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Messages - AQuebman

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1
DF Gameplay Questions / Object Testing Arena Question
« on: January 15, 2021, 02:22:08 am »
So inspired by Kruggsmash's excellent Splatterface I have been playing around with my own personal arena tournament in the object testing arena but I wanted to see if there was a way to give created characters names.  I tried doing this with DFHack but in the testing arena it would spit out characters with no names and in basic dwarf fortress mode the created units just stand around like statues.

Any assistance would be appreciated and would making the combat logs far easier to follow than "Swan Man 1" vs "Ant Man 1"

2
DF Dwarf Mode Discussion / Re: How many Monster Slayers is too many...
« on: February 20, 2018, 03:57:14 pm »
Well they petitioned right away I assume that's different than becoming citizens.  I think ill just dig down to an entrance that isn't a huge hole and seal them in and watch the fun ensue and maybe if i'm lucky they will kill some of that crap out of the dungeons for me.

3
DF Dwarf Mode Discussion / How many Monster Slayers is too many...
« on: February 20, 2018, 12:36:49 pm »
So I recently came back to DF after a long lay off with 44.05 and I just accidentally poked a hole in the massive cavern system.  This has since caused a flood of about 15 monster slayers with seemingly more incoming.  I accepted them all in when they petitioned as I figured hey more people to the slaughter cant hurt but I haven't had a chance to mess with if they are usable to do tasks or if they only run into caverns if they have a path.

Also how many of these suckers am I going to get because it's been ridiculous and made me think maybe it's a bug.  Are they usable for anything like labors or should I just open up a path to the caverns and seal them in for the glory of the empire?

4
Hmm what are inn keepers supposed to do?  Mine has no other jobs and he socializes and bullshits like most innkeeps would.  I assume hes supposed to serve booze and thats the issue? 

5
DF Dwarf Mode Discussion / Re: Hunters and Intruders
« on: December 10, 2015, 11:13:57 am »
I believe its based on their personality traits and if they have been hardened to battle.  I think you can harden a dwarf to the brutality of battle and get less of the fearful reactions and crying.

6
So Taverns make my dwarves happy and bring an influx of new npcs into my base.  Is there any reason why I would have a regular meeting hall other than I guess if you want a private no outsiders meeting space?

I love the changes im just trying to wrap my head around things and how I want to use the new features.

7
DF Dwarf Mode Discussion / Re: Inebriated Dwarf showing as no job
« on: December 07, 2015, 04:28:22 pm »
Lol yeah me too im more concerned that maybe its a bug.  Anyone else trying out a hot embark running into any issues? 

Are they just hot and hoping a cold coors train comes barrelling across the map to provide girls and refreshment?

8
DF Dwarf Mode Discussion / Inebriated Dwarf showing as no job
« on: December 07, 2015, 01:01:48 pm »
So im not sure if this is new or what but 3 of my dwarves in a new hot climate embark decided to just quit work and go sit at the original meeting place and get drunk.  They are listed as no job rather than getting a drink or taking a break and they have all the items they need.

Could it be something with the heat or with the inebriation changes does it show no job while theh get plastered and then they return to work?  Im kind of lost on what to do but I need those lazy buggers to get back to work or were all dead lol.

9
DF Dwarf Mode Discussion / Re: Don't play by the waterfall!
« on: December 04, 2015, 12:01:28 pm »
It may kill your fps but its a solid way to deal with water and get a waterfall working in your meeting hall

10
DF Dwarf Mode Discussion / Re: Don't play by the waterfall!
« on: December 04, 2015, 10:56:42 am »
Oh stupid dwarves and their water fun.

What tileset is it that your running it looks quite clear and nice which the popular ones ive run usually do not.

11
Masterwork DF / Re: What's happening in your Fort.
« on: November 13, 2015, 12:59:59 pm »
So I just noticed one of my dwarfs is worshipping a deity named...cum :o!?

Am I controlling a college dorm or a group of dwarves trying to survive lol?  I feel like the dwarves are playing a prank on me or they all are 16 year old humans in disguise.

I just hope that deity never shows up in person.  Is that still a thing in Masterwork reborn?
Hes... coming ( ͡° ͜ʖ ͡°)

He better not be!  I run a classy outfit I dont care how friendly he is hes going in the refuse pile if he thinks hes coming to my fortress lol.

Love how ridiculous this game can be sometimes.

12
Masterwork DF / Re: What's happening in your Fort.
« on: November 12, 2015, 01:06:21 pm »
So I just noticed one of my dwarfs is worshipping a deity named...cum :o!?

Am I controlling a college dorm or a group of dwarves trying to survive lol?  I feel like the dwarves are playing a prank on me or they all are 16 year old humans in disguise.

I just hope that deity never shows up in person.  Is that still a thing in Masterwork reborn?

13
DF Dwarf Mode Discussion / Re: Multi-Race Sieges
« on: August 12, 2014, 08:21:41 am »
Once this fortress fails ill have to check out the legends mode because when the elves first came onto the map a goblin crossbowman shot at one of them with a bolt which was dodge and then after that they were buddies lol.  A very strange set of bandits indeed, I assume their status wont indicate anything different if raised by Gobbos?

14
DF Gameplay Questions / Re: building a craftsdwarf workshop
« on: August 12, 2014, 02:00:17 am »
I think Masonry will build the shop not craftsdwarfship.

15
DF Dwarf Mode Discussion / Multi-Race Sieges
« on: August 12, 2014, 01:58:39 am »
So I had an interesting set of circumstances earlier in my fort.  It started with 2 quick raids by goblins who ran in killed all of my pastured livestock and then ran away.  In between raids I had 2 elves with what appeared to be deer come in and trade.  I didn't have a lot in non-wood goods to trade but I made to and they went away.  Nothing was said that made them unhappy and they never spoke to me about further trade agreements which I thought was strange.

Then the 2nd goblin raid came and again they rushed me killed my livestock, saw my drawbridge and ran off.  Just as they were all about to leave another siege starts but this time its 1/2 Goblins and 1/2 Elves.  First off is it normal to get multi-racial sieges?  Secondly WTF happened with the Elves because things were fine and now all of a sudden were at war.  Could my civilization outside of my control caused this drama?

Just curious as its been a bizarre turn of events. Now they mope around outside my fortress while I happily live fat on plump helmets and slowly train a small squad of Axemen & Axeladies.

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