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Forum Games and Roleplaying / Re: Objecticon: Adventure Was Beginning
« on: August 09, 2011, 11:16:22 pm »
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Hells damn the poor eh? As someone who has such a shitty computer I can't even play neverwinter nights 2 on it, let me give you a nice big Go Fuck Yourself. The fact is the only major thing that would have made it more 'impressive' on just PC is graphics, and at this point graphics don't mean shit. I'd rather gave an awesome setting and asthetic that 'cutting edge' graphics.I for one am excited! The fact that they have to cater to the 360 means they can't focus on shiny pretty graphics, so they will be forced to add to gameplay! Combined with the success of Fallout 3/NV, this has a good chance of being another Morrowind!
Wrong. They are focusing on graphics because they are catering to 360. Nothing of the technical parts of the gameplay would be improved. We could see some refined mechanics but the whole streamlining process sounds as bullshit as ever.
Infact I can bet that it took them over an year to optimize their game for the consoles. Think about it for a second. A year, which could instead be used to make the game much more impressive wasted just because of some people who couldn't afford a PC and would end up playing it at 30FPS.
NO. ABSOLUTELY NOT.This.
The artifact is the ESSENCE OF MADNESS. The god who holds it will DEFINITELY know its made of madness... If we show we are related to it, it'll blow our cover and cast suspicion on us. We cannot allow the holder to know the cube is ours.
Bethseda, whatever others may say, makes good games.And at the end of the day weither a game is truely GOOD or not comes down to one simple question.
I'd imagine any villages being destroyed by dragons will be part of the main-quest or perhaps a large secondary-quest.This is why the original games where you could fight dragons involved haveing a group of people, usually other players, to aid you. I still say spears is a bad idea against something that even with a spear has a longer reach and can breath fire at you.
I've spent too much time thinking about this already but 1v1 against a dragon is silly in so many ways. Perhaps a group of warriors with spears would be the best bet. Having to form a small band, knowing some of you would die, and going out hunting dragons like a pack would be interesting. There'd be room for someone ranged and someone with magic too perhaps.
I'll be the first to admit I love spears, but Phylanx Spears, the ones shown there, are usually well over 4 feet long, there is no 'skill' that will make THAT usuable in a one on one fight, the length of it with the weight of it(note, if made of wood it would bend and be useless, so it would need to be made of metal) would make it stupidly easy to knock away, this isn't some Kung Fu or Bullet Time thing, it's the fact a spear that long and heavy is just plain unweildy.Oh come on, that weapon is only usable in a tight block of men. If you tried fighting a dragon (or even a human) with that on your own, he'd just swat the tip aside and walk right past it, at which point your weapon would become useless.Thats where skill plays in. This is not a kung fu movie. Spears are outright deadly weapons if you are slow and wearing armor that restricts all bullet time movement.I guess I'm in the minority, then, because I think the Dwemer were the absolute best part about MW. Especially so for the way the authors used them to refresh and revitalize the dwarf archetype.They were good but weren't "Cool!" good. They were interesting in their own sense not in "Cool!" sense.
And with that comment alone you have lost all validity in my mind, sorry but true.QuoteAlso, for another example of where strictly following the "rule of cool" fails hard, see The Force Unleashed.
Oh I beg to differ, The Force Unleashed was an excellent game.
Saying a game can have both is all well and good but the FACT is that that can rarely be done for two major reasons.Different people have different priorities. Some prefer a small list of features that is polished to a mirror shine, and others prefer a haphazard massive list of crazy things one can do. If they focus on making dual maces work then hey, good for them. That is the sort of stuff I want perfected. Others want every crazy half-working thing that can be crammed in with only a second look at balance. Nothing wrong with either approach, I just think they are focusing more on making the core gameplay work better with a modern engine that does not need to adhere to the limitations of past engines.
You're presenting that as a dichotomy between lots of features without polish and few but well balanced and polished features. But that's not the only two ways it could go, is it? Let's be honest, the TES series has never been a shining example of polish and balance. Maybe Skyrim will be different, but I seriously doubt it. If it ends up with fewer features than previous TES games but still just as buggy and broken, neither group will be satisfied. Personally, I'd like it to have many varied features and be well balanced and polished. Bethsoft is one of the biggest game companies, they have shitloads of cash, and Skyrim is their flagship triple-A title. I don't think that's asking too much.
Breton then. And I will then forever imagine the character with an obnoxious posh british accent. "Pardon me Socucius Ergalla, could you please direct me to the closest clothesmaker so I may procure a top hat and monocle."Nah, italian accent. He's roman! ALL HAIL CEASER!