Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Marble Dice

Pages: [1]
1
DF Dwarf Mode Discussion / Re: Your most complicated artifact?
« on: September 07, 2007, 08:42:00 pm »
My most ridiculous artifacts to date include Vudtharkulal Stibbomstemelaniritdun, AKA "Ransackedwondered the Primitive Responsible Sister Charm"... it's a pig tail right mitten, with bands of pig tail cloth, menacing with pig tail spikes.  Think the artisan was trying to compensate for something?

The other would have to be Zikelsheget Zarut Sogdol, AKA "Fiercehorns the Insanities of Famine"... made of darkest obsidian, it features brutal obsidian spikes covered with images of dogs felling dwarves, and ratmen in menacing poses lording over cowed dwarves.  It's an children's toy mini-forge.  I'm not sure what dark times gripped the spirits that possessed the crafter, but I'm pretty sure I don't want my children playing with their toys.

[ September 07, 2007: Message edited by: Marble Dice ]


2
DF Gameplay Questions / Re: Landlord Madness!?
« on: September 30, 2007, 02:27:00 pm »
quote:
Originally posted by Dryn:
<STRONG>There is also an exploit I found. Build your bedroom, resize it to one square, turn on 'rent', resize it to a larger room.

Basically when you resize it the second time the rent doesn't change, so they are paying bottom dollar for an expensive room.</STRONG>


This works well for a while, but the game will eventually recalculate rent at the proper rate.  You may have to occasionally repeat this process for every room you've used it on.

[ September 30, 2007: Message edited by: Marble Dice ]


3
DF Bug Reports / Re: Graphics-Related Lockup
« on: September 30, 2007, 02:48:00 pm »
He said he already updated to the most recent video drivers.

You mention DF fortress mode, and Kobold quest windowed and fullscreen, so I assume you've tried Dwarf Fortress adventure mode, and DF fortress mode fullscreen and windowed?  That's some really odd behavior.

It's not very helpful, but most of the strange problems like this that I see are caused by hardware.  Your GFX card isn't that old, but it's possible it could be malfunctioning, or over-heating.  You might also be over-heating your processor, or maybe have some bad RAM, but I'd think the former two more likely.  Do you have any temperature monitoring software install?  If not, you might check out SpeedFan (http://www.almico.com/sfdownload.php) or some similar software.  It monitors both fan speed and temperature.  If you've had any fans go out, that can cause overheating, and while DF isn't too hard on the graphics, it's fairly processor intensive.


4
DF Bug Reports / Re: Bug fix - Bridging empty channels
« on: September 19, 2007, 05:36:00 pm »
It was news to me, so I added it to the wiki.  Thanks for tip!  I hate filling the damn things just so I can empty them to build a bridge, then fill them back up once the bridge has been designed and constructed.

It'll all be moot once the next version's out, I suppose, but I'll sure make use of it in the mean time.


5
DF Bug Reports / Re: Game locks up computer when i start it.
« on: September 07, 2007, 02:39:00 pm »
Does it work without sound?  Open up DF_INSTALL/data/init/init.txt and change [SOUND:ON] to [SOUND:OFF]

You might try updating your sound card drivers, or your motherboard sound drivers if you have on-board sound.  The music files are in .ogg format, in DF_INSTALL/data/sound, but I don't know if trying to play them in a music player would really confirm anything useful or not.

EDIT: Also you mention windowed mode specifically.  Does sound work in full screen mode?

[ September 07, 2007: Message edited by: Marble Dice ]


6
DF Bug Reports / Leatherworkers not working
« on: September 07, 2007, 02:30:00 pm »
I recently ran into a problem where I couldn't get anyone to do anything at a leather works.  A noble had a mandate on leather backpacks.  I had a craftsdwarf with Leatherworking enabled, and a Leatherworks with 3 leather backpacks queued, and no other items.  The dwarf had "No Job" and the workshop did not show an "S" or an "A" on any of the backpacks.   I reset the workshop profile to permit every dwarf (it was not restricted to begin with, but I restricted it, and then cleared it).  I even went so far as to enable Tanning and Craftsworking on the craftsdwarf, but he still just sat around without making any backpacks.  I had plenty of leather, and received no error messages about job items or pathing.  I also tried enabling Leatherworking (and even Tanning and Craftsworking) on other dwarves that had "No Job" but they wouldn't do anything either.

The only thing I could think of that might have been preventing the work, was my Craftsdwarf Guild noble had recently been injured during a ratman attack.  He was resting in his bedroom; a couple craftsdwarves (including the original leatherworker with no job) tended to mill about his room.  Do the guild nobles actually hold meetings with the laborers?  If so, he may have been interrupted by the attack and subsequent injury.

The mandate expired so I stopped trying for a while, but ultimately I destroyed the leatherworks and rebuilt it, and the noble recovered.  I didn't have any trouble thereafter, but I don't know which event fixed it.


7
DF Suggestions / Re: Apprenticeships!
« on: September 18, 2007, 10:50:00 am »
I wouldn't mind being able to tell Legendary dwarves to crank out lower quality produce.  I expect it'd generate an unhappy thought about "low professional standards" but sometimes I'd rather not have the strings attached to masterpiece items, namely tantrums and price.

And I've always though it was a little funny that you can become a statistical demi-god by having a career in baking bread, but you get nothing for hauling giant rocks back and forth with your bare hands all day long.


8
DF Suggestions / Labor Management
« on: August 23, 2007, 11:29:00 am »
I realize interface isn't generally worth the time investment once you get things working and a game's final feature set and play-style aren't set in stone.  This's been alluded to before in threads like this and this, and I apologize if there's any formal plans to do something about this problem (There's a LOT of information to go through in searching the forums, the wiki, and the dev notes!), but I tell you what I'd love to death would be...

<<<If>>>

A labor management screen either off of the nits list or in a new entry-point entirely, similar to [m]ilitary-[w]eapons, that would list all the 46 labors, highlight the labors each dwarf is set to do, and let you toggle them.  Obviously 46 labors aren't going to fit onto one screen, but they could be separated into multiple menus such as nits-[p]roduction, nits-cr[a]fting, nits-[h]auling, etc, or I guess a two-list menu ala the custom stockpile settings menu or the prepare carefully menu might work too.

<<<If>>>

Micro-managing your team of haulers and farmers is possible and very effective for off-seasons and current fortress workload (massive furniture expansion, large waste generation, heavy food production) but gets very tedious with larger populations, having to use -select dwarf-[c]-[p]-[l]-edit labors-Space-repeat.  I've taken to giving my haulers special profession names that describe which haul settings they've currently got enabled so I can get a better idea of who's moving what, and where my workforce exceeds my hauling demands.  Does anyone who's been around longer than I have anything to say about solutions to this problem?  Obviously Burrows would help, but it seems that still could leave something to be desired in the mass designation of labor settings.


9
DF Suggestions / Re: emotional solutions
« on: August 23, 2007, 10:41:00 pm »
quote:
Originally posted by BurnedToast:
<STRONG>...or would you suggest we make Elven monster-spray too to stop ratmen from attacking out of the chasm?</STRONG>

Let's not go over-board here.  Maybe if we just toss them a little cheese every now and then?  I mean the elves are very busy and all.


Pages: [1]