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Messages - KillzEmAllGod

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1
Used Winmerge for a bit and just ended up replacing the creature files. Don't know if the skill changes take effect on existing animals or new ones that enter the map. Wonder if the caste names will be fine as well on existing saves.

2
Now just to wait for Grimlocke's mod to be updated, how different is this release from 1.3.1?

3
Tilesets and Graphics / Re: burnedfx Graphic Set [12x12 / 24x24]
« on: January 16, 2018, 06:20:21 pm »
True type. I think having a 24 and 12 set would be a better answer.

4
Tilesets and Graphics / Re: burnedfx Graphic Set [12x12 / 24x24]
« on: January 16, 2018, 05:53:01 pm »
Had it on 2D.

5
Tilesets and Graphics / Re: burnedfx Graphic Set [12x12 / 24x24]
« on: January 16, 2018, 03:36:38 pm »
That didn't work for me.
Spoiler (click to show/hide)

6
Mod Releases / Re: Revised for v0.43.05
« on: January 16, 2018, 05:01:25 am »
Wasn't Toady going for the whole snake flying dragon and just left out the wings for dragons because flying was silly?

7
Tilesets and Graphics / Re: burnedfx Graphic Set [12x12 / 24x24]
« on: January 16, 2018, 04:58:00 am »
Had to scale the graphics up to 24 when using 24 seeing as it blurred the 12, otherwise it looks great.

8
Still waiting on export to CSV to get fixed should be removed seeing as it just causes a crash.
Could arrow keys be used to changed the dwarf selected rather then the mouse cursor?
The trait view could use some tiding up and it appears to be missing some personalty that show up in Dwarf Details, Power, Sacrifice, Merriment, Martial Prowess, Leisure time and a few others.

9
Still around Mason?

10
DF General Discussion / Re: Future of the Fortress
« on: April 01, 2017, 10:22:53 pm »
Creatures are born with fixed views and personalty was it too much to make it more dynamic with the stress/thought rewrite?
The way the libraries works with how dwarfs do jobs there how much longer can workshops last before being replace?
With the Civ screen being removed from Fort mode will the 10 world tile range for towers and 40 for civs also be changed?

Boats might be far away but will fluids be reworked to something more ideal or will the current system work?
World size seems to be a large issue will they be increased with the magical land masses or will it just be too complex for anything larger?
Been avoiding large worlds mainly due to them taking so long to reach any age, what are the main events that happen post world gen?
In terms of the CPU  do you do much benchmarking and testing do you do?

11
It's just "iron" with a weight of 700 or so said it can be used like normal iron bars. just been using the blast furnace.

12
Should be using the puddle and blast furnace to make pig iron and then that into iron bars.
With the finery reactions Case hard iron bars into steel, need charcoal powder done at a quern or millstone, needs a lot of bags. After that you hammer out the  billets there will be alot of them to hammer. Billets also go under tools in the finished good stockpile slag is under stone.

There's also an iron stone? that I'm not sure what its used for?

13
Mod Releases / Re: Dwarf Fortress Revised for 0.43.05
« on: March 31, 2017, 06:31:21 pm »
On dwarf chocolate Mostly Mythical Monsters Modular Mod comes close with some of the things though there's a lot of imbalanced syndromes. Might have a look around for some mods though one thing I hate are crundles they're the most worthless creature in the game. They just get stuck climbing and don't even bother attacking dwarfs and fps likes to take a hit from them.

On elves if you want to balance just give them a tree that's good for weapons though not sure how that would have to be worked out.

I don't think anyone will defend modest bodies, I'm not sure what it does seeing as I use Grimlocke's and hes gone to absurd lengths to balance things. Changing the name of chest to torso or where people pick up where it might not make sense might help.

14
Mod Releases / Re: Dwarf Fortress Revised for 0.43.05
« on: March 29, 2017, 04:08:02 pm »
Not getting any seeds back from having plump helmets cooked and not getting fat from butchering animals what might be wrong?

edit: Never mind the fat part Kitchen might have just used it.

15
It would be very helpful if the reactions had explanatory tooltips, getting a bit confused with some of them and not remembering the amount of reagents required as well. Might also help with some of the text not fitting without truetype on.

Wouldn't using buckets instead of bags for charcoal powder be more ideal? 


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