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Other Games / Re: PC Gaming Controllers
« on: October 31, 2013, 05:46:17 pm »
That thing looks very neat, very cool design! Too small for my spidery fingers though. It reminds me of those tiny GBAs you could get.
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I didn't notice any lag with my wireless F710 controller versus a wired 360 controller. The first article I found on the subject suggests a 4-8 ms additional input lag from the wireless transmission, though I don't see any sources for that. A more interesting article, with actual test explanations and results, suggests that the average console game has input lag of at least 67 ms and often variance of up to 133 ms, so 4-8 ms is almost entirely irrelevant.
Started looking around myself. Looking online I discovered that getting a Bluetooth Dongle would allow me to use my Wii Classic Controller. So been using that...
I have a Logitech F710 and I've been pretty disappointed with the signal strength. Anything in between the controller and the receiver (such as my knees, a desk, the computer itself) results in horrible lag, as does being more than three feet from the receiver. A lot of people even say they tape their receiver (it comes with a little USB extension cord) to the controller to make it a wired controller. I actually really like the buttons though.
I've seen some other people saying their F710's were also abominable in terms of signal strength, and some people say it's no problem, but it seems like most people who returned their controllers for another one didn't get any improvement. I feel like compared to a console controller, it's amazing how poor the reception is. You may have also seen some people complaining of dead zone- I have not had that problem and I think that it's just misattributed signal lag.
Agreed on the F710's signal strength. Turns out there's a reason the tiny dongle is provided with a long USB extension cord; you need that thing on your desk if you want to use it. On the other hand, the battery life seems to be really long. Which may be related to the terrible signal strength.
Not sure about dead zone issues on the F710 controller, though. I just tried it with the Dolphin configuration tool, and it seemed to be detecting even the slightest movement of the analog sticks. That said, the sticks are slightly 'sticky' - you need to apply slightly more force to move them from rest than you'd expect, which might be reported as a dead zone issue. And the sticks have a convex top instead of the concave design of my 360 controller, which makes them feel slightly harder to control (maybe compounding the static friction problem...).
Huh, wireless controllers for your PC, really? How far are you sitting from your computer? Or are you hooked up on your TV?
I have an F510. It's the same thing as the F710 except it's corded so you don't have to deal with batteries or any other nonsense (and it's cheaper). One thing that's neat is the switch on the back that allows to you switch between D-input and X-input, which means the controller can act as a generic plug-and-play controller where you can also set custom inputs for various programs, or switch to X-input where the computer will recognize the controller as an Xbox controller with rumble functionality.
I like the controller, it's pretty similar to a dualshock controller except the triggers are pretty bad. Instead of being wide like on a dualshock there's a plastic bit that comes down the controller that the triggers protrude from, and the triggers are pretty narrow. On a dualshock I can easily press the triggers but on the Logitech you kinda have to curve your finger around that little plastic bit in order to get at them, and coupled with the stiffer triggers (driving games where you hold the triggers will tire your finger very easily) is a pretty strange designs decision.
The location of the analog sticks doesn't matter so much to me, I've used both an Xbox and dualshock and I could get used to either position, but if it;'s really a problem there's a controller made by Cyborg I believe that allows you to swap which position the left analog stick and the D-pad are in, but I don't know how well that company can be trusted given my joystick from them is pretty cheaply made.
As for the D-pad itself, it is pretty strange. On a dualshock the d-buttons are very close to the frame and they're almost like buttons, but the design makes pressing diagonally pretty strange. I forget what the Xbox controller is like since I don't have one in front of me, but on the Logitech the D-pad is all one plastic casing kinda raised up from the controller. This normally wouldn't be so bad, except it seems like you have to press pretty far down on the directional before an input is registered. This is very bad if you need to double-tap directional buttons. Diagonals feel good though.
I like the buttons on the controller. I am most familiar with the playstation/dualshock button layout, so it is very handy to have Xbox style buttons I can look down and refer to since most games seem to use those.
The D-Pad on a 360 controller has the same plastic cover as the F710 (and, I'd assume, the F510). The main difference is, when you press on the F710, you can feel actual buttons under the casing - there's an audible 'click' and the matching tactile feedback. The 360 controller has much less in the way of resistance, so it feels much smoother but is considerably less responsible during gameplay.
...damn, before this thread I'd given very little thought to the differences between controllers. You guys are making me do work for my daily posting quota.
I've owned a logitech F310 for a few months now and I'm pretty happy with it. It's perfect for platforming games, the D-pad is great. The triggers need to be pushed in a bit further than feels normal and at first it's a bit off putting but once you're used to it is easy enough to compensate for. The main weakness of that controller is its analogue sticks. I can't aim for shit with them. It's fine for 3D action games like Dark Souls or Darksiders 2. It's pretty sub-par for FPS games though. Any game that requires fast precise aiming I've given up on playing them with the controller.
One of the nice features of the F310 is that it has switch that lets you change modes. This allows the controller to be recognized as an Xbox 360 controller making it compatible without any set up for a lot of recent games with controller support.
The usefulness of Plug-and-Play depends entirely on how comfortable you are screwing around with drivers or third-party software. If you don't mind fiddling with (or buying) a third-party system, then don't worry too much about it. On the other hand, it's nice that, for instance, I can hit one button on my 360 controller, and instantly all the prompts in (for example) Batman: Arkham City switch from keyboard controls to XBox buttons.
The Steam Controller is still pretty far from release - the only date Valve's given is "next year", and this is Valve we're talking about. If you want a controller now, the Steam Controller isn't too useful.
Ultimately, try out a few controllers. Do you have any friends with PS3s or 360s? There's no point dropping $60 on a controller that you've never held.
You're right about the XBox 360's DPad - it's terrible, period. On the other hand, pretty much everything besides the D-Pad is useful. And it's plug-and-play on PC, with most major game releases supporting it right out of the box. The analog sticks are well-done, and might work well on a platformer.
I also have a Logitech wireless controller (F710). The D-Pad is a little better, IMO, but it's still not amazing. It's got a Dualshock-esque analog placement, which I frankly find uncomfortable and awkward. (I don't have a WiiU and have never touched their controller, but I think I'd prefer their layout with the analogs near the top.) My F710 also has very stiff triggers, and I have a tough time using the analog buttons... though I've never found a controller where the analog buttons were really convenient, so that might not be an issue with the F710 in particular.
Honestly, if you're looking for a 2D platform controller... consider waiting for the Steam Controller. It looks weird as heck, but the Meat Boy dev used it and gave it a moderate approval. If you're interested in controllers for 2D platformers, hearing directly from the mouth of Meat Boy's main developer is probably the best feedback you'll get - he has a lot to say with regards to the Steam Controller versus the XBox 360 controller.
I have a Logitech USB controller, the one you have in the link. It's worked for several years without incident. The only problem I ever had with it was configuring some drivers or something; it's been a while.
I'm not sure how well this will apply to anyone else but I found using the XBox 360 controller's left half with my left hand while using my keyboard's number pad with my right hand to work very well. The 360 controller has far too few buttons on the right half for my liking.
The 360's left and right triggers are set up like opposite directions on a single joystick axis so they can't be used at the same time.
Unless you need joystick input or just really want a controller I'd suggest using a standard keyboard and WASD+Number Pad for controls
Never played it. My first Elder Scrolls game was Oblivion
@Pakhawaj: Like HoI2, I've heard it's better than the game I play, but haven't gotten around to getting it. Probably would have suggested it myself if I played it, considering how much I hear people making brainlove to it.

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