DF Dwarf Mode Discussion / Re: The benefits of elephant maps
« on: January 07, 2007, 03:22:00 pm »Has that had any effect on caravans?
I'm on a Terrifying map with TONS of elephants.
[ January 07, 2007: Message edited by: Woodstock ]
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Has that had any effect on caravans?
I'm on a Terrifying map with TONS of elephants.
[ January 07, 2007: Message edited by: Woodstock ]
(in between melting and vaporizing). Something I remembered from High School!
[ October 16, 2006: Message edited by: Woodstock ]
I've learned how to build a fully functioning cat ranch.
For example, if I'm using a ballista in my defenses, it doesn't hurt if my dwarves keep making ballista bolts and my haulers keep bringing them up to a nearby stockpile. It's just that when some of my dwarves get killed there's suddenly a huge rush for their equipment.
Perhaps an option to turn off gathering of unclaimed items?
[ December 04, 2006: Message edited by: Woodstock ]
[ August 25, 2006: Message edited by: Woodstock ]
*for example, setting this number to "1" would have one dwarf at a time do a shift and setting the number to the amount in the squad minus 1 (having the entire squad go would make this option redundant) would have that many go, with the straggler filling in for everyone else while they are gone. That way, you could have, say, two squadmembers do their duty with the number set to "2", and then switch for two (or one, depending on availability) more that would stand in for them.
Dwarves off of the shift would act as if they were standing down, and not complain about guard duty. A nice way to automate your guards!