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Messages - Happerry

Pages: [1] 2 3 ... 187
1
Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 29, 2023, 04:47:35 pm »
Also, almost forgot.
Quote from: votebox
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
-- -- --
Balance Call
Field Hospital (Being Too Annoying And Because Nuke Suggested It) : Happerry

2
Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 29, 2023, 01:59:47 pm »
So if I missed someone else's vote, my apologies, but the only other votebox I found for this turn was Tric's.

Quote from: votebox
Haunted Mansion: (1) Happerry
Mistress of the Mansion: (1) Happerry

3
Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 26, 2023, 11:25:32 pm »
Quote
NAME*: Dragon Waifu
COST: 4
IMAGE*:
COLOUR*: White/Black
TYPE-SUBTYPE: Critter
EFFECT: Flying. Whenever Dragon Waifu deals damage to another critter, Dragon Waifu gains Vitality equal to the amount of damage she dealt, up to her starting maximum.
FLAVOUR TEXT: "By right of dragon, gimme."
STRENGTH-VITALITY: 40/80
RARITY: Rare
----
NOTES: Another attempt at a big creature for our deck.

Quote
NAME*: Haunted Mansion
COST: 1
IMAGE*:
COLOUR*: White/Red
TYPE-SUBTYPE: Sticky
EFFECT: Whenever a non-Ghostly Maiden critter leaves play, generated a 10/10 Ghostly Maiden token. You may exhaust a creature and spend a tea to generate a 10/10 Ghostly Maiden Token as well.
FLAVOUR TEXT: "As the moon climbs high o'er dead oak tree
Spooks arrive for the midnight spree!"
STRENGTH-VITALITY: NA
RARITY: Rare
----
NOTES: It combos both with Railgun Waifu's tendency to murder our own critters, Gothic Waifu's desire to have critter's dying, and the enemy token spam.
----
NAME*: Ghostly Maiden
IMAGE*:
FLAVOUR TEXT: "I haunt you, I taunt you, I'm just a phantom of your past."

Quote
NAME*: Mistress of the Mansion
COST: 1
IMAGE*:
COLOUR*: White/Pink
TYPE-SUBTYPE: Critter
EFFECT: Mistress of the Mansion has +10/+10 for every Ghostly Maiden currently on the playing field.
FLAVOUR TEXT: "Won't you come in and... socialize?"
STRENGTH-VITALITY: 30/30
RARITY: Rare
----
NOTES: And if we produce enough Ghostly Maidens, well, it's time for the Mistress of the Mansion to arrive and sweep all before her away.

4
Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 26, 2023, 05:58:26 pm »
Quote
NAME*: Palace of Waifu
COST: 2
IMAGE*:
COLOUR*: White/Pink
TYPE-SUBTYPE: Sticky
EFFECT: At the beginning of your turn, Palace of Waifu creates a 10/10 Palace Waifu Token. Whenever a Waifu enters play, Palace of Waifu generates 1 Rad.
FLAVOUR TEXT: "A paradise of Waifu."
STRENGTH-VITALITY: NA
RARITY: Common
----
NOTES: A resource generation sticky that fits our thematics better then a Modern Reactor copy would, that also gives us token creatures to feed either the railgun waifu or the gothic waifu.
----
NAME*: Palace Waifu Token
IMAGE*:

Quote
NAME*: Paradoxical Waifu
COST: 2
IMAGE*:
COLOUR*: White/Pink
TYPE-SUBTYPE: Critter
EFFECT: For as long as Paradoxical Waifu is in the discard pile, any Paradoxical Waifu currently in play gain 20 strength and 20 Vitality.
FLAVOUR TEXT: "All are as one. One is as all. Join the cuddlepile."
STRENGTH-VITALITY: 20/40
RARITY: Common
----
NOTES: Another attempt at a way of being able to get big creatures out that fits our current deck thematics.

Bypassing the enemy's sticky defense entirely to destroy their rad supply without needing to destroy their rad suppliers.
Oh, this is nice.

5
Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 24, 2023, 04:29:24 pm »
Quote
NAME*: Eldritch Waifu
COST: 5
IMAGE*:
COLOUR*: White/Pink
TYPE-SUBTYPE: Critter
EFFECT: Eldritch Waifu gains +10 Strength for each critter your opponent controls. When a Critter Eldritch Waifu has damaged this turn is sent to the discard pile, create a token that is a copy of that critter on the playing field under your control.
FLAVOUR TEXT: "Your friends? My friends."
STRENGTH-VITALITY: 20/100
RARITY: Rare
----
NOTES: Punishment for all their token creatures, and a way to potentially steal their godzilla.

