Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Been

Pages: [1] 2
1
DF Bug Reports / Re: bat bug? @ 38c
« on: July 02, 2008, 09:58:01 am »
I once had a female adventurer attacked by a naked cyclops waving a thong around in one hand.  Needless to say, the mental image left scars that are with me to this day...

2
DF Adventure Mode Discussion / Re: Rescuing dwarven children
« on: December 06, 2007, 10:38:00 am »
quote:
Originally posted by frostedfire:
<STRONG>

That and can you imagaine GROTS being the good guys?
</STRONG>



www.goblinscomic.com

3
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 24, 2007, 02:38:00 am »
It just occured to me that by just editing my previous post that no-one would no I've posted about me finishing my part in the adventure succesion game and it's time for the next person's turn.  So here's me making a post to let people know just that.  Link to the save is at the end of the above post.

4
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 21, 2007, 02:32:00 am »
quote:
Originally posted by Lightning4:
<STRONG>

Hahahaha. Now I'm going to have to check my game log and see if the Cyclops beat me with it too.

It might even be my lioncloth from that Stabman guy I did.

I'm going to guess the mole dog you were sent to kill was the one that got the killing blow on me, heh.

Edit: HAHA! It is my loincloth! At least, if it's a cougar leather one. But the cyclops did grab at my loincloth during the fight. Though it's kinda kinky and creepy at the same time... the cyclops was female.

[ September 20, 2007: Message edited by: Lightning4 ]</STRONG>


Yeah, it was a cougar leather loincloth.  After checking my log it seems it was female after all, but somehow that doesn't make the mental image much better...   This is one of those few cases where boobs do NOT improve a situation    :(


12th Slate, 1055
=============
We travelled south for many days, eventually arriving in the town of "Tonguejuggled".  A strange name for a town, but who am I to judge?  With the scorching sun bearing down on us we headed straight for the inn for a some of the local alcohol to soothe our parched throats.  Surprisingly enough we were fortunate to bump into the Mayor while there.  Barely having time to even sit down he immediately pleaded for our help dealing with a Cyclops that had been plaguing the merchant trade route to the north.  Not wanting to make the fatal mistake of underestimating such a beast I decided it best to find a few of the local adventurers to assist me in this quest.

It didn't long at until until I'd found Sota Demacitu the Axeman, Ethro Pucsipkat the Pikeman, Ador Cilstipath the Swordsman and Ani Kasnebo the Lasher who hastened to join my side at the promise of adventurer.  As a full party of six we decided it was time to head out.

============

After this point I was ambushed on the way to the cyclops and have my group was decimated by a single hippo that the Swordsman just HAD to try and fight.  It then proceeded to tear out the throat of my seemingly unstoppable hammerman and the limbs off the others.  Only Ethro Pucsipkat, the pikeman, survived the battle, running away after losing his pike in the hippo.  A few others tried to run away, but it seems the hippo had a posse.  Can't say this is how I pictured my adventurer dying, then again I thought the same thing about the last one too.


Dumat Justicecloisters
Male Dwarf of Shinfeb
Expert Hammerdwarf - Skilled Armor User


26th Slate, 1055
==============
Life is slow here at Shinfeb.  Crime is non-existant and life has gone of for so long without a hammering order I can no longer remember when the last time was...  I can't take it anymore!  The world is filled with injustice, and somewhere out there must be someone deserving of good ole' fashioned Dwarven justice, and I shall be the one to deal it.  And so I gathered together my warhammer and armor, forsaking my personal possessions and left to hand out harsh justice wherever it may be needed.

I considered heading to the capital to speak to my Queen regarding wrongdoers, but realised that if they knew of any in the area I would have been summoned long ago.  Instead I decided to head out into the wilderness to find my own way, to find those that would hide away in caves.  Feeling an evil wind coming from the south, I decided that would be the place to start.

27th Slate, 1055
==============
Barely a day into my journey I was set upon by harpies!  They soon felt the taste of my hammer as I dealt them the pain they so richly deserved.  It felt good to once again swing my hammer with all it's might into the weak flesh of the villainous, sending their frail bodies sailing across the floor and their heads arcing through the air.  Truly the Queen was a fool to relieve me of my hammering duties just because of a few small "accidents".  This is clearly what I was born to do!

