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Messages - Jod

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1
DF General Discussion / Re: Gem encrusted magma
« on: December 28, 2022, 01:29:11 pm »
Oh. I have some of those in the third cavern layer. They are a lot bigger and filled with both water and magma with lots of gems inside, going deep down into the magma sea. I was hoping for some enemies inside but none so far.

2
DF Gameplay Questions / I have a complicated vampire feeding question.
« on: December 26, 2022, 05:39:14 pm »
Ok, so, I have found a vampire in my fort, temporarily assigned an injustice dwarf, made her confess to a murder, removed the justice personnel, convicted her, assigned her to a new squad random gen aptly named "The Gloved Tests" despite her outright refusing wear the damn gauntlets until I reassigned the uniform several times, made her a barracks in a completely walled off section of the fortress with an "airlock" composed of two bridges that are never opened at the same time and a dump zone between them for supplying new stuff to her new lodgings. *breathes in* Now she is constantly astonished at having her punishment delayed and has enough stuff to do to be decently happy-ish.

So. How do I feed her?

I read somewhere that any sleeping creature will do so I captured a forgotten beast that has a breath that has the "drowsy" effect. I can reliably make war dogs fall asleep when chained next to a fortification the beast can see through.

1. Will this make her feed on whatever sleeping creature I chain in that spot?
2. Will this prevent her getting slowed down by unsatisfied alcohol/food needs?
3. If no, then I am considering making a tavern and assigning her as a bartender to force feed herself drinks, do I need two vampire bartenders for this to work or will she able to force feed herself?

3
All of this sure is confusing enough, but what REALLY bugs me is that a moody dwarf that has a high stone carver skill that claimed a stone carver workshop 90% of the time produces a shoddy stone craft necklace worth less than a stack of bolts now. This was not the case in previous versions. Where are my artifact doors and furniture, Tarn?

4
I am pretty certain I got a bloodsucker in my fort (a vampire) as I got a dwarf that died from getting all of blood drained. But how do I find which one it is?

I might be a little late on this but I did some minor -science- and:

1. most of the time they have very green/grey face sprites
2. their kill list tab says "Zero kill"
3. very often they are "terrified of seeing X die", X being their last victim
4. they have unsatisfied needs to drink and eat despite your tavern being fully stocked and all the rest of your dwarves are euphoric from inebriation except this one

5
DF General Discussion / Re: Forgotten beasts can be kited by doors now
« on: December 26, 2022, 04:44:38 pm »
I had some building destroyers smash a locked floor hatch from above plus a door to get into my fort, so they do destroy stuff still.

However, like 3/4 of the invasions I get the invadors are weirdly passive and just stand around on the edge of the map doing not much.

Then I shrugged them off, but then got an invasion where they went straight to smash every buuilding they could find before smashing their way in.

So maybe it's just that some creatures are sort behaving in a meek and passive way more than they can't destroy doors any more?

It reminds me of adv mode where motivations now are individual - so you often meet "bad guys" that aren't doing anything bad because their personal motivation is to chill.

.. Huh. Which building destroyers? I only get forgotten beasts and an occasional werebeast/roc because I embarked on an island with no neighboring civs. So far - cave crocs and forgotten beasts completely ignore my buildings except an occasional statue maybe.

6
DF General Discussion / Re: Forgotten beasts can be kited by doors now
« on: December 25, 2022, 08:49:15 am »
Probably had bugs that were just not at all a priority considering the next update is on siegers and others being able to knock down doors and bridges so all that code has to be rewritten anyhow.
Oooh. Makes sense. Enemies knocking down bridges is a tough pill to swallow though... It was annoying enough to trap demons and fbs with one tile bridges, if I have to fiddle with cave ins and obsidian generators just to stop a random titan from barging into my fortress it's gonna be a rough time. The old way of raised drawbridge = wall was actually fine even with an occasional flame beast melting one or two.

7
DF General Discussion / Re: Forgotten beasts can be kited by doors now
« on: December 25, 2022, 04:16:08 am »
in the video, is that door the only entrance? it looks like the pathfinding prioritizes open pathways
It's the only path into the fortress from cavern 3, yes. It looks like a locked door makes the building destroyer reevaluate its path whenever it gets to the tile next to it but is also not a valid target for some reason. In fact, I haven't seen a building destroyer attack doors, even unlocked doors, at all. I have a wooden unlocked door in the middle of cavern 2 for 5 years now and no cave croc, forgotten beast or troll even tried to attack it.

8
DF General Discussion / Re: Forgotten beasts can be kited by doors now
« on: December 24, 2022, 01:10:48 pm »
Apparently not in the new version, at least not with doors. I used to do the same trick with bridges in classic but it looks like doors are OP as hell in premium.

9
DF General Discussion / Forgotten beasts can be kited by doors now
« on: December 24, 2022, 11:40:35 am »
https://www.youtube.com/watch?v=blU9vw0Nmv8

I made a 5 minute video of this, the AI is busted beyond all recognition. Captured a web slinging FB with nothing but a couple chalk doors.

Edit: I don't know if it's a bug, but I'm having fun with this.

10
DF Dwarf Mode Discussion / Re: Post Your Stonesense Screenshots
« on: December 06, 2010, 07:00:32 am »
That there - is a butchery... I was kinda hoping to use that contraption as a way of killing caged mokeys and foxes until I found out that a Dwarf would rather jump off himself or tear the poor thing apart with his bare hands. Sometimes, both. The little bloodstain on the top is all that's left of a rhesus macaque. Goblins and elves, however, are quite willing to be thrown down.

How was I supposed to know how to build stuff? It's my first try at an execution tower, so I built it using the wisdom and architectural knowledge of a drunken dwarf and his crew of part-time laborers.

Well... The result is kinda as you see it. A noodle-shaped monument of Armok himself. Feed your Blood God! Armok is hungryyyy!
I think I'm gonna post some more screenshots of my cozy little outpost a bit later.
Well, here it is. Not much to look at, and I'm not sure the Dwarves will survive another year with me being stupid enough to crank savagery and number of beasts up to high for my second fortress. But bloody mayhem is worth it, I guess.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

11
DF Dwarf Mode Discussion / Re: Post Your Stonesense Screenshots
« on: December 05, 2010, 08:11:11 am »
Imagine my surprise when I looked up my courtyard in Stonesense. I dinnae kno we hav em fancy blood stains ere.



Rumors have it, there exists a small outpost, where terrible, Horrible things happen. So appaling, that no migrant dares even think about setting foot on that ground.  Goblin and elf expeditions to these parts have been disappearing lately. And only trader caravans, brave enough to venture into the unknown, tell tales of bloodshed, gore and unspeakable horror that happens when foolish creatures dare challenge the Dwarves. Dismembered bodies of prisoners that try to crawl out the front gate after thrown down the watchtower serve as a great reminder to anyone. As well as wonderful target practice for bloodthirsty marksdwarves that reside here.

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