DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 23, 2012, 12:09:51 pm »I doubt this is controllable though.
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Haven't tried the latest patch, but I found this problem:Can you throw the clones repeatedly?
I made a small fortress for the sole purpose of churning out adamantine items for my adventurer. One of the guys got a fey mood and made a godly adamantine great axe. When I came back to loot I found the bin containing said axe, and when I picked it up, a clone of the item was in my backpack and another remained in the bin. If I dropped the one I was carrying it vanished, taking more than one of the item didn't do anything, but I could just keep picking it from the bin every time I dropped it and vanished.
I can still carry the bin around.
quote:
Originally posted by Grek:
<STRONG>The body will be in the tomb. You walk next to the coffin and press [g] to pick it up. The artifact is not in the coffin. When a dwarf with and artifact dies it becomes property of the fortress and will be strewn around like all the other items.</STRONG>
That is for generic burial receptacles. If you actually mark something as a tomb, and assign it to a dwarf before he dies, supposedly his possessions will be buried alongside him in his tomb. I haven't ever done this, but it's what others have told me.
If this is true, I wonder if those items will stay in that tomb, or if they will be scattered randomly like other items in a fortress, when explored by an adventurer later. Could be a pretty cool way to store treasure for adventurers if it works. Sappho should savescum a bit and try this out.
\/\/ He describes it well \/\/
[ August 12, 2007: Message edited by: Ravendas ]
Now, pick up the equipment you bought. If you traded for money, stacks of money should have appeared, and any items you traded for lose the $$ tags around them. Any item with a $ tag will count as stealing if you take it, anything you traded for should not have that tag, and is safe to take. Same for the cash.
It confused me quite a bit too at first. All the items are just sitting around on tables in the shop, you need to grab them yourself after purchase.
Luckily, disease is not yet in the game, so you can safely drink blood, mud, and swamp water to your hearts content.
Anyway, just go to a nearby town. If you ever went to a ruin, you should be overladen with treasure, enough to easily get a new axe.
Usually though I am not so concerned, and play as you are. Way more fun to have crazy lopsided fights that sometimes, somehow, work out for you.
Immediately call the rest of the army, and its taken down by a legendary marksdwarf, after webbing half a dozen dwarves to the walls.
Those things are awesome, and apparently tameable if you have a dungeonmaster.
So yeah, avoid the ruins I'd suggest. Not like you need the items in there if you're playing a naked wrestler type.
From elves and humans this leads to sieges. From dwarves? Not sure.
And the above poster explained it perfectly. You got lucky and had all the materials for it, otherwise you would have lost your dwarf.
Just one tip to prevent a future thread: if they are asking for rough gems, and you can't figure out which gem it is, it's probably raw green glass, clear glass, or crystal glass. They count as gems for the game.
(This question always seems to pop up)