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Messages - mete

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1
Other Games / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« on: December 18, 2017, 08:03:57 am »
any news on this?

2
I'm 28, I work with Drupal, have worked on some big sites that I believe I can't cite.
I would love to work with something like a "cowboy", or something like that.

3
Good job with your game! Looks like your game can also works has a very detailed engine for other games. If there is a possibility to mod the game anyway.

4
DF General Discussion / Re: Shameful admissions..
« on: April 23, 2015, 07:34:52 pm »
I always destroy the trade depot after the caravan unload their goods.  ;D

5
DF General Discussion / Re: Whats your DF machine specs?
« on: April 02, 2015, 08:24:48 pm »
I heard DF dont use threads (thats bad). So a 3ghz single core CPU is better then a 2.4ghz quad core.

Someone corrects me if I'm wrong.

6
DF Suggestions / Re: Companion weapon use and fighting levels
« on: September 14, 2014, 01:52:15 pm »
nice idea, companion weapons needs to be implemented in every game, why cant we have dwarves trowing a dagger before engaging on melee? Or a archer to fight with daggers when enemies come too close.

7
DF Suggestions / Move ballistas over minecart tracks
« on: September 09, 2014, 03:16:50 pm »
Yes!

Personally I love ballistas, but is pretty hard to use one since you can just build a ballista and shot something directly in front.
Obviously to move ballistas over minecart tracks, they should be resized to 1x1 (or maybe not?)

Since this is a very simple suggestion, I dont have anything more to say.

Thanks for reading.

8
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r1
« on: August 28, 2014, 10:36:59 am »
Peridexis, I would like to suggest Duerer Tileset http://www.bay12forums.com/smf/index.php?topic=142083.0 as a addition to your start pack, this tileset is pretty nice. :D

9
Masterwork DF / Re: MDF V.6.1 - Human Update + Hermit Update
« on: August 12, 2014, 04:30:04 pm »
.net is fully upgraded here, I just double click "Masterwork Dwarf Fortress.exe" and the loading window opens, then the executable stops responding,

10
Masterwork DF / Re: MDF V.6.1 - Human Update + Hermit Update
« on: August 11, 2014, 09:24:03 pm »
I downloaded this last version and tried to run the game but Master Work just dont run, he stops and I get the message "Masterwork Dwarf Fortress has stopped working".
I'm on windows 7 in a intel I5, 4gb ram.

11
Really nice, good job.

Also, you should fix the download link, remove quotes and you miss a : in http://

12
Other Games / Ragnarok
« on: May 09, 2012, 03:59:56 pm »
I played ragnarok for like 5 years, stoped 2 or 3 years ago to play.
The fact is that I still miss a mmo like the old ragnarok, like no cooldown on skills, simple graphics, a lot of skills and builds, and fast to play..
fast movements, fast skills, fast use on potions and stuff...

There is someone in this forums still playing ragnarok? Or maybe a game like ragnarok.. Not those generic mmorpgs like MU.


13
DF Dwarf Mode Discussion / Re: Simple question about invaders
« on: February 24, 2012, 04:53:59 pm »
thank you.
Im about to create a big project, a huge ship in a tiny island, but I dont want goblins invading before I dig all the "ocean".


14
DF Dwarf Mode Discussion / Simple question about invaders
« on: February 24, 2012, 08:29:59 am »
If i disable Invaders and create a world, can I re-enable invaders any time I want?

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