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Messages - crawlkill

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DF General Discussion / Re: [Fanart] Wafer of Refined Adamantine
« on: December 26, 2020, 02:10:04 am »
thank you for this Christmas wafer...an unassuming thing, unassumingly presented, a relic an adventurer finds in a ruin and stays up nights wondering why it was made

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DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: June 28, 2020, 04:27:49 am »
🥺 I met my buddy Capntastic bc I loved DF talk and here he is, a decade later, doing more DF talk. listening to Toady talk about basically anything has been such a joy, always

I've checked in with a professional editor I work with about how to clean up the chirps! it seems like something that should be easy to do!

Edit: Sankis fixed it! He's pretty famous!

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DF General Discussion / Re: Dictionary???
« on: January 15, 2013, 11:42:31 am »
Isn't there at least one language where the shape of an object modifies the verb or something?

In Chinese, the -article- (more or less) of a noun is determined by its shape (or by some other concept you have about it). The generic one is "ge," which just means, like, "unit," so we get "yi ge ren," which translates to "a person" but is more literally "a unit of person." The "ge" bit is called a "measure word." You get loads of bizarrely specific measure words, like "yi ben shu," which means "a book" but is literally "a book-shaped thing of book" (or something, I've never encountered another word that takes ben as its measure). A picture is "yi zhang zhaopian," with "zhang" loosely meaning "flat thing." You have one flat thing of picture. It's like grammatical gender gone mad.

And, entertainingly, while they do have plural, they tend not to use it. The Chinese equivalent of adding an S to the end of a word is to append the syllable "men," but I've mostly heard it used when addressing groups of people to acknowledge the inclusivity of the speech. Generally, you just say "two book" (or "two book-shaped thing of book"). And there's no conjugation at all, and a totally bizarre system of tense markers that--

Anyway. You get the picture. There's practically nothing a language -has- to have. I think the linguistics people (whom I do not trust, the ivory tower monoglots that they are) tend to say that all languages have pronouns, and even that's been disputed.

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Yeah, I spotted OUTDOOR_FARMING and made sure to include it. They've since been renamed lolfs, which seems a better fit.

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You are truly a hero! Know that the people of Shady Sands are most grateful.

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Hi! My thought for today was that I'd put together a race of deadbeat semi-surfacedwelling elves for layabout good-timing and torturous death at the hands of zombie crickets or whatever. Thus were the hellves born. This is my first attempt at modifying raws, and it's semi-worked--I can create them in adventure mode, and I can get as far as embarking with em in fortress mode.

But there we have problimm. The raw for my hellves was split-copied, the physical half from core elf files and the behavioral half from core dwarf files, with a few modifications to each half. I've looked over their entity_default and their creature_standard several times, and I can't see anything that would differentiate their values from dwarves, but none of the hellf civilizations that I've tried have had access to picks or axes during embark. Weirdly, they DO get access to steel anvils. But picks and axes are apparently streng verboten or whatever. I'm insufficiently hardcore to take on a fortress without access to, you know, any building materials ATALL, sooo I'd like to resolve this issue, yknow?

Have I accidentally set some does_not_like_tools flag? Included below are the two raw entries that make up the hellves. hallppp

Entity_Default:
Spoiler (click to show/hide)

creature_standard:
Spoiler (click to show/hide)

In case it might matter for some reason, both entries are at the front of their respective files.

fix iiiiit

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