1st Felsite, 1055
==============
I have stumbled across a cave that was not shown on the map.  As is Dwarven custom I declare it to be forever named "Ivoryhell the Free Pick" in remembrance of slaughter of many an elephant in the legendary fortress of Morulingtak many a moon ago.  Truly there has been no greater affront against the long-fought enemies of Dwarvenkind.  But enough with the musing, I must head onwards in my search for sinners.

I fight my way through feable rats and moles, paying them little heed as they are smashed to one side.  Before long I come across a Cyclops.  Obviously such a beast is clearly evil and deserving of death, but then it has the gall to threaten me with death.  Me!  A noble Hammerer!  Such an act cannot go unpunished!

===============

Evidentally such an act CAN go unpunished as poor Dumat is soon smushed into oblivion by the Cyclops with help from a pair of mole dogs that show up from nowhere.

I'm going to try one more character before I post the save for the next guy to take his turn.

[ September 21, 2007: Message edited by: Been ]
http://www.megaupload.com/?d=7W7OGLKN

Ok, here's the link to the new save.  I thought I was going to have time to do another character, but I forgot about a little thing called Oktoberfest that's going on.  Would've liked to do more characters, but ah well I had fun nonetheless.

[ September 22, 2007: Message edited by: Been ]


5
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 20, 2007, 03:51:00 pm »
Rozmo Asrimispi of Cadopesor (Human Female)
Talented Maceman - Shield User - Skilled Armor User - Wrestler

10th Granite, 1055
=============
Today I begin my life anew as a bold adventurer, valiantly righting wrongs and thwarting evil wherever it may rear it's ugly head.  I may have had trouble holding a job in the past, but maybe this time will be different.  The pay is good and as long as avoid the more dangerous caves the risk should stay low enough for it to be worth it.

After finishing my training with the local guardsmen I walked up to the Mayor, ready to be given my first task.  Thankfully he had a relatively easy one to prepare, I simply had to travel a short distance east to the cave of Ancientdark's to kill a naked mole dog named Stormflew.  It almost seems too easy, I mean how hard could it be to kill a dog?  I made to leave and he warned me to be wary of other dangers within the cave, as another adventurer by the name of Lide Hoistedirons was killed by a creature named Lightwasp some years ago.  While he seemed sincere I hardly think that the death of one adventurer several years ago was worthy of much worry.

Just to be safe though I decided to take my friend Umil with me.  He was a swordsman I met him while training with the town guards and he seems to be able to hold his own.  That's what I would have liked anyway... but when I told him of my quest he simply laughed in my face.  The nerve!  Not to be put off by this I decided he shouldn't deserve the pay I would happily have shared with him anyway, and decided that my longterm friend Gostrim would suffice.  Like me she's had much trouble finding a job in these dark days and spends many a night drowning her sorrows at the local inn.  Upon hearing of my task she offered my full support, and was willing to assist me in accomplishing it.  A little too willing perhaps...  Ah well, the day is young and she could not have possibly started to drink this soon in the day.  Onwards to Ancientdark's!

11th Granite, 1055
=============
I reached Ancientdark's with the sun high in the sky.  The heat was almost unbearable, but I pushed on with my noble duty.

As I approached the cave I noticed the entranceway covered with blood, I pray it is not of prior adventurers...  Entering the cave foes a lone trogolydyte stood in my path, but with trusty Gostrim by my side I was able to dispatch it with ease.  If this is the best this place has to offer then I almost pity them for their inevitable doom.

Disaster!  The troglodyte was just the beginning, we were soon beset upon by all manner of beasts.  One of them got Gostrim, tearing out one of his eyes.  He lies by my side now barely holding onto consciousness as I try and deflect any further blows aimed his way.

A Cyclops has entered the fray, declaring himself to be Tuxxu Asnurusle.  They never told me there'd be a Cyclops!  I didn't sign up for this, I thought I'd only be facing a lowly mole dog, not some terrible beast such as this!  Worse yet he appears to be wielding a... loincloth?  Oh Armok, I knew this adventuring business wasn't pleasant work, but I never thought I'd witness the horror of a naked Cyclops charging towards me swinging his undergarments above his head.

-------------
Rozmo soon discovered that a loincloth can make quite the deadly weapon.  Few adventurers could suffer a worse fate...

=============


Ketas Muksmenre
Human Male
Adept Axeman - Shield User - Skilled Armor User

24th Granite, 1055
=============
A new day dawns as I stir in my bed.  After many years in the apprenticeship of the local wood cutters and carpenters I have decided that this life is not the one for me.  Careful not to wake my master I quietly slip out of bed fully clothed from my preparations the night before and leave a note on the table, explaining my abcense.  Gathering my meagre positions together I collect my trusty Axe and head out of the door, ready to begin my career as an Adventurer.

