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Messages - Markham

Pages: [1] 2 3 ... 12
1
DF Dwarf Mode Discussion / Re: Insane invasions
« on: June 25, 2010, 04:24:19 am »
Just had my first full-scale invasion.  It is... interesting, to say the least.  The goblins come riding in on giant toads, which is awesome.  Though the toads don't seem to care that their goblin riders aren't amphibious like them.

Also, trolls.  Fisher trolls, cook trolls, animal dissector trolls, clerk trolls, architect trolls, blacksmith trolls.  What the heck are the goblins bringing them along for?

2
DF Bug Reports / Re: [0.31.1] eye teeth !
« on: April 03, 2010, 06:44:38 pm »
its a pretty archaic term, at least in the US.  I don't think i've ever heard it used in a modern context.

Dentists and orthodontists use it rather commonly.

Maybe there needs to be a topic pinned like the cat bug one telling everyone that eye teeth are real teeth.  ::)

3
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 24, 2009, 08:45:01 pm »
I don't remember there being any piles of rocks in the natural caves I've been in.  They're usually formed by erosion from underground water sources, aren't they?

5
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 20, 2009, 03:55:38 pm »
I take it Adventure Mode might rack up a couple named roaches, flies, rocks, coins, and globs of vomit?

6
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 09, 2009, 02:55:19 pm »
I'm guessing what he's trying to say is that the alchohol doesn't burn in DF, but is instead spreading a scalding steam, so things die/get damaged from heat, not from !!fire!!?

7
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 02, 2009, 09:42:26 pm »
Quote from: Toady Optimism
The goal for November is to finish off the Entity Positions and Squads entries on the list of remaining items.  A year-end release would still look difficult at that point, but at least everything remaining would essentially be loose ends and cleaning up.
\o/

hmm. There is a lack of penguins in the game.

There need to be Giant Cave Penguins in the next game now, especially since we already have Bat-Men.

8
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: September 20, 2009, 07:41:35 pm »
Will it be possible for workshops to produce creatures?  Like, say you have some dead animals, and you have a necromancer workshop that takes parts and creates zombies out of them, or you have a workshop that takes metal bars and creates robots or golems or something.

9
DF General Discussion / Re: Happy Birthday, dear Toady!
« on: April 14, 2009, 10:50:27 am »

That cat isn't anywhere near the 'e' key. This must be a shoop.

Technically he is, since the picture appears to be flipped horizontally - look at the position of the arrow key block.

10
Arbitrary material breath weapons? Cool.
Lets see that gives us icebreath, firebreath and a dozen different maiming poison breathes. No lightning yet but tis certainly enough to be going on with    :)

Ha! Such limited imagination! Consider Blood-breath, Gold Vapor-Breath, and expelling flaming guts out at the speed of sound-breath. Also, Beef-breath, bone dust breath, and water breath. So much potential.

You forgot "spinning vomit breath."   ;)

11
DF General Discussion / Re: Challenge fortress - Samurai Fortress
« on: September 28, 2008, 11:47:41 pm »
Quote
I consider full plate to be "functionally stupid" if not on a horse, as it is hard to move joints,

I consider being able to do a handstand more than enough freedom of movement.


As someone who has done handstands for quite a few years of my life, not a whole lot of freedom of movement is required to succeed in doing a handstand.  It's mostly skill in momentum and balance.

12
DF Community Games & Stories / Re: Doghole. Watch where you step.
« on: September 13, 2008, 08:27:50 pm »
KOBALD ME!!!

Wait...


okay.




25th Hematite
A fisherdwarf has gone nuts today, and is now holding the crafts workshop hostage and has given us a list of demands. He wants us to give him  our most precious gem and... a shell.  His threats range from going beserk and killing us all or... streaking.


Apparantly not only can you fit over 70 dogs in a 4x3 room, but they are comfortable to sleep on.

11th Malachite
The peasant that I told to cut a gem for the fisherdwarf decided to make it a large gem.  How did he do that?  Why?  We can't use those for anything!

13th Malachite
We finally got smne normal-sized gems out of Peasanty McGranduer, and the fisherdwarf finally started making something.

17th Malachite

What are we supposed to do with this?  And the fisherdwarf can't even remember making the stupid thing!  I almost feel ashamed risking the lives of our wardogs for these dwarves.

10th Limestone
A theif escaped today.  There are less than ten dogs wandering the surface these days.

15th Limestone
The merchants from The Glorious Mansion have arrived.  How kind of these wealthy dwarves to set foot within our "hole" and offer us their second-hand goods.  They were kind enough to charge double for the steel we requested, and to demand an additional 1000 for us to trade for it, too.  At least they brought four dogs.

I find it uncomfortable that we're on better relations with the elves than our own kind.

