I haven't really played the fortress mode with the new version yet, so I don't know if this problem is only localized to the adventure mode.
I'm using graphical tilesets (Dystopian Rhetoric's easy pack from the wiki) with some additions of my own (graphics for a new species and a civilization, largely based on humans), and when trying to see if the species worked in the game, I noticed that the mayors of the towns in adventure mode didn't use the tile defined for them. I also tried this with humans, and they've got the same problem. Here're the relevant definitions (unchanged) from graphics_example.txt for the human tilesets, which all seem to be in order:
[CREATURE_GRAPHICS:HUMAN]
[DEFAULT :DWARVES:4:19:AS_IS :DEFAULT]
...
...
[MAYOR :DWARVES:7:21:AS_IS :DEFAULT]
[BOWMAN :DWARVES:8:21:AS_IS :DEFAULT]
Apparently, the mayors just used the DEFAULT tile instead of the MAYOR tile. As far as I've seen, all the other tileset definitions have worked just fine.
EDIT: Problem noticed in 32a, still present in 33a.
[ November 02, 2007: Message edited by: ponpoko ]
[ November 02, 2007: Message edited by: ponpoko ]