BTW: What strikes a positive chord for me about Toady is his maturity. I've seen it before in the fairness of his forum moderation, but he really seems to have a strong and reasonable value base when it comes to game design (excepting his views on steam punk which are unexplained, but I agree with

). For example, his comments in the last podcast that magic should be less a means to productivity than a system that doesn't have consequences. In a decade where video gaming is being strongly judged by how bright and explosive the player can be in their environment, I really appreciate a design style that prefers mood and sentiment of the game world over power.
There's also the sense I'm getting that Toady doesn't feel people should be bagged out for the contributions and ideas they have here, like he has a belief in the individual's right to perspective.
Am I making sense to anyone?