28th Limestone
Billy has "run out" of dogs to train.  Aparantly he can't figure out to open cages.

8th Sandstone
A kobold theif was discovered today.  The woodcutter had to deal with him, since all 110 wardogs were following Billy around the boozepile.

23rd Sandstone
The woodcutter found another kobold.  He actually managed to kill this one.

9th Timber
Today is migrant day.  Here are the catches of the day:
A weapon smith
2 peasants
a gem cutter
a gem setter
an engineer
a potash maker
a miner

19th Timber
A fishery worker has kicked the stone worker out of his own workshop today, grabbed some rocks and bones, and started smacking them against each other.  When confronted, he simply said "Bark! Bark!"  Hopefully we'll get a psychiatrist in the next wave of migrants.

24th Timber

...and now we have a single earring that relates to the incorporation of a company that makes a popular brand of cream cheese spread.

17th Moonstone
We actually had a goblin snatcher today.  Didn't know what he was looking for, though - we have absolutely no children among us at the moment. The ranger just kind of pinned hm down until Billy and his war dogs arrived.  There was also a kobold.

22nd Obsidian
A woodworker is attempting to hide from the others, lurking in the shadows wherever he goes and being generally suspicious around his workshop.  He'd better not be pretending to be a bat-man.  He also keeps drawing squares all over the place.  It would seem that our friends at the Glorious Mansion are unloading the undesirables to our fortress, what with all the crazies that have been popping up recently.

2nd Granite, Spring

Our secretive woodworker seems to have actually pulled through and made us this torture cage.

11th Granite
The elves have come once again.  They did not bring any more dogs (or anything useful at all), but they didn't have any hidden fees for trading.

22nd Granite
Another confused snatcher today.  This one was a master thief.  Coincidentally, it attacked and killed the dog that was the pet of some peasant who refused to allow his dog to be trained for war.  Serves him right.  The dogswarm took care of the goblin.

6th Slate
Another Goblin Master Thief was finely shredded today.

14th Slate
Migrant Day again.  Today we got:
a furnace operator
2 trappers
a hunter
a thresher
4 peasants
a gem cutter
a siege engineer
a jeweler
a fisherdwarf
an animal caretaker
a glass maker
2 masons
a ranger
a boyer

Herby the druid is officially our first mayor.  He also mandated some steel items be made, even though we couldn't afford the steel from the last caravan and have no ores to make our own.

One of the wardogs died somehow.  I have no idea how, since nothings attacked us.

16th Hematite
The humans are back.  They also seem to hate us too, since they demanded 6800 extra for their crap.  The liaison keeps asking why our main imports are dogs, barrels, and wood. I keep asking why he only brings four of each.

We also threw Herby out of office in favor of some mason we found in the hall.  He said he was free.  It seemed fine, it's not like a mason, who was free, would be conspiring to control the government or anything.  Mostly we just had no patience with Herby's ridiculous demands.  Freaking steel, of all things...

13
DF Community Games & Stories / Re: Mayor looking for a fortress!
« on: September 12, 2008, 04:22:56 pm »
You used the image I posted about the carp as an avatar. At least give me credit.

Wait... you want someone to give you credit for a picture that you didn't take, that found somewhere on the internet?  "Giving credit" doesn't work that way.  You didn't even credit the photographer when you linked the image.

14
DF General Discussion / Dwarf Fortress "mentioned" in Strongbad e-mail
« on: September 08, 2008, 07:18:18 pm »
Or at least, it's alternate universe equivalent "Goblin Keep Siege."

http://www.homestarrunner.com/sbemail199.html

15
DF Community Games & Stories / Re: Doghole. Watch where you step.
« on: September 07, 2008, 09:12:01 pm »
12th Moonstone
Another Kobold.  He was smart enough to run away.



13th Moonstone
Yet another Kobold.  This one didn't fare so well.



18th Moonstone
This Kobold fared a lot less than the others.  We have five named dogs now.




12th Granite
The kobolds tried attacking in greater numbers.  They even managed to take out a dog.  This probably wouldn't have happened if the 61 war dogs weren't milling around the kennels.  This is a problem.  We either have to build rooms on the surface for the animal trainers, or we'll have to kill them.

14th Granite
The elven caravan has arrived.  They brought us a dog.  We accepted this token of peace, and they were on their way.

25th Slate
Migrants have arrived.
We got:
a carpenter
a woodworker
5 peasants, one with a kitten and a puppy
a hunter
a fish cleaner
a planter
a animal caretaker
a bone carver
a leatherworker and his cow calf
and a ranger

There is also some concern over the need for a sheriff.

14th Hematite
A human caravan has arrived. They had food and barrels, but nothing else of use.

On an unrelated note, we have also found a source of obsidian.  The stone crafter has regained his usefulness.  We should be fully capable of handling a certain problem by the time it arises...

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