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Messages - BahamutZERO

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1
DF Bug Reports / Re: The *UpGrade* Is A DOWNGRADE *Rant ON*
« on: April 03, 2010, 10:51:33 pm »
Nothing but bug report threads should really be posted in this forum. This sort of topic probably belongs in the DF general discussion forum.

2
DF Bug Reports / Re: Iron artifacts figures that weren't made of iron.
« on: April 03, 2010, 10:47:56 pm »
Perhaps related to the bug where all goblets forged out of any material are showing up as iron? Maybe not.

3
DF Bug Reports / Re: [BUGS] 0.31.01 bugs
« on: April 01, 2010, 07:26:14 pm »
My current embark screen shows the following stones:
Mudstone
Granite
Granite
Diorite
Gabbro
Gabbro
Diorite
Granite
Granite

Clearly some duplication issues.
You sure it's not just multiple layers of the same type of stone in a row?

4
DF Announcements / Re: Dwarf Fortress 0.31.01 Released
« on: April 01, 2010, 04:00:33 pm »
Nice new site Toady! I think I'll only be tentatively playing the new version until the graphics merge and some bugfixes though :P

5
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 02, 2010, 09:40:29 pm »
It's probably impossible, but I would be really amused by a creature which breathed water and magma, and constantly generated obsidian blocks.  Especially a flying creature.  DEATH FROM ABOVE!
That could be amusing once falling objects that aren't specifically attacks or pieces of terrain can interact with what they land on.

Actually, I guess you could just give something <obsidian stone> breath...

6
DF Dwarf Mode Discussion / Re: Pike Issue (New Player)
« on: November 03, 2009, 01:14:12 pm »
The screws for pumps are called "Enormous 'Material' Corkscrews" in the lists of things you can make.

7
DF Dwarf Mode Discussion / Re: Largest River Yet?
« on: November 03, 2009, 01:11:16 pm »
I think the only way to get waterfalls currently is when two rivers merge but are at different z-levels. It usually ends up looking pretty ghetto. Hopefully toady will smooth out features like that when he gets around to sprucing up the overworld.

8
DF Dwarf Mode Discussion / Re: Do vermins in cages reveal enemies?
« on: July 20, 2009, 12:25:41 pm »
It doesn't even need to be an iron chain, you can use pig tail or silk ropes and they work just as well. Maybe not as cool as iron chains though.

9
DF Bug Reports / Re: [40d] Giant Eagle uses picture of Skeletal GE
« on: July 09, 2009, 11:05:02 am »
Not a bug, as it's something to do with an unofficial graphics set. It's just something you should tell Mayday about.

10
DF Bug Reports / Re: [40d9]Dog is his own mother.
« on: June 01, 2009, 12:12:51 pm »
I wasn't speaking against it. It's common in leadersheep and Arab breeding to linebreed due to their few numbers, though if the sire and dam share 50% of the genetics it's undesired. Linebreeding and inbreeding is a practice that most think only knowledgeable people should do.

My thoughts in the previous post were rather aimed at figuring out how Toady prevented inbreeding in dwarves for instance. It seems to be already countered in some other way than to track family tree, as it appears that only people from the same migrant wave do the whole romance thing. I haven't done a slacker fort, so I don't know if it is true, but I've heard it few times on the forums. I lurked for a long time before registering.

well, dwarves only love once, so it's hard for inbreeding to become a problem
little dwarves: the "other" artifact

11
Yay an update!

12
Last updated 5\23 OH THE SUSPENSE.
Seriously. Hope he didn't get abducted by aliens or anything. I'm starting to suffer acute devblog withdrawl syndrome!

13
DF Gameplay Questions / Can't move my goods to depot! Help!
« on: May 05, 2009, 03:09:12 pm »
I have a problem: the caravan is here, but when I try to move my finished goods bins to the depot, they don't show up on the list of available items. I've gone and hand checked my stockpiles and there are indeed finished goods bins full of stuff, they're not forbidden or anything weird like that, what's going on? They shouldn't be busy with a pending hauling task since they're already on the proper type of stockpile.

Edit: Nevermind, I figured it out. There's a mandate against exporting amulets and every one of my bins has some amulets in it, so turning off culling based on mandates fixed it. :P

14
DF Bug Reports / Re: [40a] Repeated crashing
« on: August 18, 2008, 08:33:49 pm »
Is it like this crash? http://www.bay12games.com/forum/index.php?topic=22765.0
Or something different?

15
DF Suggestions / Re: More distinct color for missing limbs
« on: August 18, 2008, 07:26:25 pm »
Yeah I've always gotten tripped up by this too.

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