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DF Suggestions / Re: becoming an adult
« on: September 12, 2010, 05:15:11 pm »
Well... this is a fantasy simulator after all, I'm confident this sort of thing could develop.
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Hehe, yup. The first time I played adventure mode it made me a little nauseous, then something clicked in my brain and I just had fun unleashing my inner psycho.Yea, it's funny... I'm unable to be evil in most games. It just won't work. It's not that I don't want to, I'm just unable? But Dwarf Fortress? After the first time you've had more than zero cats in your fortress, the gates are open and the inner psycho is out.
When building walls and floors and the like, use uhkm to change dimensions.
... You can't see ANY OTHER WAY to apply said acid on elves?
Like, a more DIRECT way?
Much easier to handle.

Well, not entirely. It would make the game more accessible for testing. I know I would play this game a whole lot more if not for the byzantine interface, and I know a whole lot of people who love the concept but are unable to play the game at all for the same reason.
Software tends to have lots of temporary fixes that are discarded later, and DF is no exception. Just look at the entire 2D system which was thrown out, but still lingers on in bizarre bugs here and there, such as the tendency for dwarves to always want to stand on the left of the surface they're workig on.
That depends largely on the wound, I believe metal shrapnel is not always 100% completely removed, and in the media the grandfather always has seems to have shrapnel wounds. But yeah, children regenerate tissue at a faster rate than an elderly person, so they would heal faster and more completely.
Who says it's solid lichen? A werewolf is half man, and half wolf. Therefore, a werelichen, would be half man, half lichen. (Or if you prefer, half man, half fungus, half algae. That's an extra 50% right there, so already this monster sounds pretty deadly)