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Messages - FreaQ

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1
I've tracked it down to something in [TILESET:_Environment.png:_Environment.png:18] in overrides.  taking out the overrides that use the file and the startup crash goes away.  However I can't get passed a "GPU unable to accommodate texture catalog" error when actually loading a game so not sure if that's the only issue, or if this is just something with my VM.

Try just removing these lines next.
[OVERRIDE:30:T:SoilRamp:18:R:2:16:17::::INORGANIC:SAND_TAN]
[OVERRIDE:30:T:SoilRamp:18:R:2:16:17::::INORGANIC:SAND_YELLOW]
[OVERRIDE:30:T:SoilRamp:18:R:2:16:17::::INORGANIC:SAND_WHITE]
[OVERRIDE:30:T:SoilRamp:18:R:2:16:17::::INORGANIC:SAND_BLACK]
[OVERRIDE:30:T:SoilRamp:18:R:2:16:17::::INORGANIC:SAND_RED]

It may or may not solve the problem, in my experience TWBT does not like loading strings with materialtokens that does not include material flags. Since sand does not have material flags (Asfaik) these should be the only lines that do not.

This actually fixed it for me. The game works, I got the save loaded and I'm able to play. I wonder why this would be the issue only on linux. I have also checked the invisible characters in overrides.txt. It has nothing unusual, I converted the line endings from windows to unix, but it didn't change anything.

2
Was your world created in 0.44 or 0.47? If it was created in 0.44, revert your save folder's /raw/objects/item_tool.txt back to the 0.44 version of Vettlingr.
I was created on 47.04

3
Just confirming are we talking Windows?
I am on arch linux.
Is the object def complaint about Altar?  if so you probably need to grab the patch jecowa posted and apply the raws to your save.
Yeah, the error was the altar, forgot to apply the patch before. Now it works with twbt disabled. Checked again with twbt enabled after applying the patch just in case, still crashes before main menu.

4
If it's not at embark but just at startup then it's maybe something else.  What versions of df, dfhack, twbt are you using?
It's not on embark. It is right when the game starts, before it reaches the main menu it crashes.
I've tried this on both of your latest twbt releases
https://github.com/thurin/df-twbt/releases/tag/0.47.04-alpha0-200303002 https://github.com/thurin/df-twbt/releases/tag/0.47.04-alpha0-200301002
with the dfhack builds you linked in the description.
The game starts without the twbt plugin, but freezes on save load because of a missing object definition which I assume is what is expected to happen.

5
Not sure if anyone else had this problem, but for some reason dfhack + twbt crashes on startup.
I'm on linux. I've installed the main tileset and the jecowa's patches.
There's no error, just a typical core dumped message.
I'm not well versed with C++ or debugging it, but I tried to run it with strace and the last few lines of the log contain "Cannot allocate memory" message.
Here the last part of the strace log: https://pastebin.com/raw/zMixNPQ3
I'm not sure if this is more of an dfhack problem or tileset problem since this is the only tileset that produces that error.

6
Tilesets and Graphics / Re: Tileset comparison
« on: February 25, 2020, 04:08:00 pm »
Great work, this should be pinned.

7
DF Dwarf Mode Discussion / Re: I've embarked on a new region...
« on: March 28, 2011, 01:24:54 pm »
My native language is Polish and Firefox's spell check is set on Polish, that why it's highlighting all these words. :P

8
DF Dwarf Mode Discussion / Re: I've embarked on a new region...
« on: March 28, 2011, 12:43:03 pm »
I've just dug out hallway and stairs.

9
DF Dwarf Mode Discussion / I've embarked on a new region...
« on: March 28, 2011, 12:34:58 pm »
So I've embarked on a new region and...
I'll just leave screenshots.


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