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Messages - Cuddlefish

Pages: [1] 2
1
Creative Projects / Re: Jonnybell: My DF-inspired short story
« on: January 17, 2011, 09:13:27 am »
I changed the file system on my website, so this link no longer works.

Here is a new link:

http://www.jasonrhart.com/jonnybell/

Thanks for the awesome game, Toady! It is inspiring. :)

2
Creative Projects / Jonnybell: My DF-inspired short story
« on: January 04, 2010, 11:00:40 am »
Hey, decided to finally post this online:

http://www.jasonrhart.com/?p=71

3
DF Dwarf Mode Discussion / Re: Zombie Chasm
« on: July 22, 2008, 07:36:45 pm »
It has:

2 Zombie Titans
2 Zombie Hydras

And one bronze colossus that has about 30 human worshipers.

I'm having trouble getting the wiki to work. Here are the seeds:

   [SEED:3962206288]
   [HISTORY_SEED:2734209840]
   [NAME_SEED:2980805116]

Map of the world:



I stopped history at 25% megabeasts killed, so I'm only in year 32.

4
DF Dwarf Mode Discussion / Zombie Chasm
« on: July 22, 2008, 06:45:50 pm »
Wowsa, I generated a vanilla world with a giant haunted mountain range. Here's the first place I embarked to:




Oh, and the chasm opens to the surface:



That's a bunch of zombie mole dogs coming for me. :)

I'll put the seed up to this world on the wiki. In addition to the haunted mountains, there are haunted deserts with magma, haunted glaciers, serene glaciers, and lots of other cool things. I haven't gone through the history to look for undead megabeast, but I'm guessing there will be some.

Good thing I brought a hammer dwarf.

5
DF Adventure Mode Discussion / Re: Starting Out
« on: May 22, 2007, 09:41:00 pm »
I go with:

Novice Armor User
Then all other points equally in one weapon and shield user.

The reason for this is that your armor user skill increases pretty quickly as you fight. Your shield user skill increases much slower.

The next thing I do is go somewhere, pick up about 50 rocks, and then throw them at myself. This is a bit of an exploit, but I think each rock throw gives you 30 xp. You can get to proficient thrower very quickly.

My best advice also to run away if you get hurt. Adventure mode is cruel. If things look bad, be a coward. Living is the most important thing.


6
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 22, 2007, 09:45:00 pm »
Oh, and my favorite human entity was "The Council of Snacks". Just that. They loved snacks so much that they named their civilization after them.

7
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 22, 2007, 09:44:00 pm »
I had an adventurer with the last name Craftship, so I made her first name HMS, and named all my companions 'First Mate' or 'Skipper' or other things like that.

8
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 16, 2007, 01:45:00 am »
Please post a description of that sword?

9
DF Dwarf Mode Discussion / Re: The death of a fortress
« on: May 20, 2007, 02:26:00 am »
I just killed the demons with five dwarves. I played on a glacial no trade map and 3 of my 8 (including metalsmith) died. All five dwarves were legendary and a few had all stats at maximum, and they all had 3 bar steel spears and steel plate mail (no masterpieces, my good armor/weaponsmithes died and I didn't want to wait that long to retrain.)

I had zero dwarven casualties. Lost many dogs. One dwarf was crippled for life, and many had wounds. Mostly my Superdwarvenly tough, Perfectly Agile, Ultra-Mighty Speardwarf slew them all.

Then I abandoned the fortress. I was getting sick of just playing 5 superdwarves.

Here's what I did: I grew lots and lots of sweet pods, made tons of syrup, made hundreds of syrup roasts. Then I brewed hundreds of drinks. After that, with 8, 7, 6, then 5 dwarves, I had no need to make any food or drink for years, and could focus entirely on smithing and military. I made all of the dwarves legendary, most through engraving, but I had a legendary farmer as well. Then they kept training until they were insanely buffed, and then the demons were slaughtered.


10
DF Dwarf Mode Discussion / One World
« on: May 10, 2007, 09:33:00 pm »
I propose something similar to a bloodlines game: a single shared world that many people play in.

Here's how it would work:

Someone would generate a world. We could vote in advance as to whether we wanted to add in any mods (I suggest we do).

We keep track of the world in a thread. People can download the world and claim a site for a fortress. Once this site has been claimed, that player creates a fortress there, and plays it until they are done. After this, they upload the region back up.

We keep playing like this until we've filled the world with fortresses, and then we can adventure in it in adventure mode.

What do you people think?


11
DF Dwarf Mode Discussion / Re: Nilbogs
« on: April 23, 2007, 11:23:00 am »
As to switching back and forth - I think the only way to do it is to edit the text file between play sessions. Once I edited creature_standard, the nilbogs immediately replaced the goblins, even though I hadn't remade the world. I guess that it reads only from the flat files when looking for data. So, you can switch back and forth if you want, but to make it random or something, I don't know if its possible.

I don't know if you make another evil civ if it will siege you or not - I haven't tried that. My guess is that the goblins sieging is hard coded, because kobolds don't do it, and they are evil, and I can't find anything in the flat files that distinguishes whether a civ sieges or not, although there could be something I'm missing.

I wish you could just make them only able to destroy doors, because nilbogs destroying floodgates is something that is really dangerous. Although, if you are planning for it, it can be avoided.


12
DF Dwarf Mode Discussion / Nilbogs
« on: April 23, 2007, 12:20:00 am »
Hey everyone,

First post here - I love the game!  :)

Based on a discussion some other people were having about the relative difficulty of sieges, I made a few quick mods and I thought I would share them in case others were interested.  Replace the Goblin and Beak Dog entries in the creature_standard with these. Here they are:

code:
[CREATURE:GOBLIN]
   [NAME:nilbog:nilbogs:nilbog]
   [TILE:'n'][COLOR:7:0:0]
   [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
   [GENPOWER:2]
   [BUTCHERABLE_NONSTANDARD][EVIL]
   [INTELLIGENT][LIKES_FIGHTING]
   [BONECARN]
   [CANOPENDOORS]
   [PREFSTRING:backwards ways]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [SIZE:6]
   [FAT:2]
   [EQUIPS]
   [NOCTURNAL]
   [NOFEAR]
   [FIREIMMUNE_SUPER]
   [TRAPAVOID]
   [BUILDINGDESTROYER:2]
   [AMPHIBIOUS][UNDERSWIM]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]  

code:
  
[CREATURE:BEAK_DOG]
   [ADD_VERSION:1097]
   [NAME:kaeb god:kaeb gods:kaeb god]
   [TILE:'K'][COLOR:4:0:0]
   [MODVALUE:2]
   [LARGE_ROAMING][FREQUENCY:25]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:3:7]
   [LARGE_PREDATOR][EVIL][MOUNT][MEANDERER]
   [PETVALUE:50]
   [GRASSTRAMPLE:0]
   [BONECARN]
   [PREFSTRING:grickles and dracks]
   [PREFSTRING:mirrored wings]
   [PREFSTRING:large kaebs]
   [BODY:HUMANOID:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:PAW:CLAW_HAND]
   [SIZE:7]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:kaeb god pup:kaeb god pups]
   [FAT:1]
   [ALL_ACTIVE]
   [BIOME_MARSH_TEMPERATE_FRESHWATER]
   [BIOME_MARSH_TEMPERATE_SALTWATER]
   [BIOME_MARSH_TROPICAL_FRESHWATER]
   [BIOME_MARSH_TROPICAL_SALTWATER]
   [NOFEAR]
   [FIREIMMUNE_SUPER]
   [TRAPAVOID]
   [AMPHIBIOUS]
   [FLIER]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]

Nilbogs are just like Goblins, but they can breathe water, avoid traps, feel no fear, are immune to fire, and they can destroy buildings. Kaeb Gods are just like Beak Dogs, but they do all of the above, they can't destroy buildings, and they fly.

Obviously this is meant to make sieges harder. A nilbog siege can be very scary. A nilbog mace lord once swam up a water filled channel into my underground forest, then went from there to my dwarf apartments and killed a few dozen civilians. My last fortress died when a nilbog destroyed a floodgate and everyone drowned. So be prepared. Nilbogs are no joke. I have not fought Kaeb Gods yet, but they can even get over the chasm and the magma, so good luck hiding.

This shouldn't affect adventure mode much - they aren't any stronger, just have some immunities to damage that PCs can't really cause in Adventure mode anyways, although they are fearless.

Hope you enjoy.


13
DF Gameplay Questions / Re: Few n00b Qs
« on: May 14, 2007, 03:09:00 pm »
Humans have done that to me too, and after a year they seemed to just disappear in thin air. This was when the next human caravan arrived, so I'd at least wait until then.

14
DF Gameplay Questions / No cave spiders?
« on: May 10, 2007, 03:11:00 pm »
I've had a couple of maps now that have no cave spiders at all... is this common?

I think they were both Hot or Scorching and had no outside river at all - I think both might have even been badlands. I stopped playing those so I don't really remember.

The only thing I'm concerned about is strange mood dwarves wanting spider silk - I think I had one go insane because I didn't have any - he wanted cloth and I had plenty of pig tail and rope reed cloth.

I wonder if something could be added to let one of the caravans bring you silk if you request it. If you can't make silk then the strange mood dwarves shouldn't request it, right?

Of course I'm not 100% sure that that's what happened, but I think it was. Are there other types of cloth I'm missing?


15
DF Gameplay Questions / Re: my King is a Queen
« on: May 10, 2007, 03:07:00 pm »
That would be really awesome if he was gay on purpose, but it sounds like it might be a bug, considering that he's also got no preferences.

I wish some of the other dwarves were gay too, they could show up with same-sex peasant spouses. I would assume that there is homosexuality in dwarves as well.


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