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Messages - Jayce

Pages: [1] 2 3 ... 17
1
Oh come on people,tell me you wouldnt like to see your dwarf sitting by a stream casting his line in the water or hammering away in a workshop,and as for FB i picture them graphically as dark shadows with eyes glowing to keep the randomness and cover all the various forms,and it would be nice if i actually dont die of old age before the game is finished.

2
Be nice if this game was easier on the eyes,and yes i know about tilesets,im on about really good animated 2/3d graphics.

3
DF Suggestions / Re: Bring Back Minerals?
« on: March 02, 2011, 11:40:23 am »
I kinda like the rarity of metals,i get interested when i hit an ore vein,could do with more variety though and less gold.

4
DF Suggestions / Re: [For or Against] Tunnelers units
« on: March 01, 2011, 09:30:03 pm »
How about just allowing some units to fly over gaps and traps on the back of other beasts,maybe when magic is added allow some sort of external magic attack.

5
DF Suggestions / Re: Why not add flails to DF?
« on: March 01, 2011, 09:27:22 pm »
Isnt there already morning stars and flails?.

6
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 17, 2011, 06:35:43 pm »
On gold: The only three metals I have seen on my map are galena, tetrahedrite, and golf. Gold is the most common of the three.

Yeah you cant get excited about gold when its more common than any other metal.

7
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 17, 2011, 06:32:35 pm »
Don't really need coal as urgently as we once did.  Why?  Underground trees, that's why.  Elf problems?  Dwarf the f up already.

Also you can find map sites with accessible metal without too much trouble.  They are more rare.  All that means is that there are fewer sites on the world map that make good conventional dwarf settlements.  In most cases you need to start near a mountain in order to get metal.  When you think about it, it makes sense.  All of this business with dwarves starting out on a beach next to a tropical jungle isn't really very in-character for dwarves, is it?

Says you! Dwarves making a seaside fort, with massive glass windows on one side allowing you to gaze into the deep blue? Jungle forts, built like Aztec temples with war elephants? Those are all great!

This is the first time in a LONG time you have been so restricted on where you can go. It used to be that you could embark anywhere (pure mountains and pure oceans notwithstanding) and it would be possible to survive and thrive, albeit with some places being far more difficult than others. Now, the scarcity of metal means that some places are IMPOSSIBLE for you to survive or thrive, unless you literally wall yourselves in.

I don't see how you can justify being straitjacketed to certain sites, just to get metal. Or it being nigh-impossible to get good metal sites on anything smaller than a medium world. Or how people have to suddenly embark with naught but one barrel of ale and a dog because for some reason nobody has copper, meaning they have to use tools that are three times as expensive.
Well i guess if you pick a non mountainous terrian you will have to make your fortune from bees and non metal crafts.

8
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 17, 2011, 06:21:38 pm »
Gold shouldnt be common,iron and the metals for bronze should be more so,i can remember in previous versions of df having such large amounts of gold and silver that i built forts and roads out of it,if i saw a road made of gold id pull it up and sell it.

9
DF Suggestions / Re: Making more diverse genetics
« on: February 17, 2011, 04:49:07 pm »
Minor qibbles,in fantasy works dwarfs all look bronzed and have scottish accents.

10
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 17, 2011, 04:43:23 pm »
The original DF was a game that told you to go fuck yourself and then proceeded to moon you,it was very hard if i remember but that made beating it all the more challenging and rewarding in the end,we all miss the mental elephants and terrifying carp of boatmurdered days,maybe needs a slight tweak increase of metals but only slightly.

11
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 17, 2011, 12:28:27 pm »
From too much to too little,i will have to see if this whine derserves its cheese.

12
Imagine this game with glorious graphics,bug free and the menu polished and less confusing,wow it has to be a winner.

13
DF Suggestions / Re: Non-dwarven migrants + races not currently included
« on: February 12, 2011, 08:42:32 am »
There are already gnomes in DF,a few different types,they steal your shit and swarm about annoyingly.

14
I love dwarf fortress but i avoid overplaying it and avoid adventure mode altogther for fear of spoiling the finished game for myself,but i look forward to a fully fleshed out game with attractive graphics one day,but surely it should be ready in no more than 5-6 years tops,i could see this game selling as good as the civilisation series.

15
Title says it all,any chance it will be completed before i retire?.

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