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Messages - JhnKing

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1
Hey, I'm very sorry if this was mentioned somewhere and I missed it, but how does the Oozaru work? I've tried using it on myself a few times, but nothing seems to have happened.

2
Ah. Well, that sucks a bit, but at least it's not an issue with the pack itself then. Thanks for the info!

Now... to figure out how to give my children death the life of being kidnapped happy homes...

3
I haven't had a single birth yet - All the children come in massive waves of migrants which seem to be composed of half children, half adults. Usually there's a bit of married couples though, more so than single dwarves.

4
So, when I've set the child pop cap to anything, I still seem to get hordes of dwarven meatshields goblin food Meatbags children. Have I done something wrong here? Currently got it set to 10:5, yet my alst children had 50 dwarves and 23 children...

5
DF Gameplay Questions / Re: Smelter refusing to work suddenly
« on: December 15, 2013, 06:42:16 am »
This may happen if bars are stored in bins and the bins get carried around to collect bars from the smelter, thus making them currently unavailable.
It shouldn't though, as I have a ton of bins and bars just laying around, none of them having hauling jobs assigned to them : \

Spoiler (click to show/hide)

That might be the case, I rooted around and couldn't find any.

Another problem came up though - Even though I have a ton of hematite and limonite available, it's telling me none exist, though all are not forbiddendumped, and are just sitting on my stockpile for them.

EDIT - Found out the problem, apparently the smelter would ONLY make use of the ore if the stockpile was set to the smelter. Thank you all for the help though!

6
DF Gameplay Questions / Smelter refusing to work suddenly
« on: December 15, 2013, 03:50:51 am »
I have a rather huge stockpile of pig iron and coke for one smelter, and plenty of flux and hematite, but for some reason it won't let me smelt anything but coal into coke suddenly. The stockpiles for ores, flux, and bars are all only a few steps away, and I don't have any burrows yet to even cause a problem. Any ideas why that is? It was working fine earlier.

EDIT - Now it will smelt the iron ores i have, but still a no for pig iron or steel.

7
Thanks! I'll have to try it out, see if I can get a decent embark with a volcano rolling then.

8
Actually, magma tubes are fairly common in the current version. Rarely do i need to go to the magma sea, i almost always fins a tube
in the caverns.
That's probably why I can't find one - I'm not that advanced of a player, so surviving ambushes and sieges, or hell, just getting my military to actually WORK is a challenge for me. This also means that whenever I find a cavern I tend to avoid it like the plague and wall it off, and usually my fort will die before I'm ready to descend into its depths.

You could turn up volcanism some and increase volcanoes and do a volcano embark for magma access closer to the surface.
Ahhh, I forgot you could increase the chance of Volcanoes. That will make things a bit more interesting with fire Imps - Perhaps a squad of speardwarves with two-three civvies would be a cool embark! Thanks for the info!

EDIT - Actually, which way does the value go for increasing volcanism? I think it's down seeing as I remember one part of worldgen having that backwards logic

EDIT EDIT - NEvermind, I was stupid and didn't see the min/max values : P

9
DF Dwarf Mode Discussion / Re: Future-Seeing Crafter
« on: December 09, 2013, 11:34:00 pm »
I'm just waiting for moody blacksmith to make a statue depicting their own demise.
How Morbid Dwarfy!

10
Actually, magma tubes are fairly common in the current version. Rarely do i need to go to the magma sea, i almost always fins a tube
in the caverns.
That's probably why I can't find one - I'm not that advanced of a player, so surviving ambushes and sieges, or hell, just getting my military to actually WORK is a challenge for me. This also means that whenever I find a cavern I tend to avoid it like the plague and wall it off, and usually my fort will die before I'm ready to descend into its depths.

11
Ahhhh. Well then, going to go for that - Classic mode is going to be awesome fun. Thanks!

12
I've been enjoying the game, but after reading stories such as the infamous Boatmurdered, or Headshoots, or Battlefailed, I decided to revert to an earlier version to nab the more interesting underground liquids that didn't require drilling to the Magma Sea. I've started in version .31.25, but do I need to regress farther to see these?

13
DF Dwarf Mode Discussion / Re: Future-Seeing Crafter
« on: December 08, 2013, 08:50:29 am »
Ahhh, I see. Still, I like to keep the theory that my dwarves secretly have ways of peering into the future  :P

14
DF Dwarf Mode Discussion / Future-Seeing Crafter
« on: December 08, 2013, 06:26:02 am »
So, I've got a fort running in through to it's fifth year now. Things going pretty well - No attacks yet besides the occasional kobold, and trying to make sure my dwarves don't drown when the river thaws out. During the third year, one of my dwarves made a dog leather quiver. Now during the fifth year, a gem crafter made an Amethyst door. Deciding to look at my artifacts for the first time, take a peek at the door, nothing special, just studded with amethyst. Then I take a look at the Quiver....



Dwarves can see the future now?


(Sorry for the poor quality image, not the greatest at doing screenies apparently)

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