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Messages - Terk

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 02, 2011, 11:36:12 am »
1) Is there an easy way, possibly an application like Dwarf Therapist, to easily view an compare the physical attributes of all my dwarves? I'm trying to figure out who to draft and it's rather tedious right now.

2) Is there a way to change the announcements to warn me that a dwarf has engaged in combat? As nice as it is to know my miner has discovered another pocket of schist, I'd rather be informed that my legendary planter is being clubbed to death with her own leg by a troll.

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DF Gameplay Questions / Re: Aquatic Extra Trade Depot
« on: July 29, 2011, 12:55:05 pm »
Try forbidding the submerged trade depot: press 'd' --> 'b' --> 'f', and select the entire 5x5 square. You can control which trade depot the merchants go to by messing around with these settings. As for actually getting rid of the submerged one, I think it'll deconstruct if you drop a cavein on top of it.

Forbidding it worked like a charm, thanks! I'm so glad I didn't have to pump out that lake.

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DF Gameplay Questions / Aquatic Extra Trade Depot
« on: July 26, 2011, 02:07:26 am »
I recently started playing dwarf fortress and just started my second fort. I built my trade depot deep inside my base at the center of what was going to be my horde, but a miner decided he wanted an indoor swimming pool instead. In the fun pool filling haste, no one deconstructed the trade depot, and it now sits there for conducting trades with the elusive mermen.

I built a new depot, but now that the first caravan has shown up they simply sit at the edge of the map unmoved. I assume they're confused by the extra depot. I set it to deconstruct (which obviously no one can do. None of the dwarves like the swim in the deep end) but that didn't unstick the traders. I thought maybe the good depot was too far from the edge of the map, but building closer to them hasn't helped.

Any ideas how to unstick the merchants, ideally without having to raise the original depot from its murky pool depths?

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