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« on: March 24, 2013, 05:57:20 am »
1)No walling off by bridging/moats. Doors are acceptable. Building destroyers coming? Better hope you have archers. Or traps. Which leads into
2)Weapon traps are allowed precisely one weapon in them. Ten steel serrated discs cause delightful amounts of carnage, one does significantly less. More realistic, in my opinion.
3)Farming is ok, with the single caveat that all farms must be placed outside the "safe zone" of your fortress. Food supplies can run low during a siege which can lead to some hard decisions being made. As an extension to this, non-grazers are allowed inside but egg-layers must have their nests outside.
4)Feel free to cook lavish roasts, stews, and biscuits to your heart's content. However, prepared meals are NOT allowed to be traded, their value multiplier is too high. Makes for a far more interesting decision: make roasts to save space, but have the increased wealth draw attention without having any actual value? A ponder, for sure!
5)No random, exploity-type things (danger rooms, I'm looking at you). Complicated machinery designed to trick the foe into their demise is perfectly acceptable.
I always follow 1,4,5
I do not follow 2 because I have a rule "no traps".
ad. 3: I would never think about such challenge, but it definitely is interesting.