Creative Projects / Re: Jonnybell: My DF-inspired short story
« on: January 17, 2011, 09:13:27 am »Here is a new link:
http://www.jasonrhart.com/jonnybell/
Thanks for the awesome game, Toady! It is inspiring.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Novice Armor User
Then all other points equally in one weapon and shield user.
The reason for this is that your armor user skill increases pretty quickly as you fight. Your shield user skill increases much slower.
The next thing I do is go somewhere, pick up about 50 rocks, and then throw them at myself. This is a bit of an exploit, but I think each rock throw gives you 30 xp. You can get to proficient thrower very quickly.
My best advice also to run away if you get hurt. Adventure mode is cruel. If things look bad, be a coward. Living is the most important thing.
I had zero dwarven casualties. Lost many dogs. One dwarf was crippled for life, and many had wounds. Mostly my Superdwarvenly tough, Perfectly Agile, Ultra-Mighty Speardwarf slew them all.
Then I abandoned the fortress. I was getting sick of just playing 5 superdwarves.
Here's what I did: I grew lots and lots of sweet pods, made tons of syrup, made hundreds of syrup roasts. Then I brewed hundreds of drinks. After that, with 8, 7, 6, then 5 dwarves, I had no need to make any food or drink for years, and could focus entirely on smithing and military. I made all of the dwarves legendary, most through engraving, but I had a legendary farmer as well. Then they kept training until they were insanely buffed, and then the demons were slaughtered.
Here's how it would work:
Someone would generate a world. We could vote in advance as to whether we wanted to add in any mods (I suggest we do).
We keep track of the world in a thread. People can download the world and claim a site for a fortress. Once this site has been claimed, that player creates a fortress there, and plays it until they are done. After this, they upload the region back up.
We keep playing like this until we've filled the world with fortresses, and then we can adventure in it in adventure mode.
What do you people think?
I don't know if you make another evil civ if it will siege you or not - I haven't tried that. My guess is that the goblins sieging is hard coded, because kobolds don't do it, and they are evil, and I can't find anything in the flat files that distinguishes whether a civ sieges or not, although there could be something I'm missing.
I wish you could just make them only able to destroy doors, because nilbogs destroying floodgates is something that is really dangerous. Although, if you are planning for it, it can be avoided.
First post here - I love the game! 
Based on a discussion some other people were having about the relative difficulty of sieges, I made a few quick mods and I thought I would share them in case others were interested. Replace the Goblin and Beak Dog entries in the creature_standard with these. Here they are:
code:[CREATURE:GOBLIN]
[NAME:nilbog:nilbogs:nilbog]
[TILE:'n'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD][EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:backwards ways]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[NOFEAR]
[FIREIMMUNE_SUPER]
[TRAPAVOID]
[BUILDINGDESTROYER:2]
[AMPHIBIOUS][UNDERSWIM]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
code:
[CREATURE:BEAK_DOG]
[ADD_VERSION:1097]
[NAME:kaeb god:kaeb gods:kaeb god]
[TILE:'K'][COLOR:4:0:0]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[LARGE_PREDATOR][EVIL][MOUNT][MEANDERER]
[PETVALUE:50]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:grickles and dracks]
[PREFSTRING:mirrored wings]
[PREFSTRING:large kaebs]
[BODY:HUMANOID:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW:CLAW_HAND]
[SIZE:7]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:kaeb god pup:kaeb god pups]
[FAT:1]
[ALL_ACTIVE]
[BIOME_MARSH_TEMPERATE_FRESHWATER]
[BIOME_MARSH_TEMPERATE_SALTWATER]
[BIOME_MARSH_TROPICAL_FRESHWATER]
[BIOME_MARSH_TROPICAL_SALTWATER]
[NOFEAR]
[FIREIMMUNE_SUPER]
[TRAPAVOID]
[AMPHIBIOUS]
[FLIER]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
Nilbogs are just like Goblins, but they can breathe water, avoid traps, feel no fear, are immune to fire, and they can destroy buildings. Kaeb Gods are just like Beak Dogs, but they do all of the above, they can't destroy buildings, and they fly.
Obviously this is meant to make sieges harder. A nilbog siege can be very scary. A nilbog mace lord once swam up a water filled channel into my underground forest, then went from there to my dwarf apartments and killed a few dozen civilians. My last fortress died when a nilbog destroyed a floodgate and everyone drowned. So be prepared. Nilbogs are no joke. I have not fought Kaeb Gods yet, but they can even get over the chasm and the magma, so good luck hiding.
This shouldn't affect adventure mode much - they aren't any stronger, just have some immunities to damage that PCs can't really cause in Adventure mode anyways, although they are fearless.
Hope you enjoy.
I think they were both Hot or Scorching and had no outside river at all - I think both might have even been badlands. I stopped playing those so I don't really remember.
The only thing I'm concerned about is strange mood dwarves wanting spider silk - I think I had one go insane because I didn't have any - he wanted cloth and I had plenty of pig tail and rope reed cloth.
I wonder if something could be added to let one of the caravans bring you silk if you request it. If you can't make silk then the strange mood dwarves shouldn't request it, right?
Of course I'm not 100% sure that that's what happened, but I think it was. Are there other types of cloth I'm missing?
I wish some of the other dwarves were gay too, they could show up with same-sex peasant spouses. I would assume that there is homosexuality in dwarves as well.