of available = the proportion of encounter. Generally one of the worst things about goblin bows during sieges is that they often seem to generate in packs. (So if you have 1 bow goblin, chances are you have 4 more right next to him.) I can deal in adventure mode, but I'm getting tired of the fact that if I sally my dwarfs out during a siege, it feels like they're charging a machine gun nest (kicking soccer balls along the way).

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