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Messages - Mitchman

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DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 21, 2010, 05:54:16 pm »
So is a Mac version being created... and if not, can I find a way to *cheat* by using this on my Mac?

Thanks if you can help :)

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Update: I can get the whole game to display correctly using the default tileset. Now my biggest problem really is that when I target something/look/attack/talk the options subwindow shows on the *top* and not on the bottom, effectively being blocked by the compass. Is there any way to solve this? Once I can do this I'll be perfect! :)

I find it on top, but it obscures the compass rather than the other way around.  It's ugly, but usable.

In regards to the deprecation warning about NSQuickDrawView, this is just a heads up that the current builds of DF are using an old display technology which may not be supported in future versions of OSX.  It's unrelated to the mod and does not indicate a problem with your settings.

By the way, if you love your computer, it wasn't a silly choice.

Thanks for filling me in. so there isn't any way to FIX having the menu being on the top? Strange. Ah well...

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Update: I can get the whole game to display correctly using the default tileset. Now my biggest problem really is that when I target something/look/attack/talk the options subwindow shows on the *top* and not on the bottom, effectively being blocked by the compass. Is there any way to solve this? Once I can do this I'll be perfect! :)

Alright, I think my computer screen is just too small for an 18x18 format...

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Here's the error I get when I try to get in using the default pack. I have the game *running* but then it stops working. And I know the mac version works when I switch ALL the way to Phoebus. because the resolution is good. Check this out.


Loading bindings from data/init/interface.txt
2010-11-20 22:24:42.390 dwarfort.exe[26660:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.
New window size: 1280x800

My guess is that the game can't *fit* in my computer's resolution. but if I set all the resolution settings to 0 in Init.txt folder and maximise the screen the Game just... fails at displaying junk, lots of black space, hardly any screen. I'm still going to play around with it, but I would like to use my Phoebus tileset (I kinda love how the water displays in Phoebus, much much better) and ALSO use the graphics that comes with this pack. Because if I use the Phoebus tileset, set the graphics to it which uses the perfect resolution for my computer it works! the game works! But obviously, the sprites aren't right. only the tiles.

Thanks for all the trouble Deon, if I can get this to work then many celebrations will be had.

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Hey Deon!

So I really want to get into playing this mod here. Unfortunately, I have a Mac.

Now, I know it's a lot to complain about playing this since I was silly enough to get a Mac (though I love it  :) )

But I have the basic jist of it down. Use the mac version of DF 3.18 so I can load up the game, etc. etc. However, when I load it up, quite simply it doesn't work. I believe it's due to the resolution settings of the Ironhand_text.txt file, or something called that.

Now, my question is. I can actually GET the game to run perfectly if I use my favorite tileset Phoebus.png. However, if I use that then the creature sprites simply won't work/they change to Phoebus' which means ALL of your races sprites are wacky since Phoebus obviously doesn't have those graphics. Do you know how I could get the game to run with the Phoebus tileset, yet also use Ironhand's *graphics sprites* for the game/assign those sprites to Phoebus? Either that, or maybe find a solution to fix the Ironhand resolution issue with a mac at all!

Sorry if I totally screwed up this explanation, and hopefully it makes sense. This mod is damn awesome though, I gave it a test run and it's really neat with the different races! Thanks Deon!

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