I approach the town of Nedorbehal for my first stop.  Hopefully the local authority within will be able to be able to offer me some hints as to what wrongs need doing.

Success!  I have been tasked with slaying a minotaur named Semor Dyecrimson in the nearby cave of Smutshadows.  Truly this shall be my finest moment.  I called out to the other patrons in the bar, to see who was brave enough to join me in this quest, yet only one man walked forward for my call.  Well... one man walked forward and another 3 stumbled after him.  His name was Pabat Sanautag, a Hammerman from the nearby town of Gorgemountain and he was also looking for adventure.  The other three men appeared to be extremely drunk, but refused to leave his side, wanting to join in on one of his adventures that he appeared to been regaling them with for the past few hours.  And so as a party of five we left the town for the cave of Smutshadows.

27th Granite, 1055
=============
We approached Smutshadows under the cover of night, using the light of the full moon to guide our way.  As we enter the cave we encounter snakedmen and mud men on all sides, and it's not long at all before I encounter Semor Atirthestar.  He yells out a battlecry as he charges towards me.  The battle is tremendous as his minions appear from all sides, slaying two of our number, but we are ultimately victorious!

1st Slate, 1055
=============
We arrive back in town ready to receive our reward for slaying this beast.  Upon our return he hailed us as champions and while offering no material reward I felt that his gratitude was more than enough.  For now at least...  He then solemnly informed us of an adventurer by the name of Osman Tundramaw who used to travel these parts.  It seems that two years he entered the of Martyrhell and was struck down by a giant toad by the name of Sunderocean.  He then bade me to kill this foul beast so that this stain on the town's history could be cleaned by avenging his spirit.  Not feeling that a slaying a mere giant toad was much of a challenge I happily obliged and set off immediately unto my new quest.

2nd Slate, 1055
=============
We arrive at Martyrhell, our remaining drunk sobering up partway and making his way back to the inn.  The battle was relatively uneventful, with few wounds sustained as we soon fought our way through the mudman that filled this damned place, and their leader the vile toad named Sunderocean.

3rd Slate, 1055
=============
We arrive back in town, fresh from our battle and ready to begin yet another quest.  Little did we expect that we would be sent back to Martyrhell once more, this time to slay an Vicira Dayyourths, an ettin that lives on its lowest depths.  We gathered our courage and immediately set out to once more brave the journey back to Martyrhell.  I am happy with our progress so far, but I am uncertain as to our chances against an ettin...  Nethertheless, an adventurer never falters in the face of danger.

4th Slate, 1055
=============
We approached the cave once more, this time more wary of what awaits us.  After fighting our way through countless mudmen Vicira himself stands before us roaring a battlecry as he charges towards us.  A truly ferioucious battle is fought, with neither mine nor Pabat's blowing penetrating too deeply.  Eventually a lucky strike by Pabat shatters one of the ettin's feet forcing him to his knees in great pain.  While he's distracted we quickly set upon him, shattering his limbs and breaking his body until he can move no more.  And thus he was defeated.  Worrying about what other dangers may lie within this very cave I decide that before we make our return we should ensure that we purge this cave of any remaining creatures to ensure the town of Nedorbehal will not be threatened any longer by it's evil presence.  It was but a tedious task after slaying the mighty ettin.

7th Slate, 1055
=============
Once again we returned triumphantly to town, this time satisfied that no further threat shall ever come of Martryhell, and with our pockets filled with the treasure we found within.  Why the beasts had pieces of armour scattered all over the lower floor I do not know, but their confused acts are my gain.  After speaking to the mayor I am informed that we have successfully dealt with all the dangers that lay within this region.  It appears that we must travel to greater places if we wish to seek more adventure.  But for now the day is late and we have spent much time travelling, so we shall rest.

-------------


Sadly that's all I have time for tonight.  I'm amazed my second adventurer has survived thus far, but that's likely thanks to his hammerman buddy pounding the crap out of absolutely everything in his way.  I'll keep playing him tomorrow and see how long he lasts against tougher opponents.  Just a shame I don't have more time during the evenings right now to play more...


