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DF General Discussion / Re: Future of the Fortress
« on: May 03, 2014, 07:56:29 am »
Could be that they're roleplaying saving each other to pass the time...
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Of course, all of this kind of requires personal morality to be a thing, which it won't be for quite a while.
...literally next version.
I believe that was the idea, yes; that the rooms would belong to the position, rather than the individual holding it.This would also be handy for assigning rooms to elected officials. Even if the game can't automatically reassign those rooms, having a "Mayor's Quarters" set of linked rooms that could be quickly reassigned to the new mayor manually would be nice.Better yet, assign rooms to "The Mayor" rather than to whoever currently happens to hold the office.
The AI of DF puts to shame the "Radiant AI" of the Elder Scrolls games..
We may even get some other kind of spirals, who knows.Bring on the party spiral?
Wouldn't dorfs report strange mood symptoms of fellow dwarf?It would be a better way to get a notification, tbh. More vague and ambigous would be nice, as well, so it could potentially be confused with something else (vampirism or criminal activities, for instance).
That's what I imagine happens when I get notified.
Unfortunately, this could result in some strange things like civ's having domestic animals that don't even live anywhere in their nearby area.Could always add a biome qualifier. For example, [DOMESTIC:WOLF_ICE:TUNDRA:COMMON], where if your civ is present in the TUNDRA biome, it treats WOLF_ICE as COMMON. Otherwise it would ignore it.
I looked around and didn't see anything about dwarves being able to weild foreign weapons in fort mode, so...
Will dwarves in fort mode be able to weild foreign weapons properly like say, whips or other weapons you can't normally make? I haven't attempted to make my dwarves equip foriegn weapons, but I've read about the bug on wiki.
Although I also read that you sort of can, but the one-handed vs two-handed doesn't work right?