Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wavecutter

Pages: [1] 2 3 ... 10
1
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: May 22, 2012, 06:14:19 am »
My wife always comments that I'm "playing with my dots" when she sees me playing DF.

2
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: May 21, 2012, 02:51:14 pm »
Thanks GoldenShadow. I appreciate your efforts.

3
That looks great Ironhand.

4
Thanks for a speedy update and the best DF tileset Ironhand/Wormslayer/Kohaku!

5
34.06 is out! ETA for graphics release? please please please...

You've got to be kidding me...or hopefully just a very bad troll.

Why would he be a troll?  ???

Wrong choice of words, but you know what i mean :)

We don't know what you mean.

6
True type is broken! Only Toady1 can fix it! Read at least the last 5 damn pages! The poster above me is a satirist of the highest order!

7
Rolling a new world now!  8)

8
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: February 14, 2012, 10:13:55 am »
Awesome!

9
Tilesets and Graphics / Re: Ironhand's Graphics Set (nothin' new)
« on: September 24, 2011, 09:37:14 pm »
Why are the coffins still not fixed? They look like O's instead of the correct graphics! Also the spoke'd circle/wheel on the trade depots are gone too..!

Way to crack the whip slave driver. j/k. Ironhand is taking care of business but has assured us that he'd return as soon as he was able.

10
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: June 05, 2011, 07:14:02 am »
This may sound a little pedestrian or may have been answered already in 201 pages of this thread. 201 pages is quite a lot of reading for something that is quite probably trivial.

So I'd like to add obsidian spears to the game. So I suppose I'd need an entry for it and modify an existing workshop, right?

11
"using melanin raises the possibility that this chemical also converts radiation from the sun into food for our skin cells,"

I take this to mean that instead of the sun depleting our skin it would actually nourish it.

12
DF Modding / Re: Arabic-Based Language
« on: April 29, 2011, 12:54:06 pm »
How about we let the guy do what HE likes?

13
DF Modding / Re: Using Genes as Seeds for Worldgen
« on: April 20, 2011, 02:13:21 am »
And here it is.

World Size: Small
Seed: 7351534
Advanced option tweaked: None

Spoiler (click to show/hide)

I feel like I've handled your genetic material.

*EDIT* Here is the region file. http://dffd.wimbli.com/file.php?id=4243

14
DF Modding / Re: Using Genes as Seeds for Worldgen
« on: April 20, 2011, 01:59:32 am »
I'm trying it with the Ironhand&Wormslayer™  pack and this snippit 7351534 of your sequence. I'll post the .bmp.

15
IH on a roll :D

I had another go at precious ore veins and it came out more like what I have in mind:




Now those look awesome.

Pages: [1] 2 3 ... 10