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Messages - KaguroDraven

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1
Forum Games and Roleplaying / Re: Objecticon: Adventure Was Beginning
« on: August 09, 2011, 11:16:22 pm »
look for others

2
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 10:19:14 pm »
I'm leaveing this thread the........well I'm not sure how to word this politely, but the actions of people here are makeing me lose control of my temper for several reasons. I'll be leaveing before I start flinging insults.

3
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 09:38:08 pm »
I for one am excited!  The fact that they have to cater to the 360 means they can't focus on shiny pretty graphics, so they will be forced to add to gameplay! Combined with the success of Fallout 3/NV, this has a good chance of being another Morrowind!

Wrong. They are focusing on graphics because they are catering to 360. Nothing of the technical parts of the gameplay would be improved. We could see some refined mechanics but the whole streamlining process sounds as bullshit as ever.
Infact I can bet that it took them over an year to optimize their game for the consoles. Think about it for a second. A year, which could instead be used to make the game much more impressive wasted just because of some people who couldn't afford a PC and would end up playing it at 30FPS.
Hells damn the poor eh? As someone who has such a shitty computer I can't even play neverwinter nights 2 on it, let me give you a nice big Go Fuck Yourself. The fact is the only major thing that would have made it more 'impressive' on just PC is graphics, and at this point graphics don't mean shit. I'd rather gave an awesome setting and asthetic that 'cutting edge' graphics.

4
Forum Games and Roleplaying / Re: Personification- A god-like god game
« on: August 08, 2011, 08:12:37 pm »
NO. ABSOLUTELY NOT.


The artifact is the ESSENCE OF MADNESS. The god who holds it will DEFINITELY know its made of madness... If we show we are related to it, it'll blow our cover and cast suspicion on us. We cannot allow the holder to know the cube is ours.

This.
We made this artifact for a reason, just blowing it up makes little sense anyway. Even for a mad god of madness.
Fact:I think out god should be completely sane. What's more crazy than a Sane god of Madness?

5
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 06:39:25 pm »
Bethseda, whatever others may say, makes good games.
And at the end of the day weither a game is truely GOOD or not comes down to one simple question.
Did you enjoy playing it?
Becouse, in the end, that's all that matters. Haveing fun and enjoying yourself, different people have different tastes on what is fun or enjoyable and that's fair.

6
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 08:14:33 am »
They have a longer range even with a spear, the reach does you no good. Logicly the best weapon to fight one with, if you had to do so in melee, would be a dagger. Small and you can use it to get under the scales if you're careful.

7
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 07:45:24 am »
I was going to bring that up as my next point as to why argueing over 'spears vs swords' makes no sense, since dragons can fly and breath fire makeing melee weapons as a whole useless, so I'm glad to see we agree on something.

8
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 07:31:57 am »
When did I say steal your weapon? I said knock it away. As in reach out, smack in sideways direction. And throw you off what? unless you're on him, and let's not get into a discussion about weither or not a dragon's legs would be physically capable of reaching their back,  or near a cliff there is nothing to throw you off of.

Also I've noticed two different discussions happening at the same time. One on gameplay mechanics, one on the best 'realistic' way to fight a dragon.

9
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 07:26:01 am »
That's compairing a gameplay mechanic to a discussion about what 'realisticly' would be the best weapon to fight a dragon, that makes no sense.

Lord of the Rings.
Dungeons and Dragons.
Elder Scrolls-Lore
Not sure on the officall name but the Joust Trilogy has animal intelligence dragons, but smart animals.

10
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 07:17:11 am »
Dragons, in most fantasy I've encountered, are usually smart enough to see something, like a 4 foot or longer spear, and knock it out of the way with their claws. They are not often represented as just an animal, and even then never a stupid animal. They are usually atleast smart for animals. Consitering the physical power behind a dragon 'knocking away' said spear would likely rip it out of your grasp and send it flying.

11
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 07:10:24 am »
I'd imagine any villages being destroyed by dragons will be part of the main-quest or perhaps a large secondary-quest.

I've spent too much time thinking about this already but 1v1 against a dragon is silly in so many ways. Perhaps a group of warriors with spears would be the best bet. Having to form a small band, knowing some of you would die, and going out hunting dragons like a pack would be interesting. There'd be room for someone ranged and someone with magic too perhaps.
This is why the original games where you could fight dragons involved haveing a group of people, usually other players, to aid you. I still say spears is a bad idea against something that even with a spear has a longer reach and can breath fire at you.

12
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 07:05:47 am »
Oh come on, that weapon is only usable in a tight block of men. If you tried fighting a dragon (or even a human) with that on your own, he'd just swat the tip aside and walk right past it, at which point your weapon would become useless.
Thats where skill plays in. This is not a kung fu movie. Spears are outright deadly weapons if you are slow and wearing armor that restricts all bullet time movement.

I guess I'm in the minority, then, because I think the Dwemer were the absolute best part about MW. Especially so for the way the authors used them to refresh and revitalize the dwarf archetype.
They were good but weren't "Cool!" good. They were interesting in their own sense not in "Cool!" sense.
I'll be the first to admit I love spears, but Phylanx Spears, the ones shown there, are usually well over 4 feet long, there is no 'skill' that will make THAT usuable in a one on one fight, the length of it with the weight  of it(note, if made of wood it would bend and be useless, so it would need to be made of metal) would make it stupidly easy to knock away, this isn't some Kung Fu or Bullet Time thing, it's the fact a spear that long and heavy is just plain unweildy.

I, personilly, don't differenciate between Good and Cool Good. If I see something I really like, I call it Cool. Such as the Dweamer Ruins.

13
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 06:59:04 am »
Quote
Also, for another example of where strictly following the "rule of cool" fails hard, see The Force Unleashed.

Oh I beg to differ, The Force Unleashed was an excellent game.
And with that comment alone you have lost all validity in my mind, sorry but true.

14
Other Games / Re: Elder scrolls V: Skyrim
« on: August 06, 2011, 06:46:58 pm »
Different people have different priorities. Some prefer a small list of features that is polished to a mirror shine, and others prefer a haphazard massive list of crazy things one can do. If they focus on making dual maces work then hey, good for them. That is the sort of stuff I want perfected. Others want every crazy half-working thing that can be crammed in with only a second look at balance. Nothing wrong with either approach, I just think they are focusing more on making the core gameplay work better with a modern engine that does not need to adhere to the limitations of past engines.

You're presenting that as a dichotomy between lots of features without polish and few but well balanced and polished features. But that's not the only two ways it could go, is it? Let's be honest, the TES series has never been a shining example of polish and balance. Maybe Skyrim will be different, but I seriously doubt it. If it ends up with fewer features than previous TES games but still just as buggy and broken, neither group will be satisfied. Personally, I'd like it to have many varied features and be well balanced and polished. Bethsoft is one of the biggest game companies, they have shitloads of cash, and Skyrim is their flagship triple-A title. I don't think that's asking too much.
Saying a game can have both is all well and good but the FACT is that that can rarely be done for two major reasons.
1)The company designing the game rarely, if ever, has enough money to get in lots of features AND have them well polished, it's sad but true
2)The company PUBLISHING the game sets very strict deadlines, usually, and don't care how done the game is as long as it's technicly playable so they can get their money as soon as possible. If they set less strict deadlines, then it would be more possible but they don't.

15
Breton then. And I will then forever imagine the character with an obnoxious posh british accent. "Pardon me Socucius Ergalla, could you please direct me to the closest clothesmaker so I may procure a top hat and monocle."
Nah, italian accent. He's roman! ALL HAIL CEASER!

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