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Messages - Bobberroo

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1
DF Gameplay Questions / Re: Various RAW questions
« on: September 13, 2006, 10:49:00 pm »
quote:
Originally posted by fmunoz:
<STRONG>The workshops creation seems harcoded, but if you add it to the race items you could get them in trade.</STRONG>

Nah, you can add new items to the game, you just need to add it to the race in entity_default and generate a new world.


2
DF Gameplay Questions / Re: Cleaning
« on: August 23, 2006, 02:50:00 am »
Cleaning doesn't take that long, it's just that if you have many dwarves all tracking blood everywhere, it'll spread faster than it can be cleaned.

3
My broke had an accident, with water. That's probably what did it, isn't it?

4
DF Bug Reports / Thil Sasithbi, a human Guild Representative is stricken
« on: August 28, 2006, 03:10:00 am »
Huh? Why is he getting all weepy on me? I'm using the latest version, 0.21.104.19b, and the caravan he came with just arrived.

5
DF General Discussion / Re: Possessions, Fey moods and more
« on: August 19, 2006, 05:40:00 am »
One of my miners just became a legendary miner from crafting a Amud Ezar, "The Thunder of Soldiers," a Obsidian coffin.

Unfortunately she won't let the damned thing go, so she's only moving at 1/2 speed. Is there any way of making her put it down without killing her?

Hm.. maybe I can set off a trap via lever when she's standing on it or something and hope it lops off one of her arms.


6
DF General Discussion / Re: Dwarf Fortress 0.21.104.19b Released
« on: August 27, 2006, 05:29:00 am »
You're a android from the future, built from pure awesome, aren't you? That's the only explanation.

7
DF General Discussion / Re: Discarded clothes
« on: August 26, 2006, 05:56:00 pm »
quote:
added chasming of refuse, added chasming of objects designated from stocks screen

Just wait for the latest version to come out?


8
DF General Discussion / Re: my landview
« on: August 24, 2006, 08:18:00 pm »
Funny how they can't even format the damn thing correctly. Paragraphs man, paragraphs!

9
DF General Discussion / Re: Dwarf Fortress 0.21.102.19a Released
« on: August 24, 2006, 02:17:00 am »
Did this version add clothing in armor level? Does this mean they'll finally strip naked and wrestle bears?

10
DF General Discussion / Re: how do I...
« on: August 19, 2006, 04:29:00 am »
Use < > to climb stairs or enter towns/dungeons/ruins.

Use g to pick stuff up. (I think)

Hit ? for help menu.


11
DF General Discussion / Re: Aqueduct bugs, channels and lava
« on: August 19, 2006, 03:28:00 am »
Thanks to you, I now have another, better way of killing off unwanted immigrants.

12
DF General Discussion / Re: Bug report
« on: August 17, 2006, 08:19:00 pm »
Here's a big one, dwarves can't find seeds that are in bags that are in barrels.

Edit: Or maybe my game is just bugged. They refuse to plant anything, even though I've checked and rechecked everything. (the farm plot set to plump helmets, the farmers to farming fields and nothing else)

[ August 17, 2006: Message edited by: Bobberroo ]


13
DF General Discussion / Re: Kobolds: Uncivilized Animals?
« on: September 01, 2006, 01:12:00 am »
Oh man, I didn't know you could do stuff like this. I added [INDIV_CONTROLLABLE] to [ENTITY:EVIL] (Goblins), then changed Goblins to GIANT. I then rampaged around (in adventure mode) as a giant naked death machine before I bled to death in a Elf town.

14
DF General Discussion / Re: Good way to get rid of immigrants
« on: August 20, 2006, 08:35:00 pm »
quote:
Originally posted by Solara:
<STRONG>Only problem with this strategy is when the immigrants piss off the whole herd and get chased right up to the front door of the fortrss...</STRONG>

Ah, but then you fill that area with traps and presto! Elephants for the whole family.


15
DF General Discussion / Re: Posession/Fey Mood problem
« on: August 20, 2006, 08:13:00 pm »
I always make at least one of each workshop to prevent things like this from happening.

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