Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Eich

Pages: [1] 2
1
Tilesets and Graphics / Re: Duerer tileset v.03[15x15][40.10]
« on: August 26, 2014, 10:55:05 am »
This tileset looks awesome! Keep it coming!

2
DF Gameplay Questions / Re: Gigantic Food Stacks
« on: October 17, 2012, 02:29:55 pm »
Hm I see. Well there are flies buzzing around the stew generating unhappy thoughts but I guess I can't do anything about that... I hope this is flagged as a bug? I will check that out. Because I think the dwarfs should be able to seperate the stacks according to barrel size. Makes more sense anyway...

@ Bloodyharbinger,

did the meat get cooked anytime? Because I have a stack of 160 Dragon Meat which lies around. I hoped my dwarfes would get to taste this fine dish someday but my cook won't touch it ^^

3
DF Gameplay Questions / Gigantic Food Stacks
« on: October 17, 2012, 01:44:50 pm »
Greetings,

I have a question regarding barrels etc. In my food stockpiles are large ammounts of food which are not properly stored inside of containers. For example a stack of 'Bushleave Stew [70]' lies around in the open. Is there a container large enough to store this amount of food or can I break up this stack somehow? I fear the rats and hamsters may be dining like kings on my freaking valuable stew. (18.200 basic value, seriosly? ^^)

Thanks!

4
DF Gameplay Questions / Re: No Clothes from Wool Cloth?
« on: October 14, 2012, 06:43:51 am »
I see, thank you very much! I thought producing clothes from yarn would mean to produce them from inferior yarn aka hair.

5
DF Gameplay Questions / No Clothes from Wool Cloth?
« on: October 14, 2012, 06:30:46 am »
Greetings,

I have a problem regarding my clothing industry. My dwarfes are not able to produce clothes from wool cloth. I have an ample supply of "Sheep Wool Cloth" and "LLama Wool Cloth" but when I'm trying to produce something from Cloth I receive the error: "Needs 1 unused Plant Cloth".

Why is that and how can I produce clothing from wool cloth?

Thanks for any help!

6
DF Dwarf Mode Discussion / Re: If you don't do this, you are unamerican.
« on: December 06, 2011, 08:23:04 am »
Die allermeisten Deutschen sind viel zu langweilig für Dwarf Fortress! :P


That does not make much sense. But I do think that the embark size is too small to support german expansion necessities!

On a totaly unrelated note: "Iss dein Schnitzel, oder du kriegst kein' Nachtisch!"

7
DF Gameplay Questions / Re: Create a whole planet
« on: August 05, 2010, 02:04:50 pm »
@ Kogan,

well thanks. Then I can stop to try to fiddle with the parameters ;) At least concerning this objective.

@ Hyndis,

Ok I see your point, but then it would be nice to generate a region which has an endless waterfall at the outer rim... in the middle an enormouse adamantium spire would arose, around which the world spins... Dwarfs shouldn't dig too deep because they would eventually hit the bottom and fall into the universe... Sounds like FUN ;)

8
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 05, 2010, 12:29:47 pm »
Maybe you have a civic alert running which prevents the dwarfs to leave a certain burrow.

9
DF Gameplay Questions / Create a whole planet
« on: August 05, 2010, 11:49:18 am »
Yeah well the title says it all. As for now only regions are created with deserts on top (or bottom) and glaciers on bottom (or top). Is there a way to alter the parameters in a way to create a normal planet with glaciers on top and bottom and deserts in the middle? This would be cool... I looked up the different parameters but did not find the answer, so maybe you guys can help me out ;)

10
DF Dwarf Mode Discussion / Re: Useful Lever link Tip
« on: August 05, 2010, 02:37:03 am »
I have had this problem too, I will try 0 or mousewheel. It certainly is most annoying. Maybe is has something to do with your window size or how many menus you show via TAB...

11
DF Dwarf Mode Discussion / Re: House-in
« on: August 04, 2010, 09:30:51 am »
Thanks, I will conduct some research then which materials can withstand a "cavein"... at least obsidian will do the job as you pointed out...

12
DF Dwarf Mode Discussion / House-in
« on: August 04, 2010, 08:36:59 am »
Greetz,

after I created a new world I wanted to make a few experiments. First of all I wanted to see how a human settlement looks like. So I embarked into a human town. Right on top of the roof. Great ;) But at least there was a staircase. All in all it seems like a cool idea to embark into a present settlement. Lot's of meatshields and I think FUN is guaranteed. My second experiment had something to do with drainage. I thought about how to drain a part of the sea. I thought something like this:

wwwww
wXXXw
wXFXF
wXXXw
wwwww

w = water
X = Wall
F = Floor

As you may see I wanted to dismantle the floor to the right and sink the walls into the ocean. Then I could drain the inside with pumps and dig into the ocean. But my second experiment did raise some problems. Look here:



A thriving human settlement with some small houses. I digged away all the sand under the house and channeld away what was holding it.

But this turned out to be a bad idea:


Poor fella ~

I thought, this does not look good. Let's check the cellar.


LOT'S of wood. Sweet... But unfortunatly the building was gone.

So, does anyone know what would happen to an iron wall which becomes "caved-in" into the ocean? Will it turn back into iron blocks as well? I will have to do another experiment, but I thought I could raise the question before I try it.
If this would not work, do you guys see another possibility to drain a part of an ocean (which does not freeze)?

13
DF Gameplay Questions / Re: Sand Pile
« on: July 26, 2010, 12:13:13 pm »
DOH'.... if you hadn't pointed out that I can acces the sandbags via u i would never have found this -.-.... this game can be so frustrating ^^

14
DF Gameplay Questions / Sand Pile
« on: July 26, 2010, 11:44:49 am »
Greetings,

I'm searching for a way to create a stockpile which only saves sandbags. Problem here is that the sandbags are saved as furniture. And I can'T make a stockpile for bags with only sand in it. Or can I?
Any thoughts on this one?

15
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: July 25, 2010, 11:33:29 am »


Any questions? ^^

Pages: [1] 2