Bay 12 Games Forum
- April 06, 2024, 05:50:01 am
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF Gameplay Questions / Re: Stonesense controls?
« on: April 27, 2012, 01:14:31 pm »From the readme:
--== Controls ==--
-- Mouse --
Left click: Move debug cursor (if available)
Right click: Recenter screen
Scrollwheel: Move up and down
Ctrl-Scrollwheel: Increase/decrease Z depth shown
-- Keyboard --
Arrow keys: Move around (hold shift for large moves)
PG UP/PG Down: Move up and down
9 and 0: Alternative move up and down
1 and 2: Increase/decrease Z depth shown
Enter: Rotate view 90 degrees
ESC: Exit program
U: Toggle stockpiles.
I: Toggle zones.
C: Toggle truncated walls.
F: Toggle follow mode.
H: Toggle hidden blocks.
B: Toggle blacked out areas.
S: Toggle single layer view.
N: Toggle creature names.
M: Toggle creature emotion icons.
O: Toggle occlusion culling.
F2: Screenshot mode/hide display overlays
F5: Save Screenshot
CTRL + F5: Save Screenshot of entire fortress with the current Z level settings.
CTRL + SHIFT + F5: Save a screenshot of the entire fortress from the current top Z level down to the bottom of the map.
ALT + F5: Save a volumetric thing I'm testing out.
Numpad + and -: Increase/Decrease AutoReload Rate
CTRL + navigation: Adjusts follow mode offset
-- Debug Keys --
(prolly not useful for you guys)
D: redraw screen
R: reload memory from DF
G: reload sprites & config from disk
F10: display available sprites
Numpad numbers: Move debug cursor (if available)
Ctrl+F: Toggle Cursor Follow Mode
-- Follow mode --
When you turn on follow mode, the screen will jump to the location of the DF window.
You can adjust the position of the follow mode relative to the DF window by
holding Ctrl while using the keyboard window movement keys.
When you turn on cursor follow mode, the debug cursor will follow the DF cursor when it exists.
-- Occlusion Culling --
There is an experimental feature that hides blocks that are not visible, for a speed increase.
This is a work in progress, and very buggy. It can be turned off with 'o', if something is missing.
DF Gameplay Questions / Stonesense controls?
« on: April 27, 2012, 12:25:08 pm »
DF Dwarf Mode Discussion / Re: Post your: Mega-structures!
« on: November 09, 2009, 03:05:29 am »The surface structure is a basalt and alunite pyramid, with a green glass dome. The walls of the pyramid contain all of the housing, with the military in the base. The pyramid is hollow, with the Trade Depot in the center surrounded by Gold and Silver bridges.
Underneath the citadel is another pyramid, this one carved out of the earth with the surrounding ground hollowed out. This is where the work occurs.
There is a large hole in the ground, at the moment, waiting for the construction of a giant iron tower, built from the melted armour and weapons of invaders. I currently have about half of the map excavated.
DF Dwarf Mode Discussion / Re: A truly legendary dwarf
« on: November 07, 2007, 12:40:00 am »DF Dwarf Mode Discussion / Re: Set me a challenge
« on: November 04, 2007, 05:38:00 pm »DF Dwarf Mode Discussion / Re: Goblins invaded...and just sit there.
« on: November 03, 2007, 09:43:00 pm »DF Dwarf Mode Discussion / Goblins invaded...and just sit there.
« on: November 03, 2007, 09:30:00 pm »I am sitting here waiting for the goblins to walk into my wide-open fortress....but they just sit there at the edge of the map milling about where they showed up. I've released my dwarves to go do outside tasks, even lumberjacking and fishing. What the heck?
DF Dwarf Mode Discussion / Re: New version artifacts list.
« on: November 04, 2007, 02:14:00 pm »The Just Confederacy of Enchanters, a Native Platinume idol. Value=150,000$ It is encrusted with Native platinum and circled with bands of obsidian. This object menaces with spikes of Native platinum. On the item is an image of dwarves in giant cave spider silk. The dwarves are speaking with the dwarves.
DF Dwarf Mode Discussion / Re: Stupidest things your dwarves have done
« on: October 16, 2007, 02:12:00 am »DF Dwarf Mode Discussion / Re: Idle Invaders
« on: November 21, 2007, 11:26:00 am »DF Dwarf Mode Discussion / Re: Machine Discussion
« on: October 30, 2007, 01:48:00 am »I had a watermill in a brook, entirely inside the brook. It didn't power.
I'm also curious how to get a pump to work...and can you build pipes?
[ October 30, 2007: Message edited by: Tracker ]


