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Messages - JackoftheBox

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1
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 24, 2014, 12:17:24 pm »
Take the antitoxins with me and start gathering the poisonous plants. Carefully teach the gatherers on how to handle them.

2
Roll To Dodge / Re: Star Brick: Ragtag Misfits IN SPAAAAACE!
« on: September 13, 2014, 06:04:53 pm »
Name: Tarmo
Class: Aspiring Space Angler
Bio: When Tarmo was young he used to be a very exciting person, but everything around him felt dull, at least to him. This all changed when he first took part in a fishing contest. He started fishing and felt the excitement build up inside him. When would the fish bite, would it bite at all, would it even be a fish? So many questions popped into his head. This was when he transformed. He himself became very dull, but everything around him now felt very exciting, at least to him.

Tarmo then quickly became the most skilled fisher on his planet, winning many competitions. He even managed to catch the infamous Lame Larry, one of the four monster fishes of his planet. Lame Larry wasn't the only monster fish Tarmo was going to catch. In the next couple of years he would track down the notorious twin monsters, Inferior Larry and Larry the Strong. After catching them, only one fish worthy of his attention remained. The biggest, meanest thing that the vast bodies of water in his homeland could hold, the Awesome Alfredo.

It was a dark and stormy night, when their battle took place. At first it was just the night, but neither would give in. The night turned into day, days turned into weeks, weeks tu- oh wait! The battle took only three weeks, and the winner of this bloody struggle was Tarmo. He was soon considered a national hero, and the curious people asked what would he do now? Tarmo answered by pointing up to the sky and said: "I will join the first ship willing to take me, and fish in space."

3
Forum Games and Roleplaying / Re: Goblin Clan! [OOC Thread]
« on: September 13, 2014, 05:34:12 pm »
I hope I'm not getting us starved to death here for taking too many of our potential hunters for personal reasons. I just see that the kobold is a bit too focused right now to think straight. Feel free to stop me.

Also I have no idea how alchemy is supposed to work, so is my action at least somewhat correct?

4
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 13, 2014, 05:31:41 pm »
So the smart one thought that he is better than the others. Too good to do this level of work. Well, he just might be right. He is better than the others, according to the antman-woman, so maybe he deserves a better position than the others.

Tell the smug smart one that I will train and allow him to supervise the gathering process, if he promises to do his best. Then proceed to teach him. If enough time will be left or the goblin doesn't want to be trained, start to experiment with herbs, first trying to create colors for Tez (as promised), then making antidote for the poison of the "hurting plant".

5
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 11, 2014, 12:45:43 pm »
"Sir, yes sir!"

Get one of the smart ones and 6 others to help with plant gathering. Show the task force which ones are potential healing herbs or plants used in the making of dyes. Tell them to gather those, while warning them to not touch the poisonous ones.

6
Forum Games and Roleplaying / Re: Goblin Clan! [OOC Thread]
« on: September 11, 2014, 07:54:23 am »
Also JackoftheBox, I don't think my guy can actually heal poison or sickness. My healing ability seems to be specifically for wounds. I'll give it a try if you want though. You might realistically be better off trying to make a cure for yourself though.

Yeah I think that it won't work, just seemed something to do in character.

Also I think that it would be wise for our human to infiltrate the town. Could be useful for gathering information on the area, possibly leading us to find easier targets for raiding.

7
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 11, 2014, 07:47:22 am »
He calms down a bit and turns to the kobold.

"Sick yes? I see much time! Is not 'plant'. Is curse of Xibalba! Will cure with rite of Ahau Chamahez!"

He then considers the kobold further.

"You are plant man creature yes? Can you make the plant colors? Would help with training of new shaman and rite!"

"Yippee! Thank you birdman." Says Jeeris, jumping with joy. The birdman is so nice. "Yes I know plants, I usually don't do colors but I think I saw plants that could be used to make some bright ones, so I will gather and do them for birdman."

"If you want their unquestionable loyalty, I will give you two to make Shamen out of for now." He turns back to Kae, "would you be so kind as to show him the slaves you found intelligent, so that he may pick two to train?"

"If Boss is giving out smart ones, I want one too! My job can be very dangerous and it would be very helpful if I could get an assistant, so I can teach him all that I know in case something bad happens to me. Also gathering plants alone takes so much time and I feel so lonely when out there alone. So, please Boss can I have smart one too?"

8
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 10, 2014, 07:16:48 am »
Jeeris, felt sick. Very, very sick. Maybe he should just take a short rest, to see if the sickness would go away or get worse. Oh wait! The birdman was a healer. Maybe he could help Jeeris recover.
 
"Hey Birdman! I was patrolling with our Boss and saw some interesting plants, and when I touched one it hurt me and I ate all the herbs and survived, but it still hurts. I heard that you are a healer so I thought you could help me, so I could get back to my work and gather these hurting plants so they could be used to help us when we attack the soft ones."

9
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 08, 2014, 04:43:37 pm »
The Boss-man not only approved of his request on scouting, but even decided to come along. Jeeris was overjoyed and hastily proceeded to follow the orders he had just received. He started by searching a weapon he was most familiar with, a dagger. Failing to find one in the armory he then looked for a weapon that resembled a dagger the most, the giant dagger, a weapon most people would call a sword. The sword was a bit too big for his size and after trying to take a swing, he came to the conclusion that the weapon was too clumsy to use with his skills. So Jeeris then tried one of the spears, it was a bit too long but this problem could simply be solved by cutting it shorter. Completely forgetting about the shield Jeeris impatiently runs outside to wait for the Chief.

Try to cut the spear into suitable size, then wait for the scouting mission with Dragostov to start. While scouting take special notes on different types of plants and their locations.

10
Forum Games and Roleplaying / Re: Goblin Clan! [IC Thread]
« on: September 08, 2014, 01:44:19 pm »
A building. And a rather small one at that. A cavern would have been much better, thought Jeeris. More spacious, perhaps even spacious enough for Jeeris to occupy a nice small corner to fill with potential future stuff he'd gather. Well, worrying about the living conditions wasn't going to help anyone, so Jeeris pushed these thoughts aside, for surely he could come up with something better to do.

Ah, yes! A brilliant idea crossed his mind. Maybe he could investigate the surroundings of their new home more closely. To do this, he most likely would need a permission from the Boss-man. So off to search the Boss-man went the little kobold, strolling around until finding him in the armory, rudely interrupting whatever the Chief was doing.

"Hey Boss! Now that we have stopped, I'd like to go on a little scouting trip to check our surroundings if possible and I thought that maybe you would like to know that I would like to go and I came here to ask for your permission. So, please can I?" He said, and gave Dragostov the most hope-filled pleading stare he could muster.

11
Forum Games and Roleplaying / Re: Goblin Clan! [OOC Thread]
« on: September 07, 2014, 06:06:03 pm »
The Vale of Terrors
Features:Unknown location, room for expansion
+1
Seems like fun.

Name: Jeeris & Reelis
Character: A mad kobold with split personality. Jeeris is optimistic and happy but somewhat impatient, while Reelis is patient but unpredictable.
Background: Jeeris and Reelis were twin brothers born in to a now forgotten kobold tribe. Reelis was born with sharp senses, which helped him to develop good observation skills that are highly valued by kobolds during thieving missions. Jeeris instead was mostly useless, only interested in catching bugs.

It was a dark and stormy night and the kobolds had all gathered inside their favorite little cavern. They were happily feasting on stolen masterfully prepared food when suddenly a bolt flew. Then another, and another. The dwarfs had had enough of the thieving band of brothers. Soon all the kobolds were lying dead, all except the twin kobolds who miraculously had escaped during the assault. Now, the twins had to try and survive in the big unknown world. Soon they were both starving, and they tried to eat all kinds of fruits and plants, but their stomachs couldn't handle them. The hunger was driving them crazy, and soon they both came to the same conclusion. One of them had to die. So they fought. They fought long and hard, neither willing to give up living. Oh, so they fought, until one of them was dead. The winner wasn't happy, nor sad. No, he was completely mad. And so he feasted on the flesh of his fallen brother and decided that he would live on, he would live to find a plant, or a fruit, or a vegetable, that the kobolds could stomach. If such a thing didn't exist, he would create it.
 
And so the mad kobold travelled, until he was caught by the Goblin Tribe. First the goblins thought him as food, but after cutting off his left lower leg and taking a bite, the goblins realized that kobolds really don't taste that good. Since then he has lived as a crippled slave to the goblins, but he will never give up on his dream.

So, I kinda want to be a mad alchemist/scientist if possible, if not, I'm content on just being a madman.

12
Forum Games and Roleplaying / Re: Vox Dei - 0/7 Players
« on: September 07, 2014, 05:23:51 pm »
+1 for Asirism! I hope that I somewhat understood what the Interest Groups are supposed to be, if not I'll do something different.
 
So here is the App:

Name of the Interest Group: The Ascetics
Goals and General Direction of the Interest Group: Peaceful conversion and reformation. Promotion of equality and importance of family. The Ascetics believe that every member of the Faith should marry(be it a commoner or a high priest) and produce offspring, so that the children could be raised from birth to become members of the clergy, thus strengthening the roots of this new organization.
History within the Original Faith: The Ascetics was a secret experimental group formed by the House of the Wise in order to learn more about the limits and potential of their natural body. It started as an experiment performed on heretics and prisoners to see how long an average person could go on without food or water. From there it quickly expanded to include torture and crippling. The results were disappointing and the House of the Wise decided that something had to be done, so they chose ten healthy males and females to perform new kinds of experiments.

And so the group was changed into a training and breeding program. Each member would train their bodies and minds to the extreme and then they would be ranked and paired for breeding. Logically the next generation would be trained while always trying to surpass the limits of the previous generation. This went on for generations and much was learned, until the Faith slowly began to corrupt. Some thought that the Ascetics experiment was a waste of precious resources and it would either have to be shut down or drastically changed.

The House of the Wise then decided to split the people of the Ascetics experiment into smaller groups for different purposes. Some became warrior monks, highly effective killing machines feared for their ability to kill barehanded. Others became assassins, capable of athletic and acrobatic feats many thought impossible. And the rest, became experiments for permanent magical enhancement, a dangerous and heretical practice hidden from the eyes of all but the selected few.

Years went by, the House of the Wise fell apart, and the Ascetics experiment was forgotten, widely considered to be just a myth. Until a handful of people, who claimed to be descendants of this mythical experimental group, came and initialized the modern Ascetic. This time, the Ascetics intend to become more than just another experiment.

13
Roll To Dodge / Re: The Game Not Named Asthuria - Turn 8: Kaboom
« on: August 28, 2013, 02:26:11 am »
Search for an effective weapon against sea spirits.

14
Roll To Dodge / Re: The Game Not Named Asthuria - Turn 7: Sea Spirits
« on: August 26, 2013, 04:18:14 am »
Seems like I still need a gun. Captain Gunbeard has one... Unbeard him.

15
Attack with words, tell Captain Gunbeard how his beard was totally awesome, but useless and stange and... and... something. Point being, Insult him. Draw attention from the innocent people.

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