6
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 20, 2007, 03:22:00 am »
Yay!  Now it's my turn  :).  I'm at work right now though so I'll have to wait until later tonight before I can start sending adventurers on epic journeys across the landscape (or to die horrible deaths in the nearest cave.  Whichever happens first).

7
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 06, 2007, 02:35:00 am »
Hmm... After reading about Mayday's character's epic adventures I'd quite like to take part in this.  I've only ever briefly played Adventurers mode though and my characters generally don't last too long, but hey, that just adds a bit more flavour to the world.

8
DF Dwarf Mode Discussion / Re: Mass deaths
« on: October 29, 2007, 07:31:00 am »
quote:
Originally posted by uberubert:
<STRONG>Is this link legal to post here...? If not, sorry bout the rule breaking ...

But I somehow find this relevant to this topic :P I can totally picture a few elephants take on an unsuspecting fortress of a few hundred dwarves with the same outcome as this video....

Thousands of Bees vs a few Hornets

After only a few hours, a few (50? 100?) hornets wipe out an entire colony of bees. On the ground, bee-heads and bodies are spread out all over the place. "It's not even a fight. It's a massacre."</STRONG>


Can't view that from work, but it sounds very much like a video I saw a while back (on Youtube I think) of something in the region of 6 Giant Hornets vs. 600 bees.  The bees didn't stand a chance...


9
DF Dwarf Mode Discussion / Re: 46 dwarves, 3 mules and a cat!
« on: August 27, 2007, 08:47:00 am »
Hmm...  Just started thinking about a fortress split into sections with levers, floodgates and drawbridges set up in a way so that you can permaflood sections of the fortress while leaving the rest of it intact.  Wouldn't be too much use in fortress mode as anything other a curiousity and a kinda crazy last ditch defence tactic in case of sieges, but it might be fun to set up in adventure mode with several trap levers which flood the area placed near the ones which lower the bridges leading to new areas.

Need some sort of way for people to figure out which lever to pull, but that shouldn't be too hard.   Might even give it a go when I finally get my laptop set up so I can actually play the game again.


10
DF Dwarf Mode Discussion / Re: 46 dwarves, 3 mules and a cat!
« on: August 27, 2007, 07:05:00 am »
If you mean that you've just got lots of dwarves idling around doing nothing then maybe start mining out some more areas for later expansion, or set them off to engrave everything so they can at least make your fortress look a bit nicer while also getting their stats a bit higher when you want to use them for a real job later.

If you're just wondering what else YOU can do as a player though, maybe build a barracks and start getting a few dwarves trained up in your military?  Or if you're feeling artistic maybe design a mural to make out of bridges?  It's what all the cool kids are doing.


11
DF Gameplay Questions / Re: Thirsty cripple
« on: January 31, 2008, 08:18:00 am »
Hmm...  If you attach the chain to a dwarf then pull the lever, do they simply fall down, ignoring the chain that's supposed to be attached to them, or do they simply hang there slowly choking like I vaguely remember that chained dogs were supposed to do if they were tied up and fell into the chasm?

12
DF Gameplay Questions / Re: Playing on a laptop
« on: October 30, 2007, 08:24:00 am »
I play it on a laptop too.  The keys are a little annoying to start with, but I've gotten used to it after a while.  I'm thinking about probably getting a cheap USB keyboard or something so I can just sit back and play it from my chair without either getting back strain from leaning forward to type all the time, or having the laptop on my lap, slowly sterilising me.

13
DF Gameplay Questions / Re: Moody fisherdwarf
« on: September 05, 2007, 09:32:00 am »
I believe that if they have no skills related to trade skills they use a random one in order to determine which sort of workshop they need.  Although sometimes they'll just go for a completely random workshop too.  Try building a craftshop first, then if he's still wandering around at the fortress gate try building any other workshops you don't have set up yet.

14
DF Gameplay Questions / Re: DF on Linux
« on: September 04, 2007, 01:55:00 am »
Since no-one's mentioned it already, if anyone's having any speed problems they might want to try out this thread to see if that fixes anything.  Personally I'm getting surprisingly good speeds on my Linux machine, but for some reason I have absolutely no sound.

edit - link fixed, no idea what happened there...

[ September 07, 2007: Message edited by: Been ]


15
DF Bug Reports / Re: Goblins seem to live more than a thousand years
« on: February 08, 2008, 06:01:00 am »
If I recall rightly Toady's mentioned that Goblins don't die naturally of old age as they're all fated to suffer a gruesome demise.

Pages: [1] 2