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Messages - ludsoe

Pages: [1] 2 3 4
1
If it ceased to be free  :P
Or if my computer could no longer handle it.

Same here.

2
DF Dwarf Mode Discussion / Re: How dumb are dwarves, you ask?
« on: June 10, 2012, 01:24:07 pm »
Id like to see them use wheel barrows to haul stone to their workshops. Turns a half second trip into a 2 second trip.

3
You don't, you download the ones posted previously.


I get this with and with out the Mac OSX offsets. Were the windows ones already posted a few pages back?



Edit: I didn't look back far enough sorry for wasting your time.

4
If anyone's interested, I have working offsets for v0.34.11 on OSX. These are for vanilla Dwarf Therapist; at the moment I can't make Splinterz's version build.


How do i make windows 7 compatible offsets? Im very confused.

5
DF Dwarf Mode Discussion / Those dam Aquifers
« on: June 09, 2012, 06:03:53 am »
Recently i started a new fortress on DF 0.34.11 and i started on top of a Aquifer area. When i started i had a easy time setting myself into the nearby hills. As i built my fortress deeper into the ground i hit a aquifer and not knowing how to get past them i instead designed my fortress. After a some time i started making defenses, including a pit that has a 3 level drop. As the pit was being dug one of my miners breached the aquifer and drowned. (One of the starting 7) I didn't notice as i was working about another part of my fortress. After some time another miner came along and also breached the aquifer finding the first dwarf and drowned. As i have no idea how to get past the rushing water in the aquifer i just let the body's sit at the bottom of the pit. When winter hits the water at the bottom of the pit freezes and i send one of my last 2 miners down to break the ice and reclaim my pickaxes and socks. But things go horribly wrong and my miner disappears, i assume he/she froze. So i decided to forget about the pit but i noticed my last miner is also gone.  :-[ Its going to get FUN soon since i cant finish my defenses.

6
I had a forest called The Forest of wood.

7
When will it be compatible with 0.34.11? I get cant communicate errors on start up while using the new DF version

8
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 20, 2011, 02:20:13 am »
"Urist, what are you doing?"
"Building a floodgate so we can use the brook for the well"
"Where did you stick the lever for it?"
"In a corner in the same room as the well"
"Alright, its done! Let the water flow!"
"Hmm, I don't think the water is supposed to erupt out of the well"
"QUICK, THE LEVER! THE LEVER!"
"WE CAN'T REACH IT! THE WATER IS PUSHING US AWAY!"
"Who designed this fort? The whole structure is going to flood!"

...and that's how my first game ended.

I know how you feel.... But i had the lever in a small room surrounded by the network of water-pipes going to wells all over my fort.

9
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 20, 2011, 02:12:19 am »
I don't see why rule 3 is unnecessary. A machine would not care about its own survival unless programmed to.  You wouldn't want expensive robots letting themselves get destroyed.

Without,
Robot: Omg, magma....... HUGZZ!!!!!

With,
Robot: If i touch that magma i cant function.

*In Dwarf friendly terms*

10
DF Dwarf Mode Discussion / Re: Dwarf Fortress : Multi-player Edition
« on: November 22, 2011, 09:28:57 am »
While the servers are down im going to go get a beard, here's a gif of how im doing it.


11
DF Suggestions / Re: 3D DF cause its cool.
« on: November 14, 2011, 12:35:52 am »
Your cellphone processor will explode if you try to run DF with it, if Df was 3D your cellphone would implode the universe.

That's true.  Phones definitely could not handle DF. 

I'm just trying to say the problem with making DF 3D on computers is one of time, resources and manpower.  The problem is not that we need more powerful computers.  It's entirely feasible to do with today's computers.

That's not true, i was able to get my phone to play df. Of course the graphics lagged and i had no way to control the game due to only having a touch screen. Also we have 3d visualizers, go get stone-sense and another monitor.

12
Other Games / HavenForge- Like minecraft but realistic
« on: November 12, 2011, 04:58:36 am »
Quote
Havenforge is, in a very brief, basic description, a “realistic” version of Minecraft. By “realistic” I mean instead of a block-based terrain, the terrain in Havenforge is smooth, just like terrain in most other games, but you can still edit the terrain like you do in Minecraft (you can make caves and add features to the terrain).



However, in Havenforge, sculpting the terrain is not the only way to create things; there is also a very flexible object placement/modification system in place.



Objects are more like the objects in Halo’s Forge system or Garry’s Mod than objects (blocks) Minecraft. There will be a large list of pre-made objects which you can place, delete, move around, and rotate, without being constrained to a grid. The creative possibilities this and the sculptable terrain create are limitless. Though at the moment I have a very limited set of objects in the game (different sized walls, cubes, and spheres), the objects can already be used in many ways to create interesting structures.



Static objects like walls are not the only objects you will be able to create when the game is more feature-complete. There are also all sorts of dynamic, interactive objects planned to be included like teleporters, vehicles, explosives, chests, etc.

At this point, you have probably realized that creation is a big part of Havenforge, but the flexible creation system is only scratching the surface of the game. I won’t go into detail just yet, but rest assured whether you play to create things, explore, kill stuff, or to just hang out with friends, Havenforge will be an enjoyable experience.

Source: http://prelimsestudios.com/

This game is brand spanking new and is still in development. But there is a playable demo.

Game site: http://prelimsestudios.com/havenforge/
Sign up now and get it for free forever.

13
DF Dwarf Mode Discussion / Re: DF Micro Test - 2 Fortresses
« on: November 01, 2011, 02:09:15 am »
Tip:
Embark on a volcano.
Then when either one is reduced to a certain number, say... 12 dwarves,
you have them released from their bondages and have them all build a ship.
Burrow above 12 into ship.
Burrow the others back into their fort.
Launch cruise ship to the circus.

Also, one problem:
Where will you place nobles? You can't gene splice and clone.

Place them outside.

14
DF Suggestions / Re: Fluidic blood simulation
« on: October 31, 2011, 11:47:25 pm »
What happens when blood mixes with water?

I would imagine it should, well, mix, and result in a liquid that is part water and part blood. Or for an easier "let's just get it functional" solution, it could revert to just being a contaminant upon contact with water. Same could happen with booze or other liquids, or depending on which is more voluminous the water could contaminate the other, to get "diluted blood" or something.

So your having entire bodies of water keep track of their contents?

Its that simple?  :o Lol.

15
DF Suggestions / Re: More Fortresses & Multiplayer
« on: October 31, 2011, 11:45:25 pm »
Dude, this has been suggested so many time.

Im one of those people who have suggested it.  ;)
But i made requirements for it to be possible.

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