Quote
NAME*: Sacrificial Waifu
COST: 1
IMAGE*:
COLOUR*: White/Pink
TYPE-SUBTYPE: Critter
EFFECT: When Sacrifical Waifu is sent to the discard pile, remove the critter that sent it to the discard pile from the game.
FLAVOUR TEXT: "In the name of love, I sacrifice all that I am!"
STRENGTH-VITALITY: 10/10
RARITY: Common
----
NOTES: Another anti-godzilla card, but also just a general way to remove stuff. We can suicide it into enemies as well after all.

Quote
NAME*: Saberface Waifu
COST: 0
IMAGE*:
COLOUR*: White/Green
TYPE-SUBTYPE: Critter
EFFECT: When you gain a Rad, place a sword counter on this card. Saberface Waifu may remove any sword counters on the card to gain +20 strength until the end of turn.
FLAVOUR TEXT: "By the sword in my hands!"
STRENGTH-VITALITY: 20/20
RARITY: Common.
----
NOTES: Short term power spikes for stabbing something strong.

Edit : Also, I want to call Field Hospital for balance review if no one else has by now.

6
Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 24, 2023, 07:58:44 am »
Well, now that I've joined, here's a few card ideas.

Quote
NAME*: Witch Waifu
COST: 1
IMAGE*:
COLOUR*: White/Yellow
TYPE-SUBTYPE: Critter
EFFECT: Flying. Once per turn, you may pay 1 Rad to decrease the strength of all critters controlled by the opposing player by 10 until the end of turn.
FLAVOUR TEXT: "Where there's a witch, there's a way."
STRENGTH-VITALITY: 30/30
RARITY: Common
----
NOTES: Flying is fun, we don't have anything that can fly besides the starting generic card, and cursing the enemy is also fun.

Quote
NAME*: Fairy Waifu
COST: 1
IMAGE*:
COLOUR*: White/Yellow
TYPE-SUBTYPE: Critter
EFFECT: Quickplay. Whenever a critter enters play, gain one Rad.
FLAVOUR TEXT: "Never underestimate a fairy!"
STRENGTH-VITALITY: 10/30
RARITY: Rare
----
NOTES: Gib resources please. Especially when they do mass token summoning. I'd love for this to be a common but I don't think I could get away with that given said token summoning.
----

Quote
NAME*: Lucky Fairy
COST: 1
IMAGE*:
COLOUR*: Pink/White
TYPE-SUBTYPE: Critter
EFFECT: Lucky Fairy can not be targeted by Tricks or Attacks while you control any other critters. Other Critters you control gain +10 Power.
FLAVOUR TEXT: "Hey! Listen!"
STRENGTH-VITALITY: 0/20
RARITY: Probably Rare?
----
NOTES: She makes all our other critters stronger and hides from their tricks.

Quote
NAME*: Mysterious Maiden
COST: X
IMAGE*:
COLOUR*: Yellow
TYPE-SUBTYPE: Critter
EFFECT: Immutable X/2. When in combat, Mysterious Maiden takes damage equal to the opposing critter's Vitality stat and deals damage equal to the opposing critter's Strength stat.
FLAVOUR TEXT: "How mysterious..."
STRENGTH-VITALITY: 0/60
RARITY: Probably Unique?
----
NOTES: Something to deal with their big nasty cards or otherwise just flip things around so that things with high strength are vulnerable to her but she has to hide from the normally helpless walls.

Quote
NAME*: Holy Waifu
COST: 0
IMAGE*:
COLOUR*: White/Pink
TYPE-SUBTYPE: Critter
EFFECT: When Holy Waifu enters or leaves play, all critters you control decrease all instances of damage they receive by 10 for the rest of the turn.
FLAVOUR TEXT: "She was too pure for this world."
STRENGTH-VITALITY: 10/10
RARITY: Probably rare?
----
NOTES: A way to deal with their suicide tokens and also generally as a defensive buff minion.

Quote
NAME*: Altar of Ill Omens
COST: 1
IMAGE*:
COLOUR*: Red
TYPE-SUBTYPE: Sticky
EFFECT: At the beginning of your turn, you may place one rebellion counter on a card of your choice.
FLAVOUR TEXT: "Grievances rise with the red moon..."
STRENGTH-VITALITY: NA
RARITY: Rare
----
NOTES: If they want to play with treason, we can always encourage a little rebellion amidst their ranks.

Quote
NAME*: Occult Waifu
COST: 1
IMAGE*:
COLOUR*: White/Black
TYPE-SUBTYPE: Critter
EFFECT: The first time Occult Waifu would be effected by an effect in a turn, it targets a random enemy critter instead.
FLAVOUR TEXT: "It turns out some of those folk traditions do, in fact, offer protection."
STRENGTH-VITALITY: 20/40
RARITY: Rare
----
NOTES: Bounce tricks back at the enemy, and by tricks I mean a Certain Scientific Waifu's effect.

