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Masterwork DF / Re: ☼MASTERWORK☼ (43.05) - V.1.30 - 64bit release
« on: December 26, 2017, 07:43:55 pm »
Be safe buddy. Thank you for all the work you've put into this mod as well. Can't believe how big its gotten.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Came back to DF after a long break. Apparently now there are necromorphs. So... that happened. THANKS OBAMA!
So what you're saying is that archeology can !FUN! Those were definitely a surprise, but still an amusing Dead Space reference.
ALT key is stuck - alt tab ftw yes? press alt again while in game and it'll go away
I will answer everything in a while, just two thinks now:
High Boots cancel out shoes, and no socks exist...THATS it, what is making armored dwarves think they are naked. Thanks for that find.QuoteA similar change is to other creatures too, such as in creature_magical_ff. In game too, you find there sure are a lot of savage, good, and evil, & mountain and ocean creatures running around no matter where you embark. I bet this was some kind of debugging test, I doubt this made it to the live version on purpose.As strange as it sounds, this is on purpose. I will restrict the creatures a bit, but I NEVER saw a forest imp, faun, sasqatch or similar crazyness in the game, only animals, not fantastic creatures. So all fantastic creatures got a ANY_LAND to make them appear more often. Thought people would appreciate acutally seeing the fancy creatures for once
