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Messages - Mechanist

Pages: [1] 2 3 ... 7
1
So, is there any way to customize settings for a really my game without editing a lot of raws? May be I missed some features or buttons?
Thanks.
common mistake, new game with different features NEEDS to you erase completely the world (inside df save folder) and re-gen the world again

2
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« on: March 01, 2013, 10:06:07 pm »
im not sure if it is my mistake but i cant make the custom professions in the dwarf therapist version downloaded with masterwork V2.g win work at all, i have to creatte manually the professions and cant assign them, maybe is the contextual menu that shows in dwarves in right click what is not working

3
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« on: February 28, 2013, 05:56:07 pm »
I wont make dwarves steampunk, even if it would fit. It does not fit the DF dwarves, and I try to keep these other things like guns, magic and now steampower completely optional. People who think steampunk has no place in DF can simply disable it then
not dwarves per se but non playable deep dwarves, advanced dwarves, even chaos dwarves, or goblin thinkerers (not sure how to spell it) that maybe or not need a peaceful stance with you after some kind of overly complicated way to make them stop attacking you for start trading
and its just an opinion, i know that dont matter what name it gets still can be changed by anyone

4
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« on: February 28, 2013, 02:32:41 pm »
its like saying that warpstone should have been called tainted stone or some crap like that, people that know about warpstone should be expecting the skaven armies in masterwork long time ago.
About the poll i like the idea of "steampunk" race in dwarf fortress but i really think that steampunk should be from dwarves, gnomes sound really weird, or even some kind of advanced goblins more organized and technological sounds more fitted for steampunk
also im very intrigued about the idea of ebony like some kind of glass, how would be created?
cant wait for V2.g comes out

5
quick question:
if i remove this
Spoiler (click to show/hide)
(in a new world) the wraiths will stop generating or i will fuck my game?
also: i really like the features of this mod and i played it a lot, but this wraith monsters totally fuck up my way of start embarks, and i would really like to find a way to nerf them a little at least (or disable them without disabling warpstone and fancies of armok)

6
DF Dwarf Mode Discussion / Re: Secure beekeeping made easy
« on: May 27, 2012, 10:50:15 pm »
i usually make this:
Code: [Select]
z1 (outside)
. . . . . . . . ->
. F . . F . . F ->
. . . . . . . . ->
.=natural floor
F=channel with a floor (usually made from green glass so the bees have some light)
Code: [Select]
z-1
B B B B B B B B ->
B B B B B B B B ->
B B B B B B B B ->
B=hive

repeat at will to any direction and (optionally) try hexagonal patterns or respect the natural shape of the place

1 hole floored, gives you 9 tiles for hives below (if not more)

7
i have reinstalled everything, and still cant break woodem chests or barrels as i used to do to make fuel
nobody else is having the same problem?

8
Version .34h is up at DFFD.
Try installing the latest version and let me know if the issue persists.  I suspect the DF update overwrote the default material template and took the reaction class out of wood
Im goin to try this new version, keep up the masterpiece work of this mod!
but as i just logged in after a long day of work i will report that wanst working for me in the last two mod updates, and for each new update you do, i erase my current DF folder, copy again my untouched vanilla (recently updated to 34.06) instal your mod, and install phoebus (and my custom set of colors)

btw, i think that you dont have to remove it, as it is just a thing that nobody has to do if you dont want to be cheap (like equipping a massive ammount of shields) but you can make weapons and armors from any metal that you can get... is not a big deal as quality of steel of even the blue metal is something you have to work to get, but you could do easy gold blocks from coins, and make golden wips (or even platinum if you happen to find such furniture in abundance)
aaaaaaaand, another thing that i have to report is that you could use a LOT of different things in a reaction, and all transform to first item selected. ex: 1 gold coin + 499 copper = gold bar, 1 gold bar + 3 (or more i dont remember well) any metal bars = gold forged item
im not sure if you make a reaction for melting bolts or arrows or some kind of ammo, but using this you could potentially transform any kind of metals into others

sorry for my poor attempts to write english, and thanks again for the great mod

9
break wood items has stopped working for me too

10
(r)emove the items from the backpack, make sure that all the items are in your hands (or the floor beneath you) and you need a crucible, make one with 3 fire safe stones


11
i have melted and gotten the fuel right (follow the graphical instructions in the OP) but i still cant find (or make) a stone hammer...  someone knows how to deal with it?

12
im now downloading 34c and i think that you fixed it, but in 34b making leather gloves was making mail shirts
idk if is intended but mages start the game naked with some kind of small weapon and a stave, i think they deserve at least a robe and some pair of shoes and socks
aaaaaaand sure is intended, but ectoplasmic cloth burns very bad
you should put somewhere more visible that mages wont learn secrets, and maybe what differences are between wizards, homunculi and golems

For the title i was thinking someting like "full list of reactions" and maybe "awesome magic"

im having the most amazing aventure mode times ever

13
most awesome thing i've seen since adv mode exist
seconded for change the name of the thread
and motion for sticky

14
DF Dwarf Mode Discussion / Re: Attributes, Traits, and Starting Builds.
« on: November 16, 2011, 05:16:47 pm »
I think that DF should have some kind of system to choose your starting seven, like some kind of list of dorfs in a great hall in the mountainhome (a random number, maybe 50 or so, but you can choose only 7) with a quick reference of the important traits listed

15
DF General Discussion / Re: DF is popping up everywhere.
« on: August 25, 2011, 03:14:04 pm »
the endless debate of what to do with the new migrants

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