7
Forum Games and Roleplaying / Re: DIYCCG
« on: November 24, 2023, 04:43:52 am »
I greatly enjoyed CYOGTCG Wars, so now that I know this exists, I'd like to join it. If the first post is correct, team 2 is currently the one that needs more players so I should join that team, correct?

8
As a sudden idea I just had, how about a mobile doom vortex we can run over the enemy lines?

Rainbow Vortex
By all their powers combined, the Star Witches summon up a grand vortex of magic energy bolts that remains on the battlefield under their (admittedly loose) control, allowing them to guide it generally over enemy lines where it causes havok and radiates elemental good and stray rainbow colored energy bolts are released from the vortex to shower the surrounding area.

9
Quote from: Schrödinger's catbox
Akhlut (Superheavy Cavalry): (2) m1895, Quarque
Catspaws (Influence/crime against humanity): (3) TricMagic, m1895, Happerry
Spellwarden Peltasts (Medium Infantry): (1) Madman
Incandescent Flames (Spell): (2) Madman, Kashyyk
Rainbow Starshower (3): Quarque, TricMagic, Happerry
 - Use Amber Token (3): Quarque, TricMagic, Happerry
Ceabfolk Warriors (1): Kashyyk

And I must concur that Rainbow Starshower is a Magic Missile revision at best.
You're underestimating the amount of bolts the spell is intended to create. It's intended to shower the whole area, not just throw five or so of them around.

The fireball spell is pretty cool too though. (And sadly no one is voting for my favorite spell, IE, A-Salt And Buttering.)

Though it was suggested in the discord that each color could have a different effect attached to it to help people think of it as design level, in which case we can just use this version of the description?

Design : Rainbow Starshower
Inspired by the way the Five-pointed Star Witches collective Five-point spells work, the Rainbow Starshower spell attempts to use similar principles to allow for the unified might of the Star Witches to be manifest in a more advanced variant of the basic Magic Missile spell. By reverse engineering some of the basic mechanisms of the Star Witches mental matrix, it has proven possible to create a variant missile spell that allows for a collection of bolts to be generated within a single casting instead of a single overpowered blast. While each of these individual bolts are actually weaker then a normal magic missile, far more can be generated per caster then said caster could cast of normal magic missiles, and the spell grows more cost effective as multiple casters pool their efforts together, which the Star Witches are already pretty effective at anyway. This results in a great shower of magic bolts raining down upon the targeted area, and if each are individually inferior... well, as the enemy ratmen have proven, numbers have a power in and of themselves.

The rainbow part of the name comes from an unexplained quirk of the spell. For some reason, each individual caster generates bolts of a different, and specific to the caster, hue. Each different color also has an attached generally minor extra effect that is unique to that color, and it certainly makes the spell more flashy and colorful.

10
Here's a posting of some of my ideas from the discord, as thought up during the last turn.

Design : A-Salt And Buttering
The aptly named A-Salt and Buttering spell is an exotic and advanced combat conjuration spell that summons at least one, though skilled and experienced casters can sometimes manage more, great salt crystals the size of a mortal man from the heavens above from which they rain down with great force. These crystals, being sharp, pointy, and most of all heavy while moving with extreme amounts of speed, tend to very much crush whatever they land upon, after which the second part of the spell activates and the outer layer of the crystals erupts with boiling butter, spraying across anyone nearby to deal painful and incapacitating burns upon their flesh. Being effectively a form of boiling oil, this molten butter tends to have little problem leaking through armor and into any crack or weak point a shell or thick hide might have to, as they say, 'share the heat'.

Design : Rainbow Starshower
Inspired by the way the Five-pointed Star Witches collective Five-point spells work, the Rainbow Starshower spell attempts to use similar principles to allow for the unified might of the Star Witches to be manifest in a more advanced variant of the basic Magic Missile spell. By reverse engineering some of the basic mechanisms of the Star Witches mental matrix, it has proven possible to create a variant missile spell that allows for a collection of bolts to be generated within a single casting instead of a single overpowered blast. While each of these individual bolts are actually weaker then a normal magic missile, far more can be generated per caster then said caster could cast of normal magic missiles, and the spell grows more cost effective as multiple casters pool their efforts together, which the Star Witches are already pretty effective at anyway. This results in a great shower of magic bolts raining down upon the targeted area, and if each are individually inferior... well, as the enemy ratmen have proven, numbers have a power in and of themselves.

The rainbow part of the name comes from an unexplained quirk of the spell. For some reason, each individual caster generates bolts of a different, and specific to the caster, hue. This doesn't actually have much of any combat effect, but it certainly makes the spell more flashy and colorful.

Design : Rain of Crabs
Everyone has heard the phase 'raining cats and dogs', but have you ever heard of it raining crabs? Because that is what this spell makes it do. By summoning some very angry crabs from the ocean deep, pumping some raw elemental good into them so they'll focus on beings that radiate evil and consider other good beings friends, and then dropping them on a targeted area from above the caster who knows this spell can make a whole lot of bad people very unhappy with their lives when they find themselves being repeatedly crabbed in the toes, nose, fingers, and any other bits of pincer-vulnerable flesh they might have. After all, the swarm of crabs is going to be kinda angry from being summoned from the ocean and then being dropped ten or twenty feet, and they'll take that anger out on anything they can get their pincers ahold of.

Design : Call of the Ancient Blood
By spilling a pinpricks worth of blood upon the ground, the caster calls upon the spirits of ancient entities long forgotten by mortals... but still remembered by those that sleep beneath the waters. Soon, the soil will stir and tremble as ancient crustaceans never seen alive by human eyes awaken and begin the swarm in their ghostly hordes, erupting from their long forgotten hatching grounds by the deep and enduring ties of kinship all life has with one another. In Muu's name, these swarms will muster themselves to fight for the angel for the duration of the battle, opposing the darkness for as long as the caster can support their return to this earth.

Revision : Salt Bolt
By studying the ways of salt crystals, our spellcasters have learned to form their magic missiles into a crystalline shard shaped like a piece of salt. While still formed of magic, and of raw elemental goodness, and no more raw energy then is used in a normal magic missile, this crystal shape allows the bolt increased stability, therefor granting it improved range, flight speed, accuracy, and most importantly the fact that it is rather sharp and pointy and therefor hurts a lot more when it hits someone in the face. And then it explodes just like a normal magic missile tends to do.

11
Feeling like she's spaced out for some reason lately, probably for causes that are her own fault, Pixie flutters through the air to place herself between Siren and the enemies. "Not the time to lose track of things, me... We've got enemies to fight!"

Move to W23

12
Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (3): m1895, TricMagic, Iris
Solar Sentinel.Patch (1) TricMagic
Hermit Liquid Light Elementals (2): Iris, Happerry

13
Quote
Coral Elemental Shells
Shells crafted with care by our coral crafters to contain the Liquid Light Elementals, each is individually formed at the Forge of Cleansing with water taken from the Liquid Light Elemental that the shell in question is supposed to contain to attune it to that elemental's energy. Thus contained, our elementals can shine as bright as they want, but as long as they are in their shell the shell will trap the energy released and channel it back into the elemental, keeping them from vaporizing before battle. Of course, when battle begins the elemental can extend its limbs from its shell and begin to pull and smash its enemies apart like normal, now protected by said enemies by its mighty coral shell.
Persephone intends to write up a better version of the version I wrote out in five minutes as an example of what people were talking about to help settle definitions, but until then have this posted in the thread for the sake of something to vote on.

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (2): m1895, TricMagic
Solar Sentinel.Patch (1) TricMagic
Coral Elemental Shells (1): Happerry

14
Quote from:  Pearly Votebox
2 Designs
(7) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
- Use a Tome Token?
-- (7) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
-- () Nay:
-Use a Wealth Token?
-- (2) Yay: m1895, EuchreJack
-- (3)  Nay: Kashyyk, TricMagic, Happerry
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(3) Siren of the West: Iris, Happerry, EuchreJack
- Use a Wealth Token?
-- (3) Yay: Iris, Happerry, EuchreJack
-- () Nay:
I got convinced out of the wealth token.

15
Quote from:  Pearly Votebox
2 Designs
(7) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
- Use a Tome Token?
-- (7) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
-- () Nay:
-Use a Wealth Token?
-- (3) Yay: m1895, EuchreJack, Happerry
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(3) Siren of the West: Iris, Happerry, EuchreJack
- Use a Wealth Token?
-- (3) Yay: Iris, Happerry, EuchreJack
-- () Nay:

Also, have another spell write up.

Quote
Referred to the Crickets / Artificial Conscience Enchantment
While this spell has a more proper name, the common nickname of this spell, developed from one of this spells most common manifestations, at least from the point of view of the victim, er, subject, has rapidly replaced the proper name of the Artificial Conscience Enchantment. By tying a small mote of elemental good to the target that has been properly mystically preprogrammed, the individual in question will soon come to experience something very... abnormal.

To be precise, they'll experience hallucinations of a small talking animal, often an insect and most commonly that of a cricket (thus the spell's developed nickname) that will introduce themselves to the subject as the individual in question's new conscience, there to guide them on the path of goodness, wellbeing, and spiritual wholeness. The subject in question will also soon find that (as the entity in question is, while real, still a hallucination) the entity in question is effectively immortal, invisible, untouchable, and inaudible to all others, and is completely unwilling to ever shut up.

Once you've been referred to the crickets, without access to proper magical cleansing, your redemption is just a matter of time.

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