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DF Dwarf Mode Discussion / Re: Minecart question
« on: January 27, 2013, 02:47:21 am »
Thanks. That's what I was afraid of. Not sure how I'll deal with it yet.
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CThis bug explains why that happens:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3442
YW. I like helping. Did you see the stymied message? It won't effect the ability to improve royalty and become a capital. Just no trade agreement will be setup. Caravan will return. However if diplomat dies, that's a different story.
If its just stymied, the king/queen will bring their royal guard, and setup at your fortress if its the last, greatest, fortress of that particular civilizations, or close to it.
Its not the traditional way of doing it, with offerings, but it happens after a bit. I tend to decline nobility, until I get a kickass military, to guard the nobles with.
So, more caravans will eventually show up, but their goods won't be so juicy, because you won't be able to make requests, via trade agreements.
Once the royals move in, there won't be liaison meetings. Nothing more to liaise, since the King/Queen is now under your control. This can happen whether you want it to or not. I went right to the King, without a Baron in my last fortress. Kept declining.
Then my mountainhome petered out and they moved in.
Pretty sure, but not positive that a Traction bench, does the same thing as a cast, cept much longer and with much more pain involved, good for raising willpower, some say.. *shrug*
Also if your rolling with DFhack, ya can turn on Human liason, and he'll offer gypson.
Sincerely, Knutor
Usefulness: The dragon Will
Thank you, this worked!
If you use version 0.34.11-r2 (posted in this thread) the patch is not yet included. If you compiled dfhack from the repository (yourself), it should be included.
How is it possible to process plants (to bag, barrel, vial)? Commands likeCode: [Select]workflow count LEAVES//BUSH_QUARRY 1000are accepted, but the no jobs are found. Producing thread from pig tails (THREAD) works fine.
workflow count POWDER_MISC//MUSHROOM_CUP_DIMPLE:MILL 1000
Thank you for your help!
And thank you for dfhack. Especially workflow and autobutcher are great tools.
job item-material 1 BUSH_QUARRYworkflow count LEAVES//BUSH_QUARRY:LEAF 50 10autobutcher unwatch all
autobutcher forget all
autobutcher noautowatch
autobutcher stop
autobutcher target 2 2 10 2 CAVY PIG
autobutcher target 5 2 20 2 SHEEP
autobutcher target 0 0 0 0 RABBIT
autobutcher watch CAVY PIG SHEEP RABBIT
autobutcher start[DFHack]# autobutcher list
Autobutcher status: not enabled, noautowatch, sleep: 6000
Default setting for new races: fk=50 mk=50 fa=50 ma=50
The autobutcher race list is empty.autobutcher unwatch all
autobutcher forget all
autobutcher noautowatch
autobutcher stop
autobutcher start
autobutcher target 2 2 10 2 CAVY PIG
autobutcher target 5 2 20 2 SHEEP
autobutcher target 0 0 0 0 RABBIT
autobutcher watch CAVY PIG SHEEP RABBIT[DFHack]# autobutcher list
Autobutcher status: not enabled, noautowatch, sleep: 6000
Default setting for new races: fk=50 mk=50 fa=50 ma=50
Races on autobutcher list:
watched: PIG fk=2 mk=2 fa=10 ma=2
watched: CAVY fk=2 mk=2 fa=10 ma=2
watched: SHEEP fk=5 mk=2 fa=20 ma=2
watched: RABBIT fk=0 mk=0 fa=0 ma=0autobutcher target 0 0 0 0 new
autobutcher autowatch
autobutcher start[DFHack]# autobutcher list
Autobutcher status: not enabled, autowatch, sleep: 6000
Default setting for new races: fk=0 mk=0 fa=0 ma=0
Races on autobutcher list:
watched: GIANT_KEA fk=0 mk=0 fa=0 ma=0
watched: BIRD_PEAFOWL_BLUE fk=0 mk=0 fa=0 ma=0
watched: PIG fk=0 mk=0 fa=0 ma=0
watched: SHEEP fk=0 mk=0 fa=0 ma=0
watched: CAT fk=0 mk=0 fa=0 ma=0
watched: BIRD_GUINEAFOWL fk=0 mk=0 fa=0 ma=0
watched: DOG fk=0 mk=0 fa=0 ma=0
watched: RABBIT fk=0 mk=0 fa=0 ma=0
watched: CAVY fk=0 mk=0 fa=0 ma=0
watched: MINK fk=0 mk=0 fa=0 ma=0
watched: GIANT_BARN_OWL fk=0 mk=0 fa=0 ma=0
watched: BIRD_TURKEY fk=0 mk=0 fa=0 ma=0
.