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DF Dwarf Mode Discussion / Re: Well, that was unpleasant.... (Masterwork DF)
« on: July 13, 2012, 09:46:06 am »
What is this masterwork I hear of?
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FYI you will most likely die a very slow FPS death in any kind computer, even on a super quantum computer.

I reclaimed a fort that fell to a zombie siege. 4 embarks slaughtered by zombies, berserk miners and ghosts later, I finally got a foothold.
Then more necromancers came. Hundreds of bodies outside. Years of being trapped underground by endless hordes of zombies. It's a miracle that we survived. We thrived and created a military that could fight tens, hundreds of zombies! Nothing would stop them!
Then some workers and babies were killed in the caverns. TANTRUM SPIRAL.
However a baby/cat dup hold a special place in my heart for managing to survive a fightwith the FB , injuring it, then crawl off wounded to hide.
But I can't find any pleasure in the new version of DF reclamation, with the lack of manpower and supplies to overcome the combined forces of all of the enemies on the map when you left, including ones that could not have gotten into the fortress without teleporting. Being forced to fight three FBs at once, with seven barely trained and ill-equipped Dwarves, just smacks of punishment for not having played the game according to someone else's plan.
Tactical facepalm. The best kind of facepalm there is.The student makes a stupid comment, but the comment is deflected by the teachers low expectations!
The teacher stabs you in the upper body with her snide comment, fracturing your pride through your thick skin!
The student bores the teacher with his boring prepared monologue, smashing the teacher hope through her studied indifference!
The teacher has become enraged!
The teacher facepalms, jamming the skull through the brain!
Yes! The army must do this to defeat EVERYONE!
The teacher has been knocked unconsious!
The Teacher has been struck down.
Now if only we could distill and purify annoyance...
If they can't get you, they leave after they get bored. You can "wall in", that is, use a raided bridge, a wall, a door, a floor hatch or something similar to keep them away from your dwarves.Evidently they left much to my surprise. I have about 11 dwarves left. Unfortunately however, thinking I was going to lose I actually flooded my fort lol. Most of my dwarves are trapped down there, and I sealed the hatch. On the surface I have 1 miner dwarf and two injured ones.
Is it possible to order my miner to kill the two injured dwarves? I tried using the attack command from the Squad menu, but that didn't work. I have the miner set as the only member in his own squad.
In my latest 34.11 fort, I decided to set up a Dwarven Atom Smasher to get rid of a ton of excess stone (having 150 undead outside because of a Necromancer doesn't do good things to your FPS, especially on an older computer). However, I couldn't build a bridge over my quantum stockpile because the items were in the way, so I came up with a 'cunning' plan: build the bridge below, then channel a hole in the square with the thousands of stones. Somehow, that part worked without killing anyone (it was right next to the main junction of the bedrooms). The Fun happened when I activated the lever: all of the stones got flung back up the hole, crippling three dwarves, and one of my legendary miners got turned into a smear on the ceiling. Oops.
With some refinement, that sounds like an automated catapult shotgun trap waiting to happen.
Aaand there's the weaponization. Shouldn't we just start naming every thread, "How do I weaponize..." at this point? Because eventually all derails lead to the Weaponization Station.
So many face palms with this fort, but much epicness. After I deal with all these ghosts I shall get to work on finishing the epic vision I had for the mountain. Hopefully this onewon'twill spiral out of control and all common sense of people running around after two years again.
FTFY