Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mr_seeker

Pages: [1] 2 3
1
DF Suggestions / Re: A taboo that got missed...
« on: November 27, 2017, 07:11:09 am »
Also, in the old age, some were painted during wars. How would you react when you suddenly see a white ghost coming at you?

2
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 12, 2016, 11:07:30 am »
First month on the job for the newly appointed Count Urist McDwarf (and my first Count ever, hurray!):

Count Urist McDwarf enforces a mandate: Make an axe.
* mr_seeker being pissed off at count for this mandate, since I don't have any metal.
Count Urist McDwarf suddenly ends the mandate.
* mr_seeker wonders why the sudden ending of the mandate, since I still don't have any metal.
* mr_seeker finds Urist McDwarf underneath a giant cave toad, crushed to death.
*me facepalms for its stupidity, and starts wondering when/if the queen will appoint a new count*

3
DF Wiki Discussion / ASCII rewards got broken
« on: June 01, 2016, 04:38:41 am »
Hi,

With the "rule N" update, the ascii rewards section got broken... Multiple versions don't work properly anymore and it seems that all the rewards since 2015 got removed too. Since I cannot do a rollback (since the page got moved) is there any way to get the correct page back?

4
Dear Captain of the Guard,

I gave you a crossbow with the soul purpose of beating people. Killing a guy by shooting him in the head is not part of a "beating". I know that he was throwing stuff at you, but now we have 3 little kids randomly throwing tantrums all over the place... - The Mayor


Dear Mc Dwarves,

When throwing tantrums, please avoid the Captain of the Guard. He was just recently promoted to "Elite Marksman" after shooting Urist Mc. Anger in the head during his tantrum, killing him on the spot. - The Mayor.

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 01, 2012, 08:13:54 pm »
Urist Mc Dwarf decided to do a "suicide by cop". Throws a tantrum and gets shot in the head by the Captain of the Guard. Dunno if Urist invoked it or if it was the "wrong place, wrong time" situation, but I got a filled coffin, a guy with 2 broken legs and a Captain of the Guard with "Elite marksmanship".

6
Dear Urist McCrotchServerer,

Did you really go and server 3 Dwarves' crotches in a tantrum?

"You cheated on my wife!" *crotch attack*
"You cheated too!" *crotch attack*
"And you... I dont know, but I love the blood!" *crotch attack*

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 01, 2011, 04:34:40 pm »
I am currently flooding hell... I wonder how much water it can take before those nasty devils drown...

8
Dear Urist McPump and Urist McScrew, when I say "pump", I didnt mean "jump"... Now I have to assign dwarves to get you out of the water.

EDIT: Urist McPump just found out how to swim...

9
I think he is in love with thrones... After that ban, he asked for more thrones :S

10
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 31, 2011, 05:46:44 pm »
I just found out that Mayor Urist is in love with thrones. Not woman, thrones!

Proof:
- First he demands 3 thrones.
- Then he puts an export ban on thrones (uhh?)

I am still waiting for that mayor caught having sex with a throne...

11
Dear Mayor Urist,

I know you like thrones. I know you love them soo much, that you wanted 3 new thrones and putting an export ban on it. Next time, just ask me to put them in your room instead of putting an useless export ban on thrones...

Your overseer.

12
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 31, 2011, 03:29:31 pm »
I start a new fortress, thinking it was a "mirthful" place. First announcement I get: 2 dwarves attacked and mortally wounded by dwarves, one of them was my miner. Needless to say that I had to abandon the fortress after 5 min due to starving dwarves...

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 31, 2011, 03:08:13 pm »
This was just too much fun to keep for myself. This came from my announcements:

Asmel McDwarf is taken by a fey mood.
Asmel McDwarf withdraws from society.
Asmel McDwarf has claimed a Mason's Workshop.
Asmel McDwarf has begun a mysterious construction.
Asmel McDwarf has given birth to a girl.

I think next time Asmel McDwarf should claim a bed instead of a Mason's Workshop...

14
DF Dwarf Mode Discussion / Re: Automated FB Defense
« on: October 21, 2010, 11:08:32 am »
I am thinking something like this, it can be repeated as many times as you wish:

~= water or magma
# = wall
X = floodgate
C = channel
^' = one time pressure plate or lever
= = path
~~~~~~~~~~~~
#X##########
#~~~~~~~~~#
#X#X#X#X#X##
=C=C=C=C=C=C=
^'#=#=#=#=#=##
===#===#===##
############

Sideways:
##X####X####X######
        _         _         ____
\_/\_/  \_/\_/   \_/\_/ 
This system works as follows:
1. The channels are connected to some underground flushing unit. So as soon as the floodgates open, everyone in the channel gets flushed into a lake or pit. Forgotten beasts are going after the closest thing they can break, which is in my case a floodgate, so as soon as they destroy the floodgate the channel will be filled with water and they get flushed out. Adding a pressure plate in the channel insures that any critters will get a good hose. Dwarves will still be able to pass.
2. The upper left floodgate is connected to the one-time lever or switch. This is a safety device for reconstructing the floodgates. After a limited number of tries, the floodgates are gone and you need a way to construct new ones to ensure safety.
3. Restrict access to the roads on the bottom. If the dwarves find themselfs in front of a new watery channel, they will take that road instead.
4. This does not work against monsters that can swim.
5. This does not work against monsters that do not wander (they run after your dwarves instead)

A forgotten beast tries to get to the first floodgate they can find, so in theory will break a floodgate, causing the channel to fill with water, flushing the monster :)

(For added pleasure: Use magma).

15
DF Dwarf Mode Discussion / Rules for a good working fortress
« on: October 21, 2010, 08:12:11 am »
Well, I have some rules that I have found out in all my "wisdom" and "shame", and like to share them with you. Its my guideline for starting a fortress, without having the problems that I have to abandon my fortress within 5 years.

  • Never embark on watery soil, unless you know a way to get through.
  • Never embark next to someone else.
  • Try to embark next to a river. Chances of fish are high in those areas.
  • Know your surroundings. Evil areas are more annoying than calm areas.
  • Strike the earth ASAP. The faster you are underground, the faster you can get your dwarves to sleep in a bed.
  • Plan your fortress ahead. Know what you want to design.
  • The less walls, the better.
  • Farms need water, lots of them. Making a pond takes too long.
  • Never connect caverns directly to your fortress.
  • The ideal width for a large road is 3, for a medium sized road its 2, and a chokepoints is 1.
  • Design your trading depot after the traps.
  • Cage traps are good, but only useful for survivors. Slaughter the enemy first, and cage any survivors.
  • Never think that caverns are safe. Underground can be worse than up
  • Some animals can swim! Dont think that if you dont see animals, that they are not there!
  • Always have some traps in the cavern entrance. This makes sure that nobody gets in.
  • Forgotten beasts have trouble opening doors. Adding a door makes a huge difference between a surprise attack and a long wait for the enemy.
  • Always have an army prepared, no matter what the size of your fortress is.
  • Forgotten beasts can be attacked with lots of brute force at the same time.
  • Give the army weapons, else they will be wrestlers/cannon fodder
  • The ideal size to kill someone with weapon traps is 3, combined with 2 cage traps behind.
  • Cage traps are effective if you want to keep monsters alive.
  • Flooding works best by first making the trap, then making the flood. Not the other way around.
  • Automated refill of a trap gives a good boost for when under siege.
If you have more rules for a good fortress, please put them below and I will add them to the list.

Pages: [